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Re: Is the Wind Age bugged?

Posted: Mon Feb 01, 2010 1:20 am
by oogaBooga
Thats great news Jest - are the frames youre getting alright on the wind age? Or were you commenting on the normal myth experience?

ANd Khadrelt, i'm not sure about that - but whatever seems to be working for Jestrel is probably a safe bet:P

-ooga

Re: Is the Wind Age bugged?

Posted: Mon Feb 01, 2010 11:20 am
by Death's Avatar
One might argue that a mod should take into consideration the capabilities of the engine on the machines it's supposed to run on when making it. But really who knows?

Re: Is the Wind Age bugged?

Posted: Mon Feb 01, 2010 11:29 am
by vinylrake
oogaBooga wrote:And vr no rewriting required - you were all too eager to jump on the bashing bandwagon during a particularly forgettable thread.
Look Ooga you said I "never" supported the TWindA project ok? that is COMPLETE utter BS. Do you think I've been nagging Renwood to get something out to the public because I didn't support the project? Because I didn't care about it? WRONG - I nagged him BECAUSE I WANTED TO PLAY IT. I WANTED TO SEE WHAT YOU GUYS HAVE BEEN WORKING ON! I WANTED TO LIKE TWindA. I admit I think calling it Myth 4 is incredibly lame and inappropriate and a COLOSSALLY STUPID idea, but that doesn't have anything to do with how much I've wanted to see your campaign. I have been a BIG fan of TWindA. So don't say I "never" supported it ok? The record is in the forums here for anyone to see, so at least admit you made a mistatement if you want to retain any shred of credibility.

And you seriously think my comments are because I was "all too eager" to jump on the bashing bandwagon? wth? I didn't start bashing it's performance right away (note: I haven't bashed what you accomplished or how the plugin LOOKS I've just 'bashed' the performance) . I tried it out, I tweaked all the settings I could think of, I talked with Ren on the server and tried a number of things he recommended (although his advice ran 180 degrees contrary to Myrds), talked to Myrd (whose advice actually helped) and tried EVERY thing I could do on my machine to get TWindA to run at an acceptable frame rate - INCLUDING BUYING ADDITIONAL RAM (in part because Ren said it would help).

Ok? So do NOT say I jumped onto the bashing bandwagon, you and Ren are both so quick to just lump any comment you don't want to hear into the category of uninformed people who never gave your plug a chance or who never liked the idea of it. Look I made fun of the NAME of your project, but get over it - I liked your idea, I supported the project - I advocated long and hard for you guys to get the plugin out to the public to PROVE the naysayers wrong, I VOLUNTEERED TO HELP ON THE PROJECT, and I tried EVERYTHING I could on my machine to get TWindA to run well - including buying additional hardware. OK? So for you to say I "never" supported TWindA and just "jumped on the bashing bandwagon" is pure and utter BS. You need to stop interpreting everything through that conspiracy filter you guys seem to see everything through and at least recognize the difference between a disspointed one-time-fan and someone who was never willing to give your plugin an honest shot.

Re: Is the Wind Age bugged?

Posted: Mon Feb 01, 2010 11:33 am
by vinylrake
Death's Avatar wrote:One might argue that a mod should take into consideration the capabilities of the engine on the machines it's supposed to run on when making it. But really who knows?
From other comments by the creators it's apparent they don't really care who can run the mod because it wasn't created primarily as a mod for players to play, it was created as a technology demo they could pitch to a game company to release an official "Myth 4".

Most recently Ooga said, in explaining why they aren't interested in making the mod run well for more players:

"Sadly the only thing I could do on my end (the fear/loathing side of it) would be to re-render at a smaller size or shrink with photoshop, but that would be anathema to the ideals our project holds to. It is, first and foremost, a technology demo. " -- oogabooga

Re: Is the Wind Age bugged?

Posted: Mon Feb 01, 2010 7:57 pm
by Baron LeDant
:roll:

Re: Is the Wind Age bugged?

Posted: Mon Feb 01, 2010 8:08 pm
by Renwood
When developers make a new video game, a lot of times they show the game at E3 for instance, on a SUPER COMPUTER. This is because before the game is finished like say maybe a year or 2 before its release date, you cant really optimize it too much. Sometimes developers work with hardware makers to get the Latest and greatest unreleased top secret video cards just so they can show the technology demo running with smooth frame rates to the public.

If we ever get funding the drivers would be optimized because we would work directly with video card companys to help things run smoother.

Sorry to hear that some macs with certain video cards have problems. We didnt have any modern macs to test things on. Ooga and i have dual core PC's that are 4 years old and we can run the demo fine. We started making units with images or textures that were 2 times or 3 times BIGGER then what we currently have, but DURING battle it slowed our PC's down too much (10 fps on screen total)
...Allthough my roomate with quad core 2.5 phenom and 4 gigs of system ram and Nvidia geforce 8800 GTX with 768 Megs of ram cam run that SUPER high def demo just fine and only slows to 75 FPS in large battles. Too bad that is still not the average computer YET.

With drivers optimizations and maybe some myth end coding streamlined or added to handle large 2D textures, then it wouldnt be a problem for anybody.

-Renwood

Re: Is the Wind Age bugged?

Posted: Tue Feb 02, 2010 2:40 am
by carlinho
well, in my personal case, I made it as higher res I could that my old PC pentium II 2.4 ghz with 512mb ram and and nvidia 512mb video card could run smooth
I just thought if my 5 year old computer could run it smooth others could...

some of my units are 600x 500 pixels...
and it still runs smooth

but by the thousand of posts complaining I guess they won't on most computers.
and that's what happened when the greek multi with VR and Zeph tested...

it sucks, hehehe
really
but too lazy to resize sprites now....

:oops:

maybe by the time it gets released it will play just fine?
hhahaha

anyways, I'll resize WWII HD to 300 pixels max...
that sucks...you could see the flag and the stripes on the US troops when zooming in...
and even the eyes of the soldiers moving...
jeeez...
I though by 2010 computers could read smoothly such sprites....
freaking sprites...hehe
:?

Re: Is the Wind Age bugged?

Posted: Tue Feb 02, 2010 3:01 am
by oogaBooga
im not sifting through that whole thing

anyways - i'll retract the word "never", instead i'll say that you flip-flopped from your original stance. the thread in question is far older than whatever recent one you apparently think i'm referring to.

and baron ledant - care to elaborate on what you're rolling your eyes to? no? didn't think so

Re: Is the Wind Age bugged?

Posted: Tue Feb 02, 2010 3:03 am
by oogaBooga
As carlinho knows, re-rendering, re-photoshopping, and re-oaking 23+ units would be a ridiculous amount of work to do all over again.

Re: Is the Wind Age bugged?

Posted: Tue Feb 02, 2010 3:54 am
by carlinho
unfortunately yes....

sigh...
:oops:

Re: Is the Wind Age bugged?

Posted: Tue Feb 02, 2010 6:38 am
by Renwood
Carlinho you just need to make the greek tagset look as good as your VISION of what you want it to be like is.

otherwise whats the point?

and you should know about 70% OR MORE of people WONT have a problem with the larger sprites you mention. As with all games since the dawn of personal computers, you must have not only the right specs, but the right COMBONATION of them to get the best results.

consoles dont have this issue, but personal computers allways will.

Re: Is the Wind Age bugged?

Posted: Tue Feb 02, 2010 9:25 am
by Baron LeDant
ooga wrote:care to elaborate on what you're rolling your eyes to? no? didn't think so
fraid not, I don't really have any interest in reading the same silly flame posts from the other thread


Anyhoo as I'm sure you're aware, one of the main slowdowns on the demo in regards to FPS is with warlocks 'lava plume' attack + playing something like boil. On those maps my 2 year old PC was struggling so bad it wouldn't let me type properly. However it isn't from my end a simple warlock issue since it ran fine on creep with them.

Re: Is the Wind Age bugged?

Posted: Tue Feb 02, 2010 11:28 am
by vinylrake
oogaBooga wrote:im not sifting through that whole thing
Yeah, you wouldn't want to let any reality intrude into your brain.
oogaBooga wrote:anyways - i'll retract the word "never", instead i'll say that you flip-flopped from your original stance. ...

If you aren't going to read what I wrote then please stop talking about this. But yes, I did change my mind from supporting TWindA to my current stance of not supporting it, but tell me how can you reasonably expect me to be enthusiastic in supporting a plugin that I can't run on my machine even after tweaking every setting that can be tweaked, following the suggestions of the TWindA developer AND a principle developer of M2 v1.7, AND buying hardware to try to make it run better?

Re: Is the Wind Age bugged?

Posted: Tue Feb 02, 2010 11:35 am
by vinylrake
Renwood wrote:...and you should know about 70% OR MORE of people WONT have a problem with the larger sprites you mention. As with all games since the dawn of personal computers, you must have not only the right specs, but the right COMBONATION of them to get the best results.
Please clarify:

Do you mean...

a) that 70% OR MORE of current Myth players WONT have a problem with the largeer sprites?
b) that 70% OR MORE of all PEOPLE with personal computers WOULDN'T have a problem with the larger sprites IF they played Myth?
or
c) that 70% OR MORE of all PEOPLE regardless of whether they have a personal computer or not WOULDN'T have a problem with the larger sprites IF they bought a computer and IF they played Myth?

I assume a) but please clarify, and also could give me some idea what you are basing that statement on?

As for your statement about having the right specs, wtf are you talking about? If a software spec says you needi A, B & C to run good, then obviously you need A, B & C. What do you mean when you say you have to have 'not only the right specs have to have the right COMBINATION' to get the best results? You do know that a spec list IS the combination of things you need to make the software run well, right?

Re: Is the Wind Age bugged?

Posted: Tue Feb 02, 2010 12:14 pm
by oogaBooga
fraid not, I don't really have any interest in reading the same silly flame posts from the other thread
So you're going to say something snarky like ::rolls eyes:: - but you can't be bothered to explain why because that would be beneath you. Right.
Anyhoo as I'm sure you're aware, one of the main slowdowns on the demo in regards to FPS is with warlocks 'lava plume' attack + playing something like boil. On those maps my 2 year old PC was struggling so bad it wouldn't let me type properly. However it isn't from my end a simple warlock issue since it ran fine on creep with them.
My setup is over four years old and I can play boil with multiple warlock lava balls in flight at once without slowdown. I suggest you turn off detail textures on boil - it's one of the most DTEX-intensive maps in the whole set. The lava attack is actually one of the lowest-res effects being used.