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Posted: Fri Jul 11, 2008 7:45 pm
by oogaBooga
I was about to post a gigantic thing about satchels but after reading and playing with pyro's local I would pretty much be re-stating it. To be honest i havent questioned the inner working of the satchel for a while, but my theories on why they sometimes fly and why they sometimes immediately dud upon hitting ground are pretty much concurrant with the info Pyro provided.
Posted: Fri Jul 11, 2008 9:56 pm
by Frumius
This whole discussion is moot.
Satchels?
We ain't got no Satchels!
We don't need no satchels!
I don't have to show you no stinkin' satchels!
I use wights:
Re: satchel charges
Posted: Sun Jul 13, 2008 4:23 pm
by neo123
vinylrake wrote:neo123 wrote:Do satchel charges always go off or are they like dorf bottles and 'dud'
I've seen a few dud but im wondering if its intentional.
When carried by dorfs they don't _always_ explode when the dorf dies - that is a variable %.
I don't believe satchels ever intentionally 'dud', but I could be wrong.
In what kind of scenerios have you seen a satchel 'dud'?
Limbs, Head and smoking craters map. Garrick and I laid a long line of satchels and this one satchel in the middle of the line didnt go off twice in a row.
Oh and btw why is it that when i lay satchels in a row and want my dorf to suicide on his own satchels, he's so hesitant to throw sometimes, especially hero dorfs, i want him to just die gdi?
Btw frum thats awesome lol.
Posted: Sun Jul 13, 2008 6:09 pm
by oogaBooga
For every one sat you set down you accumulate one second of delay before he will throw a bottle, so 8 sats = roughly 8 seconds if you drop them all fast. kinda lame i know:(
Posted: Sun Jul 13, 2008 7:17 pm
by Death's Avatar
oogaBooga wrote:For every one sat you set down you accumulate one second of delay before he will throw a bottle, so 8 sats = roughly 8 seconds if you drop them all fast. kinda lame i know:(
You are dropping them too close to commit suicide very well if there is no pause between!