Page 4 of 5
Posted: Sat May 06, 2006 12:27 pm
by Death's Avatar
I didnt like the part when Connacht choked his pregnant wife because he thought she was working against him. Damn the Myth-sith.
Posted: Sat May 06, 2006 12:41 pm
by William Wallet
Death's Avatar wrote:I didnt like the part when Connacht choked his pregnant wife because he thought she was working against him. Damn the Myth-sith.
Was that before or after Ravanna ran into a tree and said "Mesa sorry"?
Posted: Sat May 06, 2006 12:47 pm
by Horus
If I had to consider M3's story as anything, I'd say that since the story was found in a Temple to Connacht it was in fact biased and embellished to Biblical proportions.
One of the things that always irked me is the fact everyone thinks Connacht came from Gower, especially when in Myth it is said "From beyond Gower". You destroy a mysterious hero when you mess around with prequels.
The great thing about M1 and M2 is the mystery, it's past and the things you are left wondering about.
What M3 did was come along and try to answer "all" the questions, and then shove utter bull into our ears.
Posted: Sat May 06, 2006 1:40 pm
by A-Red
haravikk wrote:The voices I felt were okay, except for the narrator, he was so damned BORING to listen to! The Myth TFL and Myth 2 narrator at least sounded like he had some feeling behind what he was saying. Maybe the fault then is that he's reading from a history rather than writing his own journal but he could at least sound interested.
Boring, yes...but I think it was supposed to be the reading of a history, rather than someone writing in his journal. I think the narrations may have been meant to be that Journeyman in the intro cutscene recounting the information he found in the temple. I didn't like it as much as the journal-style narrations of the first two games, but I don't fault them for trying something different.
(I do fault them for a lot of other things, but I won't repeat what's already been said).
A-Red
Posted: Sat May 06, 2006 3:51 pm
by GodzFire
Narration voice, great?! I wanted to play Myth, not watch a movie trailer.
There is something called an Escape or Return button. Try it, it works wonders.
May I ask how Connacht moved from "Scottish" quiet voiced punsy man to "THE REST OF YOUR LEGION HAS BEEN DESTROYED, AAALLRIC"?
He turned into the Leveller, that's how.
Bahl'al, Moagim and Mazzarin
Mazzarin has a much lower voice. Bahl'al only had like 2 lines.
Bahl'al looks punsy.
When we see him in TFL's MANY, MANY years have passed. Apparently he kinda let himself go.
They say "These are ancient, pre-Cath Bruig, this must be where Mazz is", yet I remember Mazzarin dying in the Wind Age anyway? The same age Myth III is set?
Mydred studied a shit-load of stuff before they left to find the crypt, as it says in the narration. The Wind Age lasted a long time. Mazzarain could have died right at the start of it, while the Wolf Age starts right at the end of the game.
Connacht is given all the knowledge that Mazzarin has, and just before that Mazzarin says "I have read the Total Codex! I know everything of the future!" So shouldn't Connacht have seen the page that says "You will be tricked by Alric into being frozen by an Eblis Stone. Bring a towel"?
You're right CONNACHT does, but we don't know if the Leveler or Balor does. Another thought is that Connacht/Balor knew what would happen, and was just stuck in the circle.
Mazz being a Shade and not being under The Watcher's control
Mazzarin did die, but only after a HELL of a fight. It's easily possible that his spirit was too powerful for The Watcher to control. And yes, I remember the shade with the same name in TFL. I think that was an error on Bungie's end.
the Trow fought againt the Light in TFL shouldn't mean that the Trow are always on the bad guys side
From what I gathered playing the game and from the text, because Moagim was invincible at the time, and had the Myrkridia, the Trow just didn't want to have to deal with it. When the Trow learned the Light army start the Orge Rebellion, that pissed em off. The final straw was when Connacht melted all their cities, which would peeve me too.
You cloth-brained fool.
Quite rude
Yeah... and boy did I laugh yesterday when Cid did the level where Connacht reads the Codex. Didn't he think to, I dunno, throw a big fishnet over the Devoid so he wouldn't get lobbed in there?
To know the entire future of the world, and then do SFA about any of it... he's probably 2nd only to Alric in the "Boy I Screwed Up Bigtime" stakes.
See above statement on topic
Blow it out your rear.
Very immature
I always considered The Leveler to be a blend between the old hero and either the entity of The Leveler of the past or something else... but the every Leveler taking on part of the previous hero's attributes. Like Balor hating the myrks. Unless Balor didn't want his Trow allies looking at the standard seeing as according to a Myth2 journal... The Deceiver and the Trow fought against the myrks. So maybe the Trow were on the side of the Light at that one time. But I still stick with the idea of The Leveler taking on attributes from the previous hero... mental or physical ...etc.
Excellent thoughts Pyro. I strongly agree about The Leveler topic.
Someone with good source material made a below-par prequel......the series Star Trek Enterprise; utterly disregard both the quality and the form of their predecessors, and try to make something that could not possibly relate back to the original work.
You can thank Berman and Braga for refusing to step down and just go to extremes with everything to fucking that up. Manny Coto came in and started saving the series, but as soon as the Bees saw that and the response from the fans, they pushed him aside and made the bastardly 'finale' episode, (actually "Terra Prime" is the finale of Enterprise, where "TATV" is B&B's "present" to the fans of all Star Trek).
If MumboJumbo were so determined to make their own story, I wish they'd just gone and made some half-baked ripoff of Myth, Instead of stamping on it the trademark of a game that I quite frankly think was the best one made in the last five or ten years. This game *suffers*. I don't know what it is - was it a tiny schedule? Maybe. Lack of talent? I don't think so, it takes a fair bit of brains to make *one* level of Myth, never mind 35 or so. Budget? Who knows - but that shouldn't be an excuse because it never was for TFL or Myth 2.
Mumbo Jumbo did a great job WITH WHAT THEY HAD AND HAD TO DEAL WITH. The Take2 jackasses constantly rushed production, brought the completion dates ahead, and didn't even give MB the chance to fix known errors before it hit stores. If you want to blame anyone, blame Take 2 Interactive for spitting on the series treatment.
If you respond, make a valid arguement, otherwise your words mean nothing.
Posted: Sat May 06, 2006 5:06 pm
by Pyro
GodzFire wrote:Mazz being a Shade and not being under The Watcher's control
Mazzarin did die, but only after a HELL of a fight. It's easily possible that his spirit was too powerful for The Watcher to control. And yes, I remember the shade with the same name in TFL. I think that was an error on Bungie's end.
Really an error? What makes you think that? Hmmm, I always thought it was on purpose seeing as Mazzarin the Shade only teleports in if you are nearby that area. Bungie made the effort to put "Mazzarin" in the name of the shade and put scripting so it teleports in with no dispersal dreams and with lower health.. was is yellow or greenish-yellow? Well you get the point.
Posted: Sat May 06, 2006 6:45 pm
by Horus
Mazzarin the Shade being on the level "The Watcher" was no mistake.
First off we have Alric talking to Sinis about Mazzarin collapsing the shrine of Nyx upon him.
"Ah, Sinis! I thought you died when Mazzarin collapsed the Shrine of Nyx upon you."
Now Alric isn't old enough to have seen the living Mazzarin do that as his adolescence is noted in the story
"Mauriac was prince regent [of Covenant] during King Alric's adolescence..."
Now take into account that the story says it was the Deciever holding Alric captive during the Five Champions missions, that means Sinis works for The Deceiver.
Which makes it very understandable why Mazzarin who most definetly was a Shade at that point in time, and was working for The Watcher, would have collapsed the Shrine of Nyx on him.
So no it was not Bungie who messed up with the Shade business it was Mumbo Jumbo. Thank you very much!
Posted: Sat May 06, 2006 7:52 pm
by :) Da Cid (: McCl
How can it be a fault on Bungie's part if they made the story up and put Mazzarin in first? That's like saying Tolkien did something wrong in Lord of the Rings and Peter Jackson came and did it right.
-TGP-
Posted: Sat May 06, 2006 8:35 pm
by Pyro
"Ah, Sinis! I thought you died when Mazzarin collapsed the Shrine of Nyx upon you."
"Indeed Alric, then I wager you thought you'd seen the last of me."
Wouldn't that suggest... that maybe Sinis was alive before Mazzarin the Shade collapsed the Shrine of Nyx upon him?
Posted: Sat May 06, 2006 9:08 pm
by :) Da Cid (: McCl
Well I assume Mazzarin is dead and Sinis was an alive avatara.
But I guess the real question is "Why are Mazz and the Avatara fighting so deep in Trow held lands?"
-TGP-
Posted: Sat May 06, 2006 9:40 pm
by Pyro
:) Da Cid (: McCl wrote:But I guess the real question is "Why are Mazz and the Avatara fighting so deep in Trow held lands?"
Indeed. Maybe they had tried to stop Balor but were defeated in their first or only try before Alric went after Balor using one of the Eblis Stones.
Posted: Sat May 06, 2006 9:56 pm
by :) Da Cid (: McCl
I think Mazz works for The Watcher now (seeing as though he's protecting him on TFL (no matter how horrible a job he does)) so that doesn't really make sense. Unless the Watcher was in Balor's territory.
-TGP-
Posted: Sat May 06, 2006 10:21 pm
by Pyro
:) Da Cid (: McCl wrote:I think Mazz works for The Watcher now (seeing as though he's protecting him on TFL (no matter how horrible a job he does)) so that doesn't really make sense. Unless the Watcher was in Balor's territory.
I think it's safe to assume Mazz works for The Watcher. But just because Balor is in the Trow area doesn't mean The Watcher could not stop by to replenish his supplies. At one point or another Balor must have meet with each of the Fallen Lords. They don't like emailing each other... too much junk mail.
Posted: Sat May 06, 2006 11:29 pm
by William Wallet
"There is something called an Escape or Return button. Try it, it works wonders."
Come now. One doesn't want to pay top dollar for a game and have to skip the narrations because they suck. The option is there, of course, but it blows chunks that one has to skip things that are important to the game because they're read by a chump.
"Quite rude"
"Very immature"
Forgive me, I thought I was talking to Godzfire for a moment. You know, that prat that sat through ChrisP's several games of WoR (this being ChrisP's plug and all...) saying repeatedly how shit it was. Now *that*, I thought was the very height (or depth) of immaturity, but someone once said the day you stop learning new things is the day you die.
But obviously, that Godzfire chap ain't here today! Pleased to meet you.
"You can thank Berman and Braga for refusing to step down and just go to extremes with everything to fucking that up."
Oh I have, many times. I insist that those two are on crack or something.
"Manny Coto came in and started saving the series, but as soon as the Bees saw that and the response from the fans, they pushed him aside and made the bastardly 'finale' episode, (actually "Terra Prime" is the finale of Enterprise, where "TATV" is B&B's "present" to the fans of all Star Trek)"
Haha. I'm sure B&B liked it, but it really was nothing but a giftwrapped turd.
"Mumbo Jumbo did a great job WITH WHAT THEY HAD AND HAD TO DEAL WITH."
See, I don't think so. BUNGiE did a great job. They had bugger all budget, low staff, and they turned out TFL. I refuse to be happy with 2nd best, I'm sorry. I want so desperately for Myth 3 to be good but every time I play it there is a myriad of things in it that just disappoint (or annoy) me. Should I lie, and say that it's all good?
Heck, I'll say something nice about M3 just to make you happy. I like Trow Iron Warriors. But their voices suck.
"The Take2 jackasses constantly rushed production, brought the completion dates ahead, and didn't even give MB the chance to fix known errors before it hit stores. If you want to blame anyone, blame Take 2 Interactive for spitting on the series treatment."
There are things about M3 that suck, that have nothing to do with a short deadline. More or less, I'm not saying that "I wish Mumbo Jumbo had done better". I'm saying "I wish they hadn't bothered". If they didn't have the time or the funding (or whatever else) to make a sequel worth playing, then why did they make it?
"If you respond, make a valid arguement, otherwise your words mean nothing."
I do nothing else. Unless I'm drunk, which I'm patently not.
And who the heck are you to tell me my words mean nothing?? Hahaha. Is this the same one that posted "DIE" so eloquently in a thread where I mentioned WoR??
You want a valid argument? Okay let's pretend there wasn't one in any of my other posts, I'll start a new one right here.
*Here's what I think about Myth 3. This is just a bit of what I have to say*.
-I found the music interesting.
-The vocal talent, on the whole, was not very good, either through bad directing or simply bad actors.
-Many of the unit animations blow chunks, they have a walk-to-work attitude, which kind of works for a 4-frame walk cycle, but not for something that is done on the fly in 3D.
-The narrations annoyed me because the viewpoint frankly gave it an uninvolved feel. Kudos for them to have the balls to try a perspective like that, and I feel it was a good start and end to the story. The 'journeyman in the library' thing made two good bookends to the game, but I think they should have ditched it for the level narations. The "act" screens perhaps could have retained the journeyman thing. But anyway.
-Story compromises are made in too many areas that contradict the BUNGiE source. To their credit, some of these contradictions can be ignored if you go around looking at each one and apologising for it thus:
"Well, since it's in a 1000 year old book that nobody ever reads, maybe the TFL narrator just didn't KNOW that the Leveler was really some guy called Mjarin!".
But I don't *want* to go through my two favourite games with a highlighter pointing out all the things that BUNGiE apparently got 'wrong'. It doesn't work that way. They tried it with Star Wars, and Sebastian Shaw lost his bushy eyebrows because of it.
-Some of the artwork is good, mainly the interface artwork. I really don't have a beef with any of the interface artwork, or the methods used to make the other art look like parchment or whatever. But the drawings themselves generally suck. Connacht's head goes through several shapes and sizes (I swear one pregame picture has him illustrated as a peanut or something) and you have characters that look different from picture to picture.
Postgame art didn't seem to be so bad. Different artist perhaps.
-The epilogue really capped it off for me. In each stanza they hurriedly explain away all the loose ends. Ok, maybe it would've been chincy or kitsch for them to do so gradually throughout the narrative of the 25 levels. But it sure beats making an epilogue that is practically one big full stop.
-The arrows look cool when shot into the ground. I did try to mimic this in Myth 2, but it seems you need a fully 3D engine to do shit like this.
-The dwarf bottles look awful, from their flight pattern to the silly fire that comes out. I'd have stayed with a darker, smokier look, like in BUNGiE Myth.
-I am not lying about this next thing, just to be clear. I didn't make this up to purposely make Mumbo Jumbo look bad... but a Heron Guard shouted "BRING IT" when Cid made him attack someone.
Look. I just don't buy any of it. It's not good enough. You can lambast me until you're blue in the face for 'not constructing a good argument' or whatever, but the pure fact of the matter is you just don't agree. You'd rather defend a substandard game, that is absolutely up to you.
Personally, I think I should be allowed to be disappointed. Ok, maybe I was a fool - like any other 15 year old in 2001, I said "hah, they can't go wrong with Myth!" and was expecting some masterstroke. Oh well. Maybe the fault is with me!
No look, I've had a lot of time to think about this. I'm not trying to be stubborn, I no longer have those unreachable expectations of Myth 3. I've played it with a bit of perspective and I honestly don't like it for the aformentioned reasons (and many others, should Cid like to come over and work on a big list).
And hah! Leave the jabs at my maturity outside. I wasn't babysitting when I was 9 for my health, buddy. I did it because I was (and still am) very much a responsible person. So what if I like to make mum jokes on the internet? Big deal.
Posted: Sun May 07, 2006 1:09 am
by :) Da Cid (: McCl
By the end of the day, I'll have an audio comparison of the Myth III dwarf and Strong Bad.
-TGP-