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Re: Any plans for the native 64-bit Linux version?

Posted: Wed Jan 25, 2012 3:14 pm
by punkUser
Hmm... I also just noticed that we never explicitly set the border color anywhere, although the default of 0,0,0,0 should be fine. I might add that to make it more explicit later (although again it should not affect the correctness of the current code).

Re: Any plans for the native 64-bit Linux version?

Posted: Wed Jan 25, 2012 5:34 pm
by flabbergastedpickle
Do you think that adding this explicitly into the code would fix this problem? If so, I will gladly test that.

Re: Any plans for the native 64-bit Linux version?

Posted: Wed Jan 25, 2012 6:41 pm
by Melekor
Hmm if the issue is simply that any/all texture borders don't work on that driver, regardless of blending mode, then

Code: Select all

[Renderer.OpenGL]
UseNPO2Textures=False
Should solve the problem, because texture borders are not used in that case.

Re: Any plans for the native 64-bit Linux version?

Posted: Wed Jan 25, 2012 7:05 pm
by flabbergastedpickle
That did it!!! Many thanks!!!

I also complied new mesa and libdrm_intel and that also fixed the artifacts without the poweruser.txt fix but the framerate was abysmally slow, probably because I did not recompile the rest of the Xorg server. So, all this should be hopefully fixed in the 12.04 release.

Once again, main thanks for your help everyone! :D

Re: Any plans for the native 64-bit Linux version?

Posted: Wed Jan 25, 2012 7:21 pm
by Melekor
Ahh! I'm a little disappointed that I didn't think of that immediately when seeing the screenshot, since it seems pretty obvious in hindsight.

But, it's certainly good to have it all cleared up! Cheers! :)

Re: Any plans for the native 64-bit Linux version?

Posted: Wed Jan 25, 2012 8:05 pm
by Myrd
Excellent!

Re: Any plans for the native 64-bit Linux version?

Posted: Wed Jan 25, 2012 8:10 pm
by punkUser
Yep, great that that fixes it, but still push them to fix the drivers (although it sounds like they may have done that now) :)

Re: Any plans for the native 64-bit Linux version?

Posted: Wed Jan 25, 2012 11:55 pm
by flabbergastedpickle
Yep! Just got a reply from the xorg dev that it is indeed fixed (they tested it with Myth2 demo). That was one amazing response rate from both you guys and the Xorg folks--too bad commercial support is nowhere near as good as this :-)

Re: Any plans for the native 64-bit Linux version?

Posted: Thu Jan 26, 2012 12:04 am
by dac
now, just get them to enjoy playing myth!

Re: Any plans for the native 64-bit Linux version?

Posted: Thu Jan 26, 2012 12:17 am
by flabbergastedpickle
Don't know about them. As for me, I've been playing it even before the artifacts were resolved and have gone through first 13 missions of TFL (downloaded plugin for Myth2) and trying to finish them without a single casualty :-)

I got as far as the first level with forest giants (when it first came out I was so enthralled by the game I completely failed to notice how much it is indebted to Tolkien) but there it seems there is no way not to lose those stray units at the very beginning... oh well :-)

Re: Any plans for the native 64-bit Linux version?

Posted: Thu Jan 26, 2012 2:21 am
by punkUser
flabbergastedpickle wrote:As for me, I've been playing it even before the artifacts were resolved and have gone through first 13 missions of TFL (downloaded plugin for Myth2) and trying to finish them without a single casualty :-)
Nice! Glad you're enjoying it :) If you feel so inclined, hop online sometime to play a few coop/multiplayer games with us; it's always fun to play with new people!

Re: Any plans for the native 64-bit Linux version?

Posted: Thu Jan 26, 2012 8:19 pm
by flabbergastedpickle
Absolutely! As soon as I find some time to do so :-)