Beta 4 of my project is up...
http://m2v.atomicgamer.com/maps/javei_b4.zip
There are 2 custom multiplayer meshes in this beta. The 'Team Rebellion' mesh won't work with less than 2 players (so dont try to take a sneak peek on your own). Here's some details on how they work:
Team Domination
-Domination is a mix of KOTH & TERRIES
-There are 2 teams on map.
-The goal is KOTH based, the winning team is team with most time.
-There are 3 flags on the map: one in farm, one at mid, one in fort.
-There is a KOTH ball tucked away on hill NW and each team has an uncontrollable spider near ball.
-In order to put time on flag, a team must contest all 3 flags at once. When a team contests all 3 at once, their spider will move to within range of koth ball thus putting time on clock. If they step out of contest range of one of the flags, the spider will move away from ball. Now, if that happens, but the other team's spider isnt near ball (team isnt contesting 3 flags), the other team will still have control of koth ball since the other team's spider hasnt tagged/walked within range.
-Each team has a baron that is uncontrollable and fenced in near start spot.
-If a team lets their baron get killed, they will no longer receive reinforcements.
-Reinforcements spawn at 8:00 and 4:00
-There is no unit trading, each team has matching trades and reinfs.
Team Rebellion
-Two teams on map. One team starts in village, other starts SW
-No unit trading, each team has a different set of units.
-The SE attacking team's goal is to assasinate the king (baron) and the defending team's warlord (fenris)
-The SE attacking team can earn reinforcements by killing innocent peasants that are wandering the city.
-The defending team automatically receives reinforcements if their overall % is below a certain amount.
-Each team has a warlord (attacking team has deceiver, defensive team has Fenris). If a team loses their warlord, they will not receive reinforcements.
-The defending team must fend off the attackers and eliminate them to win.
-The defending team does not have control over baron and it's bodyguards, but there are MAs put in so that they will run/attack when needed.
-Strategy is important for both teams, and there are obviously many different ways to attack and defend the city area.
I got some more 'custom' multiplayer ideas I will be working on to add as well. One of which is a new form of CTF. I also have a suprise mesh to add, something I've wanted to do for a long time. Hopefully I'll have a B5 ready to go by next weekend, busy week for me comin up.