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Re: TO IRON:
Posted: Sun Nov 29, 2009 4:13 pm
by Renwood
for the multiplayer pack we are including some unported up till now TFL 3rd party maps. SO yea we are working on MIVTWA stuff heh weeee!
VR im still working on those maps heh.
busy with making the units now though. Here is what we are thinking for maps to include in the multiplayer pack:
Picket Fences
Green Acres
Sleepy Hallow
Spider Bark Park
Hot Springs
Creep
Keep
Ghol lands (WIP) FFA version
Ghol lands (WIP) 2 team larger map version
Raisin Barn
If I Had A Yeti
Torp
Milla
Dire Marsh
Wights Of Passage
Seven Phoenix Rising
Gothic
Leagues From Nowhere
Boil And Bubble
Re: TO IRON:
Posted: Sun Nov 29, 2009 5:09 pm
by Zeph
vinylrake wrote:Renwood wrote:Hey Iron, did this happen? im tellin ya, people will put it to good use if you post it!
Stop diddling around on side projects like converting TFL maps to M2 ---- get your ADD in check AND FINISH THE &*^#@$&*@#$ WIND AGE!!!
I volunteered to help you set up some coop maps for this and you said you would send me stuff to work on and I haven't heard anything from you since.... that was almost two weeks ago. My inbox is lonely and I am tired of re-reading those penile growth spam emails - PLEASE send me something to my inbox for me to work on!!!
my penis is now 1268 inches long after ordering all those spam mails i got
Re: TO IRON:
Posted: Sun Nov 29, 2009 8:46 pm
by vinylrake
So you have a bunch of TFL maps you want to port to include in the mappack which you haven't started porting yet (a very large task in and of itself for a single map), and you haven't finished the units yet?
ok. I am going to officially stop holding my breath waiting for The Wind Age ffa maps to work on. I'd love to be suprised, but I thought there was a possibility of getting a WindAge ffa mappack released in the near future, but if you haven't started porting the TFL maps yet, and you are still working on the units there's just no way this mappack is going to be done in the foreseeable future.
The offer of help still stands, I am just going to stop actively waiting to hear anything so I don't continue to be dissapointed.
Re: TO IRON:
Posted: Wed Mar 08, 2023 9:49 am
by el_sapo_guapo
So I remember loving Torpidinium back in the M1 days. Does a port to M2 still not exist for this great map?
Re: TO IRON:
Posted: Wed May 24, 2023 10:13 am
by Sword Ring
I for one would love to see someone do something to technically convert old TFL stuff to work in Myth 2. Probably because I have way too many old TFL films I can't watch anymore without some emulator eating a hole in my laptop.
Re: TO IRON:
Posted: Thu May 25, 2023 6:00 am
by Jon God
That would be extremely difficult, but I'll leave it to Myrd or Melekor to explain why.