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Re: People who are here MariusNET server night.
Posted: Wed May 04, 2011 12:48 am
by Point
carlinho wrote:we could try Point's wava...
or I could upload a new version for 1944?
nooo, I'm not self promoting our plugs....nah
hehe
I'll upload if you will
haha im making a few graphical changes on some artillery then im ready to roll ...
Re: People who are here MariusNET server night.
Posted: Wed May 04, 2011 5:31 pm
by carlinho
hey! I saw your plug and the reloading thingy, and It looks amazing, so I was just doing a reload for submachine guns and heavy mg guns and then I can upload as well
the new maps I think look fun to play.....
Re: People who are here MariusNET server night.
Posted: Wed May 04, 2011 11:32 pm
by capital
Please provide URL(s) of the download links for the plugins.
Re: People who are here MariusNET server night.
Posted: Fri May 06, 2011 10:13 am
by carlinho
I uploaded to the tain, but it's pending
if it doesn't clear by tonight, I'll upload it to the tain
it's pretty heavy though...around 220mb
Re: People who are here MariusNET server night.
Posted: Fri May 06, 2011 1:48 pm
by Point
carlinho wrote:I uploaded to the tain, but it's pending
if it doesn't clear by tonight, I'll upload it to the tain
it's pretty heavy though...around 220mb
cool ... would be great if there was an omni patch from your version D for those of us with limited bandwidth...
Re: People who are here MariusNET server night.
Posted: Fri May 06, 2011 4:04 pm
by capital
ditto Point's point re version D. If you have or can make an omni from d-day-1944-hr-1-7d that'd be much obliged.
Re: People who are here MariusNET server night.
Posted: Fri May 06, 2011 9:42 pm
by carlinho
sure, so thanks to Magma the plug in it's total it's up there
I'll do tonight an omni patch from the previous 1.7D version and upload to udogs
the full download is here:
http://tain.totalcodex.net/items/show/d-day-1944-hr-1-8
there's 1 map (dday multiplayer) that somehow went berzerk and won't load....not a clue as why....didn't have time to check the logs
will be for next time...anyways dday coop single player can be played in multi
still I would encourage to try the 2 new maps: railroads and at all costs (point's saving private ryan)
Re: People who are here MariusNET server night.
Posted: Fri May 06, 2011 10:42 pm
by Point
ill look for the patch download tonight... I already went over my download allowance on hughes net today and am currently on restricted speed.... (note to anyone Hughesnet satilite sux's
the good news my upload speeds are unchanged still a whopping 4k/sec
I started the wava upload process so by next thursday or friday we should have plenty of wwii to go around
Re: People who are here MariusNET server night.
Posted: Sat May 07, 2011 3:15 am
by carlinho
here's the link to the patch:
http://hl.udogs.net/files/Uploads/%20Us ... s/patches/
although it's so heavy almost no difference to the complete file....
I guess I did some pretty heavy renders....jeeez just 2 more maps and more weapons and 2 tanks and it's almost 170mb more......
Here's the full plug:
http://tain.totalcodex.net/items/show/d-day-1944-hr-1-8
what time pacific time will you play tomorrow?
not sure I can be there unless it's at night....
but I'll try....anyways if you play test this things:
1.railways loubet sud new multiplayer map. Is it cool?
2.Point's at all costs map. Looks amazing...is it fun?
3.I tried implementing an auto-assign script for 2 players coop on DDAY single player multi, but I think it's f...up...any ideas how to do so?
4.If you kill more than 5 units and you therefore vet...you get some dogs to kill for ya....does it really work?
5. The radio projectile, gives a special attack.(not the primary attack that sucks, but the special)...really long range cannon shot...
is it cool? or sucks?
6. anyone has a clue why DDAY multi (not the single player map used for coop, but the no scripting multi) crashes? and how to fix it?
let me know all bugs...to try to do a final version soon.
I want to move soon to finishing the Greek plug.....
Enjoy!!!
Re: People who are here MariusNET server night.
Posted: Sat May 07, 2011 12:19 pm
by Point
you can drop the size of the plug down quite a bit
doesnt look like your using my US tanks collection that would save 36 meg
the german vheicle tag if unused would take out another 11 meg
two pantther tank collections ... taking out one would save 13 meg
possibly a bunch of old titans bits and things from your first version of 1994 old mg guy and tanks etc...
also looks like two german soldier tags
theres a grass detail texture that is about 10x bigger than it needs to be
all in all i bet you could slim the plug down by at least another 50 meg
note be carefull when doing it... i slimmed mine down by 100 and broke a bunch of projectiles that referenced old stuff.... using Tars Chaos might be the best way to do it.... Extract each mesh and it will grab all related files for that map... well almost all you still need to manually do the detail textures and detail maps...
might want to check the sound folder for size also...
carlinho wrote:here's the link to the patch:
http://hl.udogs.net/files/Uploads/%20Us ... s/patches/
although it's so heavy almost no difference to the complete file....
I guess I did some pretty heavy renders....jeeez just 2 more maps and more weapons and 2 tanks and it's almost 170mb more......
Here's the full plug:
http://tain.totalcodex.net/items/show/d-day-1944-hr-1-8
what time pacific time will you play tomorrow?
not sure I can be there unless it's at night....
but I'll try....anyways if you play test this things:
1.railways loubet sud new multiplayer map. Is it cool?
2.Point's at all costs map. Looks amazing...is it fun?
3.I tried implementing an auto-assign script for 2 players coop on DDAY single player multi, but I think it's f...up...any ideas how to do so?
4.If you kill more than 5 units and you therefore vet...you get some dogs to kill for ya....does it really work?
5. The radio projectile, gives a special attack.(not the primary attack that sucks, but the special)...really long range cannon shot...
is it cool? or sucks?
6. anyone has a clue why DDAY multi (not the single player map used for coop, but the no scripting multi) crashes? and how to fix it?
let me know all bugs...to try to do a final version soon.
I want to move soon to finishing the Greek plug.....
Enjoy!!!
Re: People who are here MariusNET server night.
Posted: Sat May 07, 2011 12:39 pm
by Pyro
Let me guess, you didn't think about compressing this patch file you speak of?
I thought you wanted it as small as you could make it.
Re: People who are here MariusNET server night.
Posted: Sat May 07, 2011 12:48 pm
by carlinho
well, my brain doesn't work well on fridays...sorry...
I can try later on, gotta run now
Re: People who are here MariusNET server night.
Posted: Sat May 07, 2011 1:08 pm
by Point
carlinho wrote:well, my brain doesn't work well on fridays...sorry...
I can try later on, gotta run now
ya .omp are not compressed zip em
I downloaded the full overnight
so ready to rock n roll... um i mean test. my wava beta upload might finish by tomorrow lol ..
Re: People who are here MariusNET server night.
Posted: Sat May 07, 2011 3:21 pm
by carlinho
there ya go
omni patch from 1.7D at 95mb compressed in udogs same link as above
Re: People who are here MariusNET server night.
Posted: Sun May 08, 2011 12:06 am
by capital
Well the first PWAH night was good and a number of people were in attendance. We should look forward to scheduling another one soon(TM). Carl's And Point's map plugin made for a very good coop and multi experience.