Re: Greek Plugin- Thermopylae solo v1.0
Posted: Sun Aug 05, 2012 12:39 pm
Well I just played it. And it's a really cool plugin, but it does need a bit of work on the gameplay. Game ended after the final wave came, and there was no ending sequence or Leonidas killing Xerxes or anything like that, which would be really awesome if you added something like that.
But the pathfinding, much like your DDAY plugin is really bad. Because of the pathfinding, it doesn't 'play' like a Myth game, it plays more like one of those other 3D battle games like Age of Empires or Empire Earth. Units moonwalk and run around if they don't have space to get through an area, and also all the units begin to auto if enemy is in range of the bow/spearmen.
Again not trying to criticize your lifes work because I think the plugin is an awesome idea and very good graphics, just my input as to what mythers like in a plugin, if you ever want it to become a successful one, aside from the aesthetics of it.
But the pathfinding, much like your DDAY plugin is really bad. Because of the pathfinding, it doesn't 'play' like a Myth game, it plays more like one of those other 3D battle games like Age of Empires or Empire Earth. Units moonwalk and run around if they don't have space to get through an area, and also all the units begin to auto if enemy is in range of the bow/spearmen.
Again not trying to criticize your lifes work because I think the plugin is an awesome idea and very good graphics, just my input as to what mythers like in a plugin, if you ever want it to become a successful one, aside from the aesthetics of it.