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Posted: Tue Feb 19, 2008 11:54 pm
by Anthson
Good suggestion, iron. I'll look into that and see if having water there positively changes the way any of the game types play. And about the wights Frumius suggested ... right now there are no sub-dwarf depths in the river. It's very shallow all the way around with the water mainly affecting fire arrows and dwarf bottles. Should that change? Should I add in several low spots where people can hide wights? It's a big consideration as having wight holes next to flag rally or territories locations may change the entire scope of those game types (they'd likely rely heavily on skill in wight placement, or at least that's how I perceive it). Also placing wight holes around the river allows for less movement area for the other 97 percent of your troops, so I have to consider the impact that has before deciding.

Oh and just FYI, the map currently is in finished, working condition. By that I mean you can play netgames on it, the media is spot-on (thanks to Viny's awesome tutorial linkage), and each of the submaps are either complete or very close to what they'll be when they are complete. My main challenges right now are coming up with a unit group theme for the entire map and specific groups for each game type. Also there's the edge-of-map media issue. The water just climbs up 90ish degrees and that looks really amateur-hour, so I'm going to have to find a creative way to fix that.

Consider the first map 50 percent complete. Will open it up for beta thrashing once the above issues are addressed.

Posted: Wed Feb 20, 2008 8:21 am
by Baron LeDant
http://hl.udogs.net/files/Gaming/%20Myt ... nsv1.0.zip

this is a link to snow on the plains, it has deep water and might be of interest to you

Posted: Thu Feb 21, 2008 12:52 am
by Anthson
Based on my current progress, I've determined the first reimagined map will be ready for beta testing in about a week. For those that would like to help the group test the map, I welcome you to come join the current play group. This is a very closed, close-knit group of friends. We meet almost nightly on Marius in Muirthemne between 5 p.m. and 9 p.m. CST. Currently the group consists of myself, Recoil, Silent Seven, and Cutty. We require a few things if you wish to join the group:
  • You must have the following plugins: Caer Cadarn, Phoenix Rising/Falling, z Baak's KoTH flipper, Cryptic Wightings, Going to Town, Hills of the Crow 2, Magma's The Five Legends and The Fallen Levels and the TFL multipack, and WWII units v 1.1.
  • An enjoyment for FFA and co-op single-player games. We play very little 1 team vs 1 team games.
  • Tolerance for deathmatch games. Often we play 20-minute or longer deathmatch games that result in supreme extended carnage.
  • A decent personality. Douchebags and shitbaskets need not apply. We're hoping to find cool players that can enjoy themselves and hang with the group.
  • Thick skin, especially when it comes to the pet slur "faggot," which we (lovingly) throw around as often as we can.
If you meet the above criteria, please come and game with us. When the map is ready, we'll take a vote and admit the players that seem to get along well with the group. In addition to being able to playtest Little Raid on the Prairie, you'll also gain a fun group of trash-talking individuals that care way more about Myth fun than Marius ranking. We love sending wights after each other and shouting "lol pwned" as much as possible. Three out of four of us are blood related brothers, so expect very personal matches.

Once again, Muirthemne every evening between 5 p.m. and 9 p.m. CST. Hope to see you there!

Posted: Fri Feb 22, 2008 7:03 am
by qwerty2
not to burst your bubble or anything but it's already been done.

http://tain.totalcodex.net/items/show/f ... the-plains

Posted: Fri Feb 22, 2008 10:28 pm
by Anthson
Doh.

Now I guess I'll have to focus on being good rather than just relying on being original.

Posted: Sun Feb 24, 2008 1:31 pm
by Renwood
I think to reuse Raid in any way ISNT original.

Dont mind me I HATES THAT F-ING MAP!

-ren

Posted: Sun Feb 24, 2008 2:35 pm
by Death's Avatar
Renwood wrote:I think to reuse Raid in any way ISNT original.

Dont mind me I HATES THAT F-ING MAP!

-ren
Im glad we can offer constructive advice like this. I mean, with the knowledge that you dislike raid (again), he could make the ultimate map!

Posted: Mon Feb 25, 2008 1:03 pm
by vinylrake
Renwood wrote:Dont mind me I HATES THAT F-ING MAP!
I just wish he had called it "Myth 4: WaterSnakes on the Plains".

Posted: Tue Feb 26, 2008 12:00 am
by Anthson
I bet you wish I had introduced 26 different new unit types complete with my flaming mega ultra rocket dorf 2009.

Posted: Tue Feb 26, 2008 9:27 am
by vinylrake
Anthson wrote:I bet you wish I had introduced 26 different new unit types complete with my flaming mega ultra rocket dorf 2009.
No, without intending to dismiss your I-am-sure considerable myff-stuff making skills, I doubt you could improve much on the well-honed (and one of the most tested unit conversions _ever_), 2008 model Rocket Dorfs.

In case it's not clear, I wasn't criticizing your map - I like your idea of spicing up old familiar maps, and I've never been a big fan of Raid, but your overhead of the flooded Raid map looks interesting. My comment about naming your map was aimed in the direction of anyone who might whine/complain about your choice of maps, not at you or your map.

Posted: Wed Feb 27, 2008 9:18 am
by Anthson
You've been super cool. I was just attempting to get in on the joke and goof on "Myth 4" in the process.

Posted: Fri Feb 29, 2008 12:42 pm
by William Wallet
My opposite of a love-affair with that map usually centers around the wide open crapitude of it and the fact that it has Myrkidia giants on it. They suck. Some of the most tedious battles/chases I've seen in Myth II were essentially due to this map.

Posted: Sun Mar 02, 2008 6:00 pm
by iron
... not to mention the fact that its the battleground in the Mazz series ;)

Posted: Tue Mar 04, 2008 6:18 pm
by Anthson
Yeah, the myrk giant really just isn't very fun. He dominates the whole map and everything centers around him. I've always liked the other version of the map better for its nice unit arrangements and KoTH ball.

Posted: Wed Mar 05, 2008 7:53 pm
by Tireces
M-Giant is cool for coop but its almost immortal in FFA. Maybe reducing his speed to reg myrk/zerk would make him less "unpunished". From the other side giant are rly way faster than zerks ( heh just imagine Myrk giant with speed of Trow ;) ) and maybe Bungie knew what they were doing so why fix when its not broken ....