£N wrote:Maybe I missed something, but is M4TWA going to be sold? Is any profit going to be forseeably made? If not, then I'm not sure what the problem is. At least something creative is being done with this lovely engine bungie left us.
No.
M4Twa will not be sold as a standalone product unless we magically happen to own the license. Which we don't. So no worries about some legal BS about trying to sell a game with someone else's engine - we're above that.
It will however be pitched as either the design model for a possible new game, with the incentive that we could pull talented people from the community to work with us for free on the content if they would only buy out the myth license and maybe hire a modeler and animator. At the very best of circumstances even ask for a graphics programmer to give myth 16 bit colormaps and collections (would be so much better as a 16 bit jpeg) and also lift the unit limitations and other restrictions. It would essentially be the same engine, but with better graphics and streamlines for modern machines (and not the dinosaurs that represent myth 2's minimum requirements).
The pitch is this - content is worked on for free, only three or four people max would need to have a salary - and honestly the things we need done are sort of "set and forget".
They arent the kind of alteration like physics that can adversely affect the game later on as unforseen consequences arise - for instance if you added the ability for units to get in vehicles (or on horses) in a hard-coded engine sort of way, who knows how it could mess up the delicate balance of the engine and cause new glitches - but things like we want, things like better image resolution - theyre MUCH easier and more feasible.
Simply changing the renderer from 8 to 16 bit compression. Once thats done, there wont be any crazy bugs to pop up in the future. It's almost as simple as raising the maximum limits for objects/monsters/etc, with the same type of immunity to future bugs that simple changes like that make.
Basically what i'm saying is - CHEAP TO MAKE, and with the actual myth license and some funding behind it, it could be actually worthy of the mantle M4. Not to mention every myth game has sold MINIMUM of ~225,000~ copies each - even myth 3. It doesnt take a genius to figure out that CONTENT BEING MADE FOR ALMOST NOTHING + CHEAP LICENSE = even a lousy underselling of 150,000 sold copies
at 20 dollars a piece [<---this is what i edited:P]would rake in at least 3,000,000 before the slice. Imagine if it were sold at 30 dollars a piece and made.. 200,000 sales?! thats even lower than the lowest myth sale turnout, and guess what the earnings on that would be? - 6,000,000. Six million. Not 600,000, six MILLION.
I'm not doing this for money. I dont expect to be paid. If I get lucky and people see what i'm doing - what WE'RE doing - and want to lend us a financial helping hand - they can expect to be rewarded greatly with both a product to be proud of and considerable profit.
Most of it wouldnt go to us - but as long as some of it did I would work until shipping day for nary a penny - I would rather they not pay me and then use that money to pay a modeler to make me the most badass units in existence so i could amber it for free in my spare time.
BUT I DIGRESS! Bottom line - unless we own the Myth license, none of you will have to worry about us doing anything nefarious or legally dangerous with the Myth license.
If you put it in your plugins folder its a plugin - ren doesnt want to admit thats what we're doing but sorry ren at the moment it is 100% plugin and you can't deny that.
Anyways just setting some sh1t straight.
-ooga