oogaBooga wrote:We're talking about different things here JG. You're talking about actually coding 3d model support for units. I'm saying rendering low-poly souly blender style units as 2d sprites is a step backward, not actually putting 3d units in myth.
And actually I dont much care for the idea of 3d units in myth, unless it was an entirely new myth title designed from the ground up. And I gotta say, sounds like "most computers" slowing to a crawl are close to a decade old - almost any reasonably modern computer from the last 5-10 years can run even the bloated high def units en masse, given the right preferences. It would be silly to expect to run an "HD Tribes" game (like the one coming out) on a system as old as the original tribes and get good frames. I've done a shitload of stress tests on very large collections and the minimum system requirements for being able to play, say, a 6 man FFA level with a lot of action going on is not that high.
Briarius models are amazing for being in-engine units on that type of game (which has a great unit detail scalability which myth lacks) but they definitely dont replace or fit in with the art direction of myth 1/2. They look distinctly total war.
Ah, okay, misunderstanding, Yeah, I can see what you mean. Though, tbh, having seen some of his units at render size/angle, you can't tell.
Well, it seemed for some of the high res projects, (carl's greek plug, TWA, etc,) that even newer computers, laptops/mac minis were having trouble. compare that to, say, Myth III (and it's half assed 3D units) while not well optimized, runs smoothly on my computer, and some of the HD projects drag my computer down to a crawl. I'd think a nicely optimized 3D engine for the units, would far surpass the beauty of sprites, and would run on much more systems smoothly.
Plus, 3D units allow for so many new features, you could make randomly have some warriors be females, or have different types of swords/axes, something you cannot do without lot of tinkering in Myth II; at which point, it cuts off a lot of things you can no longer do. Scripting, and artifact related.
There is also 'tween' animations and blending, which is very hard to do with sprites, and would allow for transitions between walking,running, or walking, and fighting, rather than abrupt changes to the animation.
Another feature that could be added is stuff like vehicles, multiple units riding around in a jeep, or on horse back. Mix that with being able to shoot while moving, and maybe shoot not directly in front of you.
And what about if a texture is off when you render, you need to re-render the entire project.
Also, how's about units getting bloody over time, via combat, blood staining their clothes, after large battles, and/or having limbs chopped off, but still being alive. (oh, and think about arrows stuck in units!)
Anyways, I should stop before my post becomes *too* bloated. (haha, too late for that. :/ )