Page 5 of 13
Posted: Wed Apr 12, 2006 6:21 am
by Lugas
I was thinking of making a map under these circumstances:
The Watcher was defeated by Mazzarin and not the other way round. (History doesn't care what we did in Mazz 5)
Mazzarin, the Paladin, the Pyromancer and the Electromancer now serve the Cath Bruig. (I can't remember the names :nocomment: )
But is The Watcher really dead?
This is NOT and I repeat NOT a guarantee that I'm going to make something like this.
Besides I would have to ask everyone very nicely if I could use the Watcher, Pyromancer, Electromancer and Paladin collections, as well as anything else that comes to mind. The Watcher would not be scary with only one arm, and I'm not sure if the One-Armed Watcher actually does anything apart from get stoned by arrows.
Posted: Wed Apr 12, 2006 12:25 pm
by Pyro
The One-Armed Watcher from TFL doesn't have any other sequence than the ones you see in TFL... the statue and death projectiles... oh! and his headshot protrait.
By the way, I thought no one was going to use the Pyromancer, Electromancer, and Paladin (and some other ones) until LoE would be released... Mazz V was the only excemption.
Posted: Wed Apr 12, 2006 12:55 pm
by Horus
The Electromancer and Paladin are originally from The Woods Out Back and can be used at your leisure.
The Pyromancer on the other hand is from Laws of Evil exclusively and so CANNOT be used until LoE is released.
Why would anyone want to use non Myth world units in a Myth plug anyway?
Posted: Wed Apr 12, 2006 1:01 pm
by Lugas
The Electromancer and Paladin are originally from The Woods Out Back and can be used at your leisure.
Thank you, and if I do want to make a plugin, I may use them.
The Pyromancer on the other hand is from Laws of Evil exclusively and so CANNOT be used until LoE is released.
Doh! I suppose I could use Bungie's Warlock or (god forbid) make my own Pyromancer collection.
Why would anyone want to use non Myth world units in a Myth plug anyway?
It's about The Watcher's vengeance if Mazzarin got his way and killed him. The Paladin and Electromancer are kind of there to back Mazz up when he goes back to kill Bahl'al again. Those two collections were extremely good and I give large amounts of credit to whoever made them.
Posted: Wed Apr 12, 2006 1:12 pm
by Lugas
Something I forgot to ask: Would I need special permission to use The Watcher collection?
Posted: Wed Apr 12, 2006 1:15 pm
by Horus
Iron has stated before that anyone can use his Watcher collection, as long as they leave him some credit for it in the readme (all plugs should have a readme!!).
Posted: Wed Apr 12, 2006 2:02 pm
by Lugas
Am I correct in assuming that I can do this with Iron's other collections? Provided I give him credit in a read me.
Posted: Wed Apr 12, 2006 4:01 pm
by A-Red
Lugas wrote:"Iron has stated before that anyone can use his Watcher collection, as long as they leave him some credit for it in the readme (all plugs should have a readme!!)."
Am I correct in assuming that I can do this with Iron's other collections? Provided I give him credit in a read me.
If I'm not mistaken, you can do this with anything made by Project Magma that has already been released (which is why the LoE units are an exception).
Posted: Wed Apr 12, 2006 4:07 pm
by Lugas
Okay, glad I know that now. However, in a topic I made about failure to extract The Watcher I have extremely serious problems extracting The Watcher from RotD and Djazel Electromancer from The Woods out Back.
Posted: Wed Apr 12, 2006 5:31 pm
by Point
looks to me like the pyromancer in mazz is from dreamseedz tagset and not a og one... and the woods out back encompass some origional sequences but most of the models used are not existed long b4 that plug... In any case the more stuff the better just give credit in your readmes and in game game hints or tips is good... my aom units will be open for all to use aswell and if you want to animate some new units I have most of the models used for tagsets like sisters of the blade, woods out back, and others... Have fun...
Posted: Thu Apr 13, 2006 6:29 am
by Soulytfs_1
Lugas wrote:Okay, glad I know that now. However, in a topic I made about failure to extract The Watcher I have extremely serious problems extracting The Watcher from RotD and Djazel Electromancer from The Woods out Back.
Use a programm called "Chaos" to get the units out of a plug.
Posted: Mon Apr 17, 2006 1:00 pm
by Gleep
Dream of Death--used "Requiem of the Dead" as a starting point and added/changed much. It's spell heavy, artifact heavy, and action heavy. Finishing up dark mesh and need to work more on the multi 2-team mesh. It's probably 99% done if I just release the normal version.
Return to the Mountain-a remake and new take on the classic tfl level "Shadow of the Mountain". Faster paced with respawns and random enemy spawns and nonstop action as oppossed to the old "enemy has to setup style". It's around 75% done.
Future projects are "The Battle of Tyr", "The Battle of the Head", and maybe some multi maps using some artifact heavy units.
Posted: Mon Apr 17, 2006 1:09 pm
by Lugas
I have one nameless project-
I'm thinking of calling it "Bahl'al the Emperor".
Most of the major units have been made. I still need to make Spectral Dwarves (i'm planning on using TFL Dwarves), and Spectral Warriors. Spectral Archers have been done. I'd say that the units are about 75% complete.
The Planned Colourmap is "Into the Breach".
Scripting is not an issue yet 'cause I haven't started it.
I think it's about 22% complete altogether.
Edit: How can I access Myth TFL Dwarves and Warriors?
Posted: Mon Apr 17, 2006 5:26 pm
by haravikk
Posted: Mon Apr 17, 2006 5:53 pm
by Horus
The Pyromancer from Mazz is similar to the unit from Dreamseedz, but is not the same.
For one the Pyromancer is of better quality.