Re: Soulblighter additions Spike's wish list
Posted: Wed Jul 22, 2009 9:46 pm
pyro is correct - on maps like say, grave, when you have 6 players and they insist on teaming you can set 2 start max so that you wind up with a 3x3 but not allowing people to join each other in team games. not as big a deal now as it would have been on tfl in bungie days, but i digress!
taking units out of the trade menu without a third partyplugin is the point!
when i thought about the neutral observer thing, i thought that it could easily be expanded to give people a neutral observer checkbox next to the ready checkbox so they can watch games if they want. host should have powers to either allow or disallow netural observer chat, as well as view or not view private team chat.
new idea! timeout sooner if the game is firewalled. i dont know how long it is now but it takes FOREVER for the lobby to reload if you try to join a firewalled game. it sucks.
you could show healthbars only on visible units! if a unit is out of range (opposite side of map mb?) you cant click on it or see trades or whatever, its not that unreasonabble to think that showing a healthbar is going to make invisible units visible. i think this could be done and i completely disagree with everybody screaming that this takes the skill out of doing these things - it makes some things easier sure it allows people to focus on the other units. i dont know if people complain about shift healing your herons so they all use roots at once, or the ability to shift double click a melee unit to kill it.
taking units out of the trade menu without a third partyplugin is the point!
when i thought about the neutral observer thing, i thought that it could easily be expanded to give people a neutral observer checkbox next to the ready checkbox so they can watch games if they want. host should have powers to either allow or disallow netural observer chat, as well as view or not view private team chat.
new idea! timeout sooner if the game is firewalled. i dont know how long it is now but it takes FOREVER for the lobby to reload if you try to join a firewalled game. it sucks.
you could show healthbars only on visible units! if a unit is out of range (opposite side of map mb?) you cant click on it or see trades or whatever, its not that unreasonabble to think that showing a healthbar is going to make invisible units visible. i think this could be done and i completely disagree with everybody screaming that this takes the skill out of doing these things - it makes some things easier sure it allows people to focus on the other units. i dont know if people complain about shift healing your herons so they all use roots at once, or the ability to shift double click a melee unit to kill it.