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Re: The AWESOMENESS Of Detail Textures Thread
Posted: Sun Mar 20, 2011 1:45 am
by carlinho
well, you named it, it's awesomeness !
unfortunately there's a big temptation to simplify the color maps, as the dtextures do it for you....
it happened to me...hehe
but it awesome!!!!!
railway without dtexturing:
with dtexturing:
DDAY beach without dtext
with dtext:
ruins in saving private ryans point's map without dtext:
with dtext:
carentan without dtext:
with:
Re: The AWESOMENESS Of Detail Textures Thread
Posted: Sun Mar 20, 2011 9:31 am
by ozone
Re: The AWESOMENESS Of Detail Textures Thread
Posted: Sun Mar 20, 2011 5:59 pm
by Jon God
Re: The AWESOMENESS Of Detail Textures Thread
Posted: Mon Mar 21, 2011 7:50 pm
by juliocpaes
Carlinhos,
I try to open plugin normandy 1944, but givin 'fails, what's occurring?
need to download again?
Re: The AWESOMENESS Of Detail Textures Thread
Posted: Mon Mar 21, 2011 7:55 pm
by juliocpaes
juliocpaes wrote:Carlinhos,
I try to open plugin normandy 1944, but givin 'fails, what's occurring?
need to download again?
Carlinhos,
sorry, I sent a very big file, please lower the cursor has the error message win.rar
Re: The AWESOMENESS Of Detail Textures Thread
Posted: Mon Mar 21, 2011 7:56 pm
by Pyro
Download it again. That picture shows that the file was 100 KB file and I don't think that is the complete file.
Re: The AWESOMENESS Of Detail Textures Thread
Posted: Tue Mar 22, 2011 12:00 am
by carlinho
ah, yeah, it's version 1.7d File Size:119.7 MB
I'll send you a Pm
and, uh...sorry for ruining your post Pyro...sigh
Re: The AWESOMENESS Of Detail Textures Thread
Posted: Sun Oct 02, 2011 3:53 pm
by Point
without detail textures ... with detail textures after ten minutes in oak... (create detail map from terrain map)
Re: The AWESOMENESS Of Detail Textures Thread
Posted: Sun Oct 02, 2011 4:15 pm
by Graydon
Nice use of coloured dtex there. Really makes the grass pop!
Re: The AWESOMENESS Of Detail Textures Thread
Posted: Tue Oct 25, 2011 3:16 pm
by DarthRevan555
Just to bump this because I love Dtex, also as a reply to Godzfire's initial post, This is updated Myth III Stills using detail textures I created, I kept the M3 textures ported by JG and one of his rock textures but the rest are made by myself, have a look at what Myth III looks like now.
http://s660.photobucket.com/albums/uu32 ... =slideshow
Re: The AWESOMENESS Of Detail Textures Thread
Posted: Tue Oct 25, 2011 3:17 pm
by DarthRevan555
The stills are from Rod of The Callieach, Siege of Llancarfan, Defense of Yursgrad, The Nest, Journey to Llancarfan and The Pack-Mage
Re: The AWESOMENESS Of Detail Textures Thread
Posted: Tue Oct 25, 2011 7:01 pm
by Jon God
Purdy, though I do still see a seam or two.
Re: The AWESOMENESS Of Detail Textures Thread
Posted: Sat Dec 24, 2011 12:42 pm
by Olong2
Not sure how I wound up with your Chimera textures (possibly in some forum or another), but they are spectacular. Such exceptionally great work, my man. What a fine way to revive an ancient but legendary plug-in.
Just so you know, the plug-in I have is called "Jon God's Bungie+ Map Texures ß5" and it's 37.5-MB, dated January 14, 2011. Seems to have all the Chimera levels beautifully covered. It actually inspired me to finally dig into the Badlands Chimera plug-in and extract its tress, replacing (some of) Bungie's more horrible trees via a "new" plug-in that can remain "on" 100% of the time and causes no issues (that I know of). Even seems to work when viewing old films, if in the "local" folder.
I have since uploaded the "Chimera Trees" plug-in to The Tain.
Looking forward to your completed works, Mr. God.
Re: The AWESOMENESS Of Detail Textures Thread
Posted: Sun Dec 25, 2011 2:25 am
by Jon God
Olong2 wrote:Not sure how I wound up with your Chimera textures (possibly in some forum or another), but they are spectacular. Such exceptionally great work, my man. What a fine way to revive an ancient but legendary plug-in.
Just so you know, the plug-in I have is called "Jon God's Bungie+ Map Texures ß5" and it's 37.5-MB, dated January 14, 2011. Seems to have all the Chimera levels beautifully covered. It actually inspired me to finally dig into the Badlands Chimera plug-in and extract its tress, replacing (some of) Bungie's more horrible trees via a "new" plug-in that can remain "on" 100% of the time and causes no issues (that I know of). Even seems to work when viewing old films, if in the "local" folder.
I have since uploaded the "Chimera Trees" plug-in to The Tain.
Looking forward to your completed works, Mr. God.
Thanks! I have another beta in the pipes, but I don't have a working computer right now, so it's kinda hard to work on it.
I will hopefully have a new one at some point.
Re: The AWESOMENESS Of Detail Textures Thread
Posted: Thu Jan 26, 2012 8:25 pm
by Olong2
Jon God wrote:I will hopefully have a new one at some point.
Are we near to "some point" yet?