Posted: Sun Apr 29, 2007 10:35 pm
Try the Demo out. Give it a whirl, and see how you like it.
It's times like this when I wish Myth 2 was freeware....
Myth is a great game, that only fairly recently has been overshadowed by conventional RTS'. Until recently, nothing near a semblance of Myth was in games. ALl you had were gameplay mechanics made popular by Starcraft. (and to a degree WC2). Yes that's right. Horrible Unit control, battles determined by numbers instead of tactics, terrain that has little effect on gameplay, little to no physics with combat determined by statistics, and relatively shallow combat.
Is it any wonder that games recently have abandoned those mechanics? Now we have unit/ squad mechanic gameplay, unit actions like Taking cover/ terrain effect, real physics engines, full 3D rotatable combat, gameplay that puts more focus on combat than farming gold (BTW How I mine 4 fish?)
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My rant on RTS'
Just to rag on the Genre as a whole... While I had fun with RTS games of the 90's, (especially Starcraft back in the day) I always had more fun setting up Siege Tanks on hills, and making Bunkers, Troop Drops, etc, than I did with the resource/ troop construction mechanics.
I hated how in Online games everything was determined by How well you trained yourself to hit hotkeys, twitch your mouse, and get 1000+ credits, a barracks, and a supply depot, in under 2 minutes. Instead of long winded battles of Aircraft, ground troops, artillery, and base defenses, you had a horde of +50 marines rushing your meager 2 bunkers and siege tank in the first 5 minutes. It was as if everything taught to you in Single player was all a lie. Who needs Bunkers when your setting up for a rush?
I had much more fun playing C&C back in the day, because it not only had a more compelling universe ( I have yet to play C&C 3, but so far, outside of style differences, and the changing of Tiberium, EA didn't F*** with the story too much), but the gameplay was much more sensible.
Whether it was setting up walls and building a balanced force in Tiberium Dawn, Or building a force of Jump Troopers and Titans, while making a firestorm defense, or even entrenching your infantry in RA2, it all had a great flow to it. My only gripe has always been, that they always moved just a little bit too fast. I just shook my head when EA decided to make C&C3 so fast that you could be killed by Mammoth tanks and an Ion cannon in less than 5 minutes in a Multiplayer match.
Myth really filled that gap in a Genre I've avoided for so long. On it's own it was great. When I found some of the plugins, like Special Forces 2, It was like a dream.
It's times like this when I wish Myth 2 was freeware....
Myth is a great game, that only fairly recently has been overshadowed by conventional RTS'. Until recently, nothing near a semblance of Myth was in games. ALl you had were gameplay mechanics made popular by Starcraft. (and to a degree WC2). Yes that's right. Horrible Unit control, battles determined by numbers instead of tactics, terrain that has little effect on gameplay, little to no physics with combat determined by statistics, and relatively shallow combat.
Is it any wonder that games recently have abandoned those mechanics? Now we have unit/ squad mechanic gameplay, unit actions like Taking cover/ terrain effect, real physics engines, full 3D rotatable combat, gameplay that puts more focus on combat than farming gold (BTW How I mine 4 fish?)
-----------------------------------------
My rant on RTS'
Just to rag on the Genre as a whole... While I had fun with RTS games of the 90's, (especially Starcraft back in the day) I always had more fun setting up Siege Tanks on hills, and making Bunkers, Troop Drops, etc, than I did with the resource/ troop construction mechanics.
I hated how in Online games everything was determined by How well you trained yourself to hit hotkeys, twitch your mouse, and get 1000+ credits, a barracks, and a supply depot, in under 2 minutes. Instead of long winded battles of Aircraft, ground troops, artillery, and base defenses, you had a horde of +50 marines rushing your meager 2 bunkers and siege tank in the first 5 minutes. It was as if everything taught to you in Single player was all a lie. Who needs Bunkers when your setting up for a rush?
I had much more fun playing C&C back in the day, because it not only had a more compelling universe ( I have yet to play C&C 3, but so far, outside of style differences, and the changing of Tiberium, EA didn't F*** with the story too much), but the gameplay was much more sensible.
Whether it was setting up walls and building a balanced force in Tiberium Dawn, Or building a force of Jump Troopers and Titans, while making a firestorm defense, or even entrenching your infantry in RA2, it all had a great flow to it. My only gripe has always been, that they always moved just a little bit too fast. I just shook my head when EA decided to make C&C3 so fast that you could be killed by Mammoth tanks and an Ion cannon in less than 5 minutes in a Multiplayer match.
Myth really filled that gap in a Genre I've avoided for so long. On it's own it was great. When I found some of the plugins, like Special Forces 2, It was like a dream.