Page 3 of 4

Posted: Tue Feb 19, 2008 10:28 am
by Tireces
Dio wrote:The only thing that 1.7 has to have is invisible wights on the overhead!
The community has gotten too good at watching water....wights need to be invisible on all maps..they are soo slow anyways.
If someone complains about this..they rely too much on the overhead.
lol all wights ? both in multi and all coops ?

I hope that copop will be left unchanged - some1 try to play on legendary 2nd levels of A-Reds latest plug. Tons of overhead invisible wights hehehe GL ....

Posted: Fri Feb 22, 2008 7:06 am
by qwerty2
Dio wrote:.wights need to be invisible on all maps..they are soo slow anyways.overhead.
I really hope you're joking.

Posted: Fri Feb 22, 2008 7:59 am
by Dio
Hell no I'm not joking..how often do ppl get wighted in this game anymore? Next to never..it would add some real focus on the water.

Posted: Fri Feb 22, 2008 9:07 am
by qwerty2
well go in to loathing, edit the map and change wights to invisible on the overhead. Then you can play the map solo and watch the water to your heart's content.

Posted: Fri Feb 22, 2008 10:48 am
by Dio
I always jump at the oppertunity to play blind. Overhead sux.

Posted: Fri Feb 22, 2008 11:35 am
by gugusm
Yeah, switch off your overhead map and you won't be able to see anybody. This could be nice :wink:

re

Posted: Fri Feb 22, 2008 2:10 pm
by neo123
Anthson wrote:In all honesty, these maps are supposed to be "unfinished," right? So finish them. Modernize them a bit. And lay of the hateorade. I'd be happy to not only playtest, but volunteer for some kind of advisory panel to suggest layouts for the maps.

uh if phoenix wasnt finished why was it played in the finals of a tourney?

lol dio invisible wights...

Posted: Sun Feb 24, 2008 5:18 am
by William Wallet
I would totally supported an 'invisible wights' button in the multiplayer pregame screen. I'd certainly rate it as more important than the veterans on/off switch!

Posted: Sun Feb 24, 2008 10:42 am
by Anthson
Might make it "invisible suicide" so it covers all kinds of wight-like units. I'd also like to see a check box that turns KoTH flags into balls and vice versa.

But ... back to the subject at hand. The maps clearly aren't broken right now. They're fine as is. Any tweaks could either make them better or worse depending on the people and time involved. Some of them are a bit unfinished, but not to the degree they're unplayable on netgames. Why a map like Phoenix wasn't included is beyond me. It's awesome.

Posted: Sun Feb 24, 2008 11:05 am
by Frumius
Anthson wrote:I'd also like to see a check box that turns KoTH flags into balls and vice versa.
Baak's KOTH Flipper does that. It's in the downloads section at orderofhpak.com.

Posted: Sun Feb 24, 2008 4:09 pm
by Anthson
I have it already. Most folks don't, though. Would be nice to just have a check box so anyone could do it without having to download a plugin.

Posted: Mon Feb 25, 2008 12:58 pm
by vinylrake
Anthson wrote:I have it already. Most folks don't, though. Would be nice to just have a check box so anyone could do it without having to download a plugin.
People are stupid not to download fun stuff. With the 256 plugins in the plugin folder limitation long gone, why doesn't everyone have several hundred plugins in their plugins folder?

Posted: Mon Feb 25, 2008 5:32 pm
by lank
With the 256 plugins in the plugin folder limitation long gone, why doesn't everyone have several hundred plugins in their plugins folder?
because...
People are stupid not to download fun stuff.
:D

i have 449 at this moment. of course half of them are probably different versions of RDF and such fun plugins, but what the hey. :)

Posted: Mon Feb 25, 2008 8:16 pm
by Baron LeDant
My disk space is rather limited so I only have stuff I will regularly play plugged in. I can download most stuff quickly if I need to.

Posted: Tue Feb 26, 2008 12:05 am
by Anthson
Having hundreds of plugins makes it very hard to find what you're looking for when you're hosting. Let's face it: Myth's interface isn't entirely modern.