Page 12 of 18
Posted: Sun Dec 28, 2008 5:57 pm
by GodzFire
Or lose for that matter.
Posted: Mon Dec 29, 2008 2:43 pm
by Arthim
I know I cant spel
Posted: Sun Feb 01, 2009 7:15 pm
by GodzFire
So, I just finished reading every single page and post in the thread here.
My question: Did anyone ever manage to contact anyone from Bungie, or anyone mentioned who possibly had it?
Posted: Sun Feb 01, 2009 9:39 pm
by GodzFire
Thanks to Myrd's help and idea, we used the Internet Way-Back Machine to get a list of staff who were on MythDev. Might help in tracking some folks down:
Michael R. Bagnall - Blades
President, Project Coordinator, and Programmer
Joe Wilson - Blue
Vice President, Web Programmer, Design & Development
Alan Wagner - Grave Digger
Game Server Development, Programming, Leadership
Rick Stufflebean - Clem
Level Development, Engine Development, Leadership
Andrew Sumner - Iron Duke
Programming, Level Development, Engine Development, Leadership
Paul Bucher - CIK
Programming
Bill Keirstead - B2
Programming, Tool Development
Richard Cowgill - Iggy Popped
Level Development
Bill Erickson - Cydonian
Unit Modeling
Abbey Sparrow - Khrome
Programming, Level Development, Tool Development
Andrew Meggs
Programming, Tool Development
Max Pomeroy - Spond!Max
Database Programming, Web Programming
Paul Havelin - Strike
Plugin Developer, Graphics
Vishvananda Ishaya - Asyd Rayne
Programming, Game Server Development
Danny Leahy - StoneCold
Web Maintenance
Posted: Mon Feb 02, 2009 10:36 am
by vinylrake
meggs, clem and blades are all easily findable by their real names - at least they were @1 year ago.
Posted: Mon Feb 02, 2009 10:45 am
by Zeph
i gave a bunch of m3 models to souly. expect ports soon!!
Posted: Mon Feb 02, 2009 11:27 am
by GodzFire
Zeph, but did those include the animations as well?
Posted: Thu Feb 05, 2009 12:08 am
by William Wallet
Zeph wrote:i gave a bunch of m3 models to souly. expect ports soon!!
If only the good models from Bungie were so easy to dole out ... !
Having said that, I've enjoyed the ports of M3 units that I've seen so far. I remember there being a pretty decent Iron Trow the last time I buzzed these forums on a regular basis.
Posted: Thu Feb 05, 2009 7:27 pm
by A-Red
GodzFire wrote:Zeph, but did those include the animations as well?
I'd bet not, but you have no idea how fast Souly can animate. That guy has some serious talent.
Posted: Tue Feb 10, 2009 8:18 am
by Renwood TWA
O yay souly is back into it! yea he does great work woo!
Posted: Fri Feb 27, 2009 10:53 am
by :) Da Cid (: McCl
C'MON CIK.
Posted: Fri Feb 27, 2009 2:45 pm
by Zeph
I got THE ORIGINAL BUNJY MODELS!
Though it was hard getting them, i sell them 1$ per model, 10$ with original textures and 50$ if you want them animated+textured
Posted: Fri Feb 27, 2009 4:05 pm
by Graydon
You cant sell Bungie content you dummy
I can understand if the models are untextured and unboned, I can see charging for the texture and animation work. But the original model was bungie's and you personally have no right to make money off it.
Unless your whole post was BS. Then it's really insignificant anyway.
Posted: Sat Feb 28, 2009 10:58 pm
by Zeph
I made the original BUNJY models noob
Posted: Sat Feb 28, 2009 11:31 pm
by William Wallet
Quit bumping my thread with this nonsense.