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Re: TFL, vTFL(The Fallen Levels) difference list
Posted: Sun Nov 22, 2009 4:40 pm
by Pyro
Ah so that was what you were trying to figure out when asking about the cutscenes. Well I didn't name them correctly because that wasn't the endgame. I had them so someone else would use them for the possible MOV versions.
Re: TFL, vTFL(The Fallen Levels) difference list
Posted: Wed Dec 16, 2009 2:13 am
by Melekor
I don't know if this happens in the original or not, but it is a bug - On flight from covenant, there is a small crack between one of the models and the mesh.
screenshot:
http://www.projectmagma.net/~melekor/up ... models.jpg
Re: TFL, vTFL(The Fallen Levels) difference list
Posted: Wed Dec 16, 2009 10:46 am
by Point
I started conveting these to b32 / civil war ...
which tfl maps have been 1.7 textured already...
and are the detail maps available
thanks..
Re: TFL, vTFL(The Fallen Levels) difference list
Posted: Wed Dec 16, 2009 6:57 pm
by Melekor
Point wrote:I started conveting these to b32 / civil war ...
which tfl maps have been 1.7 textured already... :) and are the detail maps available :)
thanks..
Wrong thread... and no, they aren't available.
Re: TFL, vTFL(The Fallen Levels) difference list
Posted: Thu Dec 17, 2009 10:36 am
by GodzFire
I will say this right now, if we don't use Jon God's DTs in the official pack it will be a damn crime. I've seen his work and it's like a completely new map with them on.
Re: TFL, vTFL(The Fallen Levels) difference list
Posted: Thu Dec 24, 2009 12:15 am
by Melekor
On Crows' bridge, it appears that the verticies of the bridge model's water plane do not wobble, which creates a discontinuity.
Re: TFL, vTFL(The Fallen Levels) difference list
Posted: Thu Dec 24, 2009 5:55 am
by Graydon
Melekor wrote:On Crows' bridge, it appears that the verticies of the bridge model's water plane do not wobble, which creates a discontinuity.
Since TFL didn't have wobbling water. That was introduced with implementing twice the triangles.
Re: TFL, vTFL(The Fallen Levels) difference list
Posted: Tue Jan 05, 2010 1:32 pm
by Pyro
The TFL Multiplayer Mappack's "InCarn8 (Dark)" map has an extra Trow belonging to the center left team that starts on the center right team's side.
Re: TFL, vTFL(The Fallen Levels) difference list
Posted: Sun Jan 10, 2010 9:22 pm
by Dagda
Pyro wrote:The TFL Multiplayer Mappack's "InCarn8 (Dark)" map has an extra Trow belonging to the center left team that starts on the center right team's side.
Heh. Bastards spawned behind my team killing 1 fetch and 3 dwarves. Maybe, if Jon God would allow us, we could report bugs for the Multiplayer maps port as Pyro just did.
Re: TFL, vTFL(The Fallen Levels) difference list
Posted: Sun Jan 10, 2010 9:31 pm
by Pyro
If Jon God allowed you? Why would you need his permission?
Re: TFL, vTFL(The Fallen Levels) difference list
Posted: Sun Jan 10, 2010 9:44 pm
by Dagda
Well. It is his thread, so I would think it fairly polite to ask his permission.
Re: TFL, vTFL(The Fallen Levels) difference list
Posted: Sun Jan 10, 2010 10:03 pm
by Jon God
Added new stuff to the list, sorry for the wait to update.
Re: TFL, vTFL(The Fallen Levels) difference list
Posted: Sun Jan 10, 2010 11:02 pm
by Pyro
No, you do not need his permission. He might have started this thread but it does not mean he can somehow apply rules over it. That is how many forums work. Just stay on topic and I'm sure everything will be fine.
Re: TFL, vTFL(The Fallen Levels) difference list
Posted: Mon Jan 11, 2010 11:19 am
by Death's Avatar
Pyro wrote:No, you do not need his permission. He might have started this thread but it does not mean he can somehow apply rules over it. That is how many forums work. Just stay on topic and I'm sure everything will be fine.
Did you ask Jon if that was OK?
Re: TFL, vTFL(The Fallen Levels) difference list
Posted: Mon Jan 11, 2010 1:47 pm
by Dagda
Pyro wrote:No, you do not need his permission. He might have started this thread but it does not mean he can somehow apply rules over it. That is how many forums work. Just stay on topic and I'm sure everything will be fine.
But the problem is, you reporting problems for a completly different plugin is not what I would define as "on topic". Which leads me back to asking Jon God's permision. If he says yes, he can change the topic of his OP, rendering what you said as "on topic". Understand?