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Posted: Tue May 23, 2006 8:24 am
by Myrd
Well, you can put your Savage card in your P4, and Myth will play great. Other games won't.
Or you can continue to play at 20fps (this is typical for a geforce2 - nothing to do about it than to buy a new card).
In the end, ATI and NVIDIA cards aren't optimized for games like Myth II. Even the newer cards perform poorly for this game, considering how much more powerful they are (ie what other things they can do) than what Myth was made for. Sure, they play Myth well (the newer cards) simply because of the pure horse power, but they haven't been optimized for this kind of use at all, since it isn't typical type of use compared to modern games.
Edited By Myrd on 1148391000
Posted: Tue May 23, 2006 8:43 am
by Nitro
isnt it odd that i never had problems with fps up until 1.5xx versions?
This isnt something new am posting, i remember making comments about it a long time ago but in the end i just let it slip since i wasnt playing.
Anyway i get your point.
Cheers
Posted: Tue May 23, 2006 12:42 pm
by Bullet tooth Tony
ok so Im having the same problem.. kinda.. Only on certain maps (winter/float/gimble in big mid fights). usually I get like 80-90 fps, but sometimes it drops to like 9 fps!
The system I am using:
AMD 2000+
756 MB RAM
128 MB Geforce FX5600 (Direct X9.0)
Forceware version: 84.21
BUS: AGP 4X
Pretty decent specs right? I returned this year, reinstalled myth and all and all of a sudden I get low fps... I also have a new 20.1. inch widescreen?? Maybe this is my problem? I used to have a solid 200 fps last year. And I used a Geforce 4 MX 440... tried this card this year, but had low fps, so I got this geforce fx5600 still low fps...
ps. I tried the beta version.. didnt work.. any suggestions?
Posted: Tue May 23, 2006 1:26 pm
by iron
From reading the above it does sound like something changed in Myth to contribute to the problems. If all these people had good performance with previous patches then it can't all be caused by the graphics cards.
Perhaps if Cu, Nitro and Tony could take a moment to test using the 1.4.3 version and post the results here, the dev guys will know whether its something they need to track down and fix. If you can show that fps is high & there's no input lag with the old version then it would pretty much prove that the problem is with the 1.5.x series.
Just an idea
Edited By iron on 1148409071
Posted: Tue May 23, 2006 1:38 pm
by CIK
Also test using the current beta build at http://myth.busybsoftware.com. When it installs it should say it's installing the Windowed Mode version. Outside of an issue with certain Nvidia drivers 1.5.1/2 should rock on modern graphics cards. While Myth wasn't designed for them I run Myth very well on my ATI 9600.
Posted: Tue May 23, 2006 1:49 pm
by Cu03
Still get the same stuttering problem with the old patch, but as I mentioned before opening up firefox with it using around 80 mbs of ram in the background clears up the stuttering greatly. However, every 4 or 5 seconds there is a 3 second mild stuttering episode.
Also, terrible mouse lag with the old patch, direct input did nothing.
Tried windowed mode as I mentioned before, did nothing. Geforce 6800 Ultra
Posted: Tue May 23, 2006 2:02 pm
by Cu03
Tony, I get the same problem in direct 3d render, try open gl or software if you haven't.
Posted: Tue May 23, 2006 2:19 pm
by Bullet tooth Tony
Cu03 wrote:Tony, I get the same problem in direct 3d render, try open gl or software if you haven't.
I tried openGl and software.. OpenGL gives me a slide show everything is in super slow motion and i cant move any units.. software reduces the amount of fps even more.. to about 40fps at the heighest.. I'll try the 1.4..
edit: no 1.4. unfortually does not up my fps
Posted: Tue May 23, 2006 2:49 pm
by Cu03
Try older video card drivers, maybe figure out the ones you had before a year ago or so? Try turning direct input on, try different res, try windowed mode like CIK was saying, try everything.
I doubt having a widescreen monitor will effect fps at all, it's probably something you've changed from then to now when you weren't playing.
Posted: Tue May 23, 2006 9:29 pm
by Myrd
Bullet tooth Tony wrote:ok so Im having the same problem.. kinda.. Only on certain maps (winter/float/gimble in big mid fights). usually I get like 80-90 fps, but sometimes it drops to like 9 fps!
The system I am using:
AMD 2000+
756 MB RAM
128 MB Geforce FX5600 (Direct X9.0)
Forceware version: 84.21
BUS: AGP 4X
Pretty decent specs right? I returned this year, reinstalled myth and all and all of a sudden I get low fps... I also have a new 20.1. inch widescreen?? Maybe this is my problem? I used to have a solid 200 fps last year. And I used a Geforce 4 MX 440... tried this card this year, but had low fps, so I got this geforce fx5600 still low fps...
ps. I tried the beta version.. didnt work.. any suggestions?
This is the "water" lag that was plaguing folks with 1.5. Change your rendering mode from Direct3D to OpenGL and your problem will go away. This only happens with Geforce4 and Geforce5xxx cards, and that's what you're having.
Also, with OpenGL there is a setting in your Nvidia control panel (I forget what it's called). If you're getting a slideshow, you probably have 4X AA enabled as an override for all OpenGL Apps. Make sure to turn that stuff off, Myth wasn't made for it, and 4X AA (and even 2X AA) slows things down tremendously.
Edited By Myrd on 1148437890
Posted: Wed May 24, 2006 9:00 am
by Bullet tooth Tony
thanks for the help (cu/myrd/cik), I tried different resolutions etc with no luck. OpenGL does not seem to work at all, I turned the AA off with minimal result (do notice a bit of difference though).
Also, I reinstalled windows a week ago.. running the newest Xp with SP2.. I didnt have SP2 before.. might this be the problem?
ps. if nvidia isn't the way to go, wich cards are?:)
Posted: Wed May 24, 2006 9:22 am
by CIK
For Myth ATI is the way to go. NVidia though should be playable though, there is just a known issue with "water lag" when using Direct3d. Outside of that Myth typically works fine.
Finally suggestion is to reset any enhancement settings like AA under Direct3d and try it again. Though OpenGL is our preffered graphics driver, the Direct3d should work.
Would you post the output of dxdiag here. Maybe we can see something in that.
Edited By CIK on 1148480606
Posted: Wed May 24, 2006 10:02 am
by Bullet tooth Tony
I just plugged in my older Nvidia card (geforce 4 MX440) used some old drivers, and now OpenGL actually works (turned of the 2x AA). Now the game runs at a solid 100 fps.. On maps like winter in the middle I get about 50fps(so far no slowdown). So it seems so far I made some progression
But I might look into cheap ATI cards, any card suggestions for me CIK?
(AMD 2000+, 756MB RAM, windows xp sp2).
Would you post the output of dxdiag here?
How do I do that?
Posted: Wed May 24, 2006 11:17 am
by CIK
An ATI 9600 series would be cheap and works very well. That's what I have here in my AMD box and it is good enough for most games(ie you can play Halo on it). Though I wouldn't recommend it for HalfLife2/Doom3.
Edit:
I guess we can rule out all none video card issues since the video card swap did the trick. If you would like to go the extra mile I could send you a debug build and you could run it with AMD's free performance analysis tools and see where the bootle neck is. Though I'd fear it will be in the driver and we won't be able to do anything about that.
Edited By CIK on 1148487641
Posted: Thu May 25, 2006 5:21 am
by Bullet tooth Tony
ok thanks, Im gonna go look into the ATI 9600 series... one question though, how many fps do you get? (so I get a rough idea, if it is significantly better with no frame drops I'm sold ):D