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Re: DDAY 1944 HRes 1.7 Beta released!

Posted: Mon Mar 07, 2011 5:47 pm
by Point
a couple versions of deer creek are in CWR map pack.... wava works with them since they use the same unit setup... though really for high res the color maps would have to be redone and the time would be better spent on newer maps :)

that said look you can see the maps in the map pack.

Re: DDAY 1944 HRes 1.7 Beta released!

Posted: Mon Mar 07, 2011 6:38 pm
by vinylrake
doh. i saw that and didn't even think to point carl to the CWR dl on theTain. double doh.

Re: DDAY 1944 HRes 1.7 Beta released!

Posted: Mon Mar 07, 2011 8:12 pm
by carlinho
cool, I was just saying to check the models out....
I'm pretty much done with this railroad map, and I prefer to do original stuff, but would love to check it out just for peeping reasons, hehe

Re: DDAY 1944 HRes 1.7 Beta released!

Posted: Sun Apr 10, 2011 6:08 pm
by carlinho
a'ight, after some months awol, got back

thanks to point that gave me the sprites for the panther, we now have a panther tank....
and then I re rendered a sherman, to play along....
I think myth sucks for big sprites like tanks (and specially for vehicles, airplanes, boats, etc) but still, they are playable...
here's the 4 tanks that are in service....

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Re: DDAY 1944 HRes 1.7 Beta released!

Posted: Fri May 13, 2011 12:34 am
by Chaquan
Embrace the change ... for the beautiful colors and models ... this will help with the extra a beautiful landscape and the global color model .. maybe ... although I played on the screen is of a relatively new computer is It is a bit dark ....

Re: DDAY 1944 HRes 1.7 Beta released!

Posted: Fri May 13, 2011 1:11 am
by Jon God
Chaquan wrote:Embrace the change ... for the beautiful colors and models ... this will help with the extra a beautiful landscape and the global color model .. maybe ... although I played on the screen is of a relatively new computer is It is a bit dark ....
Strange, it's a lot lighter than most plugins I play.

Re: DDAY 1944 HRes 1.7 Beta released!

Posted: Fri May 13, 2011 4:15 pm
by carlinho
mmm yes that's strange, my plugs people complain are always too bright....because I like bright colors....
did you like it though? was it fun to play?
any feedback out there is appreciated!

Re: DDAY 1944 HRes 1.7 Beta released!

Posted: Sun May 15, 2011 8:48 pm
by Isolder
carlinho wrote:mmm yes that's strange, my plugs people complain are always too bright....because I like bright colors....
did you like it though? was it fun to play?
any feedback out there is appreciated!
Bright colors are nice.

Re: DDAY 1944 HRes 1.7 Beta released!

Posted: Sun May 15, 2011 10:08 pm
by carlinho
thanks mate

Re: DDAY 1944 HRes 1.7 Beta released!

Posted: Sat May 21, 2011 5:36 pm
by MindBrain
What files do I currently need to try this mod out ?

Re: DDAY 1944 HRes 1.7 Beta released!

Posted: Sat May 21, 2011 9:04 pm
by carlinho
just this:

http://tain.totalcodex.net/items/show/d-day-1944-hr-1-8

I'm working on a new version with new weapons and fixes to some bugs, but that's the most current version

Re: DDAY 1944 HRes 1.7 Beta released!

Posted: Sun May 22, 2011 8:24 pm
by MindBrain
The zip file I got of 1.8 gives me an error when expanding "operation not permitted" Uh I think I got the whole download (didn't see any part files) downloaded with firefox 4 on mac os 10.5.8, file size for me says 193.1mb

Re: DDAY 1944 HRes 1.7 Beta released!

Posted: Sun May 22, 2011 9:24 pm
by carlinho
mm weird, I download it to check and it works
The file zipped is 217 MB and unzipped like 317mb or something like that

I'm working on a sniper units and I added a sticky bomb so soldiers can blow tanks
and fixed some bugs, 1.9 might be a couple of weeks away and from there I think just fixing bugs for final 2.0

Re: DDAY 1944 HRes 1.7 Beta released!

Posted: Mon Jun 06, 2011 11:39 pm
by carlinho
Just finalized 2 more reconnaissance units, a sniper unit, and solving some bugs for final official 2.0 release

here's the German bmw bike armed with an mg42 heavy MG
and the USA Jeep armed with a 50 cal MG

Image

Re: DDAY 1944 HRes 1.7 Beta released!

Posted: Tue Jun 07, 2011 2:26 pm
by Graydon
So will killing one of those count as two kills or one?