Re: Is Apple's move to end OpenGL / OpenCL the end of Myth?
Posted: Wed Jun 24, 2020 7:42 pm
how much of Myth's code is being used to run Loathing (just curious)? Besides visuals, I am trying to think of what it needs it forMelekor wrote:Good memory. Yeah, Idles was porting it to wxWidgets. I don't recall exactly how far it got but I believe it was more than 50% done (should check it out at some point and see where it's at). Finishing that up would be the best bet for loathing on modern OSX.
Loathing in Oak: Loathing uses the Myth code so putting it inside Oak wouldn't work with my plan to open source Oak. And rewriting all the loathing functionality from scratch would be a waste of time. Either way it would also need UI which is also a ton of work. While I agree it would be cool in theory, I don't think it can be justified.