Re: Myth Kickstarter Project
Posted: Sat Oct 20, 2012 8:56 pm
Putting aside the issue of who I would trust with the Myth franchise, which is not an insignificant question, and putting aside the issue that people might not believe your project IS or could be a "new myth"(An ambitious solo campaign with new hi-res units? Sure, but is it going to be more unique than The Seventh God? or Jinn? or Green Berets? What gives it the right to be called the "new myth"?) I think when you are asking people to give you money in return for delivering a product - the question is really whether people can and should trust that the promises the project is making will be fulfilled. THAT is the question, not whether people believe in or want a "new myth" but whether or not there is a reasonable expectation that you guys can pull off a project of this magnitude.
To address that info, I haven't seen all the Myth 2 solo campaigns ever created, but I can't remember any original multilevel campaigns your group (together or seperately as individuals) have produced (and I can't find any on the tain). I am not disparaging the individual projects your team members have created on your own, or the amount of work your team put into your hi-res tagset that was supposed to be the foundation for the previous unsuccessful M4:TWindA project - but I am not aware of anything you guys have done that would lead me to believe you guys can pull off a project of this scope. Other than modifications of existing maps the only things I can find from you and Road here on the tain are unit mods or new units. Not being critical of your work, I can't do units - so I have a great deal of respect for the talent needed and the work that goes into making units - but unitmaking is just one skill, you need dozens of other skills for the project you are asking people to invest in. I haven't seen any evidence that you guys can even make a decent map from scratch and you want $450,000 and expect people to trust you can make a compelling 20 level solo campaign with a coherent, compelling storyline, original music, level artwork, etc. ? You are asking people to believe you 3 can pull this project off as a matter of faith but you really have no track record for anyone to base their trust on - that is kind of crazy.
If you had people on your team who have solid records of solo map/campaign building, and/or people who have produced high quality total conversions (not just units) then you'd have a much better case - as it is it sounds like you are asking people to 'believe' in your ability to complete this project just because you say you can do it. Which for any rational person isn't enough.
To address that info, I haven't seen all the Myth 2 solo campaigns ever created, but I can't remember any original multilevel campaigns your group (together or seperately as individuals) have produced (and I can't find any on the tain). I am not disparaging the individual projects your team members have created on your own, or the amount of work your team put into your hi-res tagset that was supposed to be the foundation for the previous unsuccessful M4:TWindA project - but I am not aware of anything you guys have done that would lead me to believe you guys can pull off a project of this scope. Other than modifications of existing maps the only things I can find from you and Road here on the tain are unit mods or new units. Not being critical of your work, I can't do units - so I have a great deal of respect for the talent needed and the work that goes into making units - but unitmaking is just one skill, you need dozens of other skills for the project you are asking people to invest in. I haven't seen any evidence that you guys can even make a decent map from scratch and you want $450,000 and expect people to trust you can make a compelling 20 level solo campaign with a coherent, compelling storyline, original music, level artwork, etc. ? You are asking people to believe you 3 can pull this project off as a matter of faith but you really have no track record for anyone to base their trust on - that is kind of crazy.
If you had people on your team who have solid records of solo map/campaign building, and/or people who have produced high quality total conversions (not just units) then you'd have a much better case - as it is it sounds like you are asking people to 'believe' in your ability to complete this project just because you say you can do it. Which for any rational person isn't enough.