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Re: Pending Item

Posted: Sun Mar 09, 2014 4:01 am
by Melekor
See my comments in the siege of belmont thread.

Re: Pending Item

Posted: Mon May 19, 2014 11:31 am
by paladin MAIK
Approve:
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Igo Ghatla [IG]
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I finally made ​​it ...

Re: Pending Item

Posted: Mon May 19, 2014 1:28 pm
by juliocpaes
paladin MAIK wrote:Approve:
=============
Igo Ghatla [IG]
=============

I finally made ​​it ...

wow one more new solo player ! :D

Re: Pending Item

Posted: Mon May 19, 2014 3:48 pm
by Melekor
paladin MAIK wrote:Approve:
=============
Igo Ghatla [IG]
=============

I finally made ​​it ...

Again you want to release with no beta testing? Same story every time :roll:

Re: Pending Item

Posted: Mon May 19, 2014 9:25 pm
by paladin MAIK
Mel, i test the plugin for three days. 8)

Re: Pending Item

Posted: Mon May 19, 2014 10:48 pm
by Graydon
9 times out of 10 when I exclusively beta test my own maps, I don't find the bugs.

You built the map, you know how it's supposed to work, and generally speaking you will only play the level in the way it was designed to be played, cause you know its ins and outs. But what happens when I come along and play your map in a completely unconventional method, and break all your script as a result?

By releasing your map to some beta testers other than yourself, you're 10000x more likely to actually locate bugs, cause your beta testers will try random shit you'd never even dream of trying, thereby exposing issues with the design you'd never otherwise discover.

Re: Pending Item

Posted: Tue May 20, 2014 10:03 am
by paladin MAIK
Graydon wrote:9 times out of 10 when I exclusively beta test my own maps, I don't find the bugs.

You built the map, you know how it's supposed to work, and generally speaking you will only play the level in the way it was designed to be played, cause you know its ins and outs. But what happens when I come along and play your map in a completely unconventional method, and break all your script as a result?

By releasing your map to some beta testers other than yourself, you're 10000x more likely to actually locate bugs, cause your beta testers will try random shit you'd never even dream of trying, thereby exposing issues with the design you'd never otherwise discover.
I'm not a robot, to spend all my free time on something that you can pass the level twenty ways as you want.

In this case, I just stop doing plugins ...

I do plugins, because I like it to do.

And not because they like YOU, then crapped "like diarrhea" me for what I am trying to maintain "life" on The Tain.

Re: Pending Item

Posted: Tue May 20, 2014 1:05 pm
by Pyro
I think there is a misunderstanding here. Something is getting lost in translation.

No one is angry at you for trying to make new things for this community. No one expects you to be a robot. They just think you could release a beta so some players can find bugs for you. They tell you about them and you fix them. Then you release a version 1.0. Some of the people that downloaded and tried your plugin found obvious bugs. If the bugs are so obvious, it makes it look like you did not even play your plugin.

Re: Pending Item

Posted: Tue May 20, 2014 9:43 pm
by Melekor
Absolutely agree with Graydon and Pyro. We applaud your efforts, which is why we want to encourage best practices for doing releases. I explained about betas before, which is why I was surprised to see you releasing another plug without outside testing.

Anyways, I've played through the first 4 levels so far and had quite a bit of fun with them! :D Your mapmaking skills are clearly improving with each map you do.

Once I've finished the campaign, I intend to write a review. I have found several bugs, some severe, which I guess will deduct some stars from my rating. Like Gray says, this kind of thing is almost inevitable if you don't release betas, but I guess you can always have a version 1.1 or something.

Re: Pending Item

Posted: Tue May 20, 2014 10:54 pm
by Graydon
Exactly. To re-iterate and be clear, the whole point of beta test releases is to AVOID you having to feel like a robot. Other people with different playing styles will automatically try your map in different ways than you might have tried. By getting a few more people with different perspectives, you gain that 'robot brain' advantage.

You could ask 3 different people look at the same painting, and get 3 very different comments about what that painting means/does for them, all of which could be different than what the original artist meant to portray.

Getting access to that broader range of evaluation and interpretation will ultimately make you a better mapmaker!

Re: Pending Item

Posted: Wed May 21, 2014 9:38 am
by paladin MAIK
Sorry guys, I'm too tired something for this month.
Next time I will take this in mind.

Re: Pending Item

Posted: Wed Aug 13, 2014 11:14 pm
by DarthRevan555
bumping this for myself

Re: Pending Item

Posted: Thu Aug 14, 2014 4:07 pm
by Melekor
DarthRevan555 wrote:bumping this for myself
approved

Re: Pending Item

Posted: Thu Aug 14, 2014 6:54 pm
by DarthRevan555
There was a rather nasty exploit that's been hot-fixed so.. approve edit D:?

Re: Pending Item

Posted: Thu Aug 14, 2014 7:59 pm
by Melekor
✓