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Posted: Tue Mar 07, 2006 10:31 am
by William Wallet
That is *excellent* stuff!
Though I've got to say at this point... units either ported from Myth 3, or mimicking Myth 3, will most likely have a very polygonal look to them, whereas units modeled in TFL or M2 always had a rather organic feel.
It might be an odd thing to look at side by side.
Great work Zeph!
Posted: Tue Mar 07, 2006 4:16 pm
by Soulytfs_1
Good work Zeph i think im gonna Q my attemt to make this...
Posted: Wed Mar 08, 2006 12:56 am
by William Wallet
Hey - if you've already taken all the pictures, Cid and I will finish it for you. I'd happily exempt myself from the credits just to see another Trow unit out there.
Posted: Wed Mar 08, 2006 1:01 am
by Pyro
William Wallet wrote:Though I've got to say at this point... units either ported from Myth 3, or mimicking Myth 3, will most likely have a very polygonal look to them, whereas units modeled in TFL or M2 always had a rather organic feel.
I agree but its still great... Zeph could always... smooth out the pointy places and at least make it semi-organic.
Posted: Wed Mar 08, 2006 1:51 am
by William Wallet
Oh aye, it is indeed magnificent work.
One must keep in mind - now that we're dealing with pre-rendered sprites, poly counts aren't a problem anymore (unless you're impatient about render times).
Posted: Wed Mar 08, 2006 8:59 am
by Zeph
I thought because he had a full armor he looked better with pointy places. There is no *organic* part on that trow, he's just wearing a full body armor.
Posted: Wed Mar 08, 2006 9:56 am
by William Wallet
Too true - I was actually going to add that this wouldn't matter as much with a unit that's wearing a shitload of armour.
However it's certainly something worth considering for anyone who ever ports a less... "robot"ee kind of Myth 3 unit.
Posted: Thu Mar 09, 2006 1:29 am
by Soulytfs_1
I will go on with my Unit, hard work in it so far so i dont see why i want to quit
Its pro VS noob baby!
But i need some help go read my topic "collection"PLZ
Posted: Thu Mar 09, 2006 7:48 pm
by Zeph
hehe the collection is 4 megs big... I guess my bitmaps were too big, will have to shrink them down, oops
Posted: Thu Mar 09, 2006 8:23 pm
by Horus
You didn't check the crop bitmaps box when importing did you? (checking that box makes all collections tons bigger, even though the images become smaller in the collection...).
If you did try it without it.
Posted: Fri Mar 10, 2006 6:40 am
by Zeph
my bitmaps are just too big, 300x300...
I thought it was a good size when i rendered, guess not from what I see lol.
Ill shrink to 150x150
Posted: Fri Mar 10, 2006 7:00 am
by Soulytfs_1
Zeph how many sides do you have
i found out that for it to look nice you need 0*,30*,60*...
not just 0*,45*,90*..
Tho i need a tag that has that, because normal trow has only 0*-180* i need 0*-360.
Myne is at (*) x 103 and it looks good.
Posted: Fri Mar 10, 2006 10:59 pm
by Zeph
i have 0-45-90 etc
Posted: Mon Mar 13, 2006 5:19 pm
by Zeph
almost done
He is one tough bastard. I put him against 60 berserks and the very last berserk killed him, was a nice fight
Thing is, he is slow, so the way to kill him is to throw everything you have at him.
Posted: Mon Mar 13, 2006 7:16 pm
by floyd
wow hes already in myth huh?? crazy. hows he look in game zeph? care to post some shots on here?? or you could just give it to me. just slide it under the table :;):