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Re: Road is back
Posted: Wed Nov 14, 2012 5:31 am
by juliocpaes
GodzFire wrote:By the way I voted Piss Off because I am bound by law to vote that whenever it's an option for any poll. So please take no offense
Myth friend Godz
I know, he (Road) put option "Piss off" democratically, but you Godz do not make this freedom : a trolling post.
this topic
I want a happy ending, and receive the myth models, for to do so is a hard work,
Road need motivation, especially our words. please ask/beg you Godz as Myth friend : respect! no troll here.
Julio
Re: Road is back
Posted: Wed Nov 14, 2012 6:42 am
by William Wallet
"Unfortunately they are nothing but crap"
I keep hearing this, but I love 'em. They're hilarious!
Re: Road is back
Posted: Wed Nov 14, 2012 9:28 am
by vinylrake
I have no strong preference for what specifically Road works on so I didn't vote, but I did want to say it's nice to see another talented Myth content creator interested and active in making things for us to play with.
Re: Road is back
Posted: Thu Nov 15, 2012 5:11 am
by Road
Well Iv been on a crash course learning spree via online tutorials and PDFs... Iv never actually used 3DSMax befor. I managed to figure out the file paths, the textures, animations and all that good stuff.... and yes some items are missing.
Since they are designed as 3D most all of the sequences have an insane amount of frames per sequence. I believe Ravannas Fidget animation is 80 frames. Also when I reapplied Ravannas texture she looked like a cyclops. Pulling the textures out worked for the eyes but messed her hair up...lol.
At this point I would say it would be best to actually just make new models and recycle the textures. 3DSMax is a rather powerful program and I like what I learned but since i just learned how to use three other 3D programs for other projects Im a little hesitant to learn another one for a single project.
Is (or was) there already a thread on this project?
Re: Road is back
Posted: Thu Nov 15, 2012 10:15 pm
by GodzFire
Between new models but same textures and same models but new textures, I'd probably vote what you're doing, since they will still look the same, which is more important IMO, and just be animated slightly differently.
Re: Road is back
Posted: Fri Nov 16, 2012 5:34 am
by Road
I am thinking that making a base model for each unit very simple would do the trick, nothing too fancy and that way the textures will show up real nice. I do have the animations and everything working in 3DS Max that I could get a real feel for what each animation would be.... also, as an after thought, I dont believe that the models have dead body parts anyways... I could be wrong.
Since it appears some parts are missing or stored somewhere other than thier file it would be far easier and faster to just make the parts in ZBrush or Maya (for me at least) and use those.
My only concern would be certian things like hair flow (Ravanna has a great example of that) since I have never touched on that. I may have to look into deformers. It may be easier than I am thinking but I am always trying to think ahead.
I believe I will start on Ravanna and post my progress for oppinions. Shes not as hot in M3 as she is in M2 though
Kind of reminds me of Xena.
Re: Road is back
Posted: Fri Nov 16, 2012 6:18 am
by juliocpaes
Road wrote:Well Iv been on a crash course learning spree via online tutorials and PDFs... Iv never actually used 3DSMax befor. I managed to figure out the file paths, the textures, animations and all that good stuff.... and yes some items are missing.
Since they are designed as 3D most all of the sequences have an insane amount of frames per sequence. I believe Ravannas Fidget animation is 80 frames. Also when I reapplied Ravannas texture she looked like a cyclops. Pulling the textures out worked for the eyes but messed her hair up...lol.
At this point I would say it would be best to actually just make new models and recycle the textures. 3DSMax is a rather powerful program and I like what I learned but since i just learned how to use three other 3D programs for other projects Im a little hesitant to learn another one for a single project.
Is (or was) there already a thread on this project?
Myth Friend Road,
I believe people here do not know how to use the 3D Max to answer your question. But I sent PM to Carlinhos,
is probably he know how to respond, please wait.
Julio
Re: Road is back
Posted: Fri Nov 16, 2012 12:27 pm
by vinylrake
Road wrote:I believe I will start on Ravanna and post my progress for oppinions. Shes not as hot in M3 as she is in M2 though
Kind of reminds me of Xena.
Unless you have some necro tendencies or really dislike Lucy Lawless, I am guessing you meant that the other way around? e.g. "She's not as hot in
M2 as she is in M3 though".
Re: Road is back
Posted: Fri Nov 16, 2012 3:31 pm
by Road
vinylrake wrote:Road wrote:I believe I will start on Ravanna and post my progress for oppinions. Shes not as hot in M3 as she is in M2 though
Kind of reminds me of Xena.
Unless you have some necro tendencies or really dislike Lucy Lawless, I am guessing you meant that the other way around? e.g. "She's not as hot in
M2 as she is in M3 though".
Haha, no it was just sarcasm... I usually add a :
: when Im being sarcastic.
juliocpaes wrote:Road wrote:Well Iv been on a crash course learning spree via online tutorials and PDFs... Iv never actually used 3DSMax befor. I managed to figure out the file paths, the textures, animations and all that good stuff.... and yes some items are missing.
Since they are designed as 3D most all of the sequences have an insane amount of frames per sequence. I believe Ravannas Fidget animation is 80 frames. Also when I reapplied Ravannas texture she looked like a cyclops. Pulling the textures out worked for the eyes but messed her hair up...lol.
At this point I would say it would be best to actually just make new models and recycle the textures. 3DSMax is a rather powerful program and I like what I learned but since i just learned how to use three other 3D programs for other projects Im a little hesitant to learn another one for a single project.
Is (or was) there already a thread on this project?
Myth Friend Road,
I believe people here do not know how to use the 3D Max to answer your question. But I sent PM to Carlinhos,
is probably he know how to respond, please wait.
Julio
Im pretty sure its an issue with the mapping, but as I said befor it may just be faster and easier (and look better) if I just used the textures and the programs that I am fimiliar with.
I am sure I can learn enough to make proper renders with time but this is a bad season to be getting into that since I work in retial (currently I am being asked to work 13 hour shifts) and I still need to spend a little time with the family... if they still live here, I havent seen them for awial
Re: Road is back
Posted: Fri Nov 16, 2012 5:45 pm
by juliocpaes
Road,
Ok, understand.
first priorities: family, leisure ... when there will be an opportunity, you do for us : Ravanna : this beautiful woman.
Julio
Re: Road is back
Posted: Fri Nov 16, 2012 11:00 pm
by GodzFire
Actually, if I could make a request, could you start with Myrdred? He should have all the files he needs and is in a number of maps, while Ravanna only shows up in relatively few.
Re: Road is back
Posted: Sat Nov 17, 2012 2:25 am
by vinylrake
Road wrote:Haha, no it was just sarcasm... I usually add a :
: when Im being sarcastic.
ah sorry, that explains it then. i am allergic to emoticons so don't even look at them.
Re: Road is back
Posted: Sat Nov 17, 2012 3:59 pm
by juliocpaes
Road wrote:I am thinking that making a base model for each unit very simple would do the trick, nothing too fancy and that way the textures will show up real nice. I do have the animations and everything working in 3DS Max that I could get a real feel for what each animation would be.... also, as an after thought, I dont believe that the models have dead body parts anyways... I could be wrong.
Since it appears some parts are missing or stored somewhere other than thier file it would be far easier and faster to just make the parts in ZBrush or Maya (for me at least) and use those.
My only concern would be certian things like hair flow (Ravanna has a great example of that) since I have never touched on that. I may have to look into deformers. It may be easier than I am thinking but I am always trying to think ahead.
I believe I will start on Ravanna and post my progress for oppinions. Shes not as hot in M3 as she is in M2 though
Kind of reminds me of Xena.
Road,
succeeded alright with screenshots Ravanna??
Interestingly while she in mode stopped she is in mode "dancer".
Ravanna is lovely and wonderful.
Re: Road is back
Posted: Sat Nov 17, 2012 4:54 pm
by Road
The images you sent far exceed the model that I recieved from the M3 files!
I would need to make a whole new model.
I was going to post the image but apparently photobucket is stupid now.
Re: Road is back
Posted: Sat Nov 17, 2012 5:19 pm
by juliocpaes
Road wrote:The images you sent far exceed the model that I recieved from the M3 files!
I would need to make a whole new model.
I was going to post the image but apparently photobucket is stupid now.
Road,
Nah, no problem, let me look as it is.
I understand that the resolution graphic M3 is higher than the M2.
then, it is normal to be different.
Julio