Basically, as soon as you decide that "game over" doesn't really mean game over, this argument becomes meaningless. Game over doesn't really mean game over, so maybe it means (insert anything you want here).
Of course, but you entirely missed my point as that’s not what we differed on. I'd blame my long posts on the misunderstanding, but I did state my case in the opening sentence of my argument.
My debate was over exactly when the game ended. I'm not suggesting we change the definition of game over, but that the defintion was fuzzy in the first place. All we really had to go by was what the rules state is game over, but with LMOTH as case in point, that's not how Bungie always defined game over.
Most people assumed or felt that it should end in the same instant of 6 flagging, however, game scoring would indicate it ends an instant after. It was never a matter of the score changing after the game is over, but rather whether or not the game really doesn’t end until a tic after six flagging occurs.
Sure, Myrd basically said the game ends at the six flag instant, but he was vague and offered no support to the statement. I trust Myrd, but for I know, he was merely offering an opinion like the rest of us.
You state we can unequivocally tell when the game is over by the flashing “Game Overâ€. Ok, but logically, I find it hard to believe the flashing occurs in the same tic as the six flag as opposed to a tic later (when the scoring is read).
Unlike the real world, time in Myth is reduced to units of 1/30th of a second, i.e. tics. My understanding is that lots of things may happen simultaneously in a given tic, but you can’t have subsequent events displayed in the same tic - meaning you can’t have both a cause and effect in the same tic. So, for the “game over†message (the effect) to flash in the same tic as the six flagging (the cause) it means either, a) the game is predicting what will happen a tic ahead of time, which is fairly absurd (but would explain all those OOS’s!) or b) the “game over†messaging is operating independently of, and not constrained by tics - which I guess is possible, but seems unlikely. If I am wrong about the assumptions in this paragraph, I would dearly like to know how it really works, but if I am right, it would have only further supported that the official game ending occurs a tic after the six flagging.
Of course, given the code and comment snippets, I have to concede it appears the game does end the same tic as six flagging, though now I'm curious what the LMOTH comments say. But prior to revealing the code, there was no real logic given to support it was definetly a bug, only opinions on what the rules should be. I hardly “abandoned all reasoning†and if “absolute proof“ was called for it is because reason dictates, if something is the way it is (in this case the scoring) one shouldn’t be absolutely certain it is incorrect without objective proof.
Again, I had nothing invested in this argument. I could care less about the tournament results or if the behavior is fixed or not. It was insteresting, but I’d probably have ignored the matter entirely were it not for the “Duh!†reaction given to Archer that made me think, “Hmmm… given the LMOTH inconsistency, I don’t see a reason to be positive it’s a bug.â€
Oh, and sorry, Pyro, but I don't see how if the rules for LMOTH clearly state the game ends based upon certain conditions, yet that's not exactly what happens - and it's not a bug, that you can refer to the Terries rules and say "Aha, it's clearly a bug".