Page 5 of 6
Posted: Tue Sep 19, 2006 12:19 pm
by Bieithons
Posted: Sat Sep 23, 2006 9:09 pm
by Unkfolt
You need to shorten all of those texts down to one or two brief sentences. Also, how are you going to make the hexodragon swoop down and attack like a nazgul? I don't think they breath fire.
¤¤ Unkfolt
Posted: Sun Sep 24, 2006 6:38 am
by The Elfoid
Nazguls never breathed fire, as an LOTR nerd I can confirm this. But you can use artistic lisence a bit right?
Posted: Sun Sep 24, 2006 8:24 am
by Bieithons
The Elfoid wrote:Nazguls never breathed fire, as an LOTR nerd I can confirm this. But you can use artistic lisence a bit right?
Right, i know about that
he can do it if your collection if permit.
I believe that red dragon is the units more appear like a Nazgul.
a bit is possible maybe. (a mortal bit for must of units).
Posted: Tue Oct 17, 2006 12:04 pm
by Bieithons
So guys!
Someone know a software free for conveter musics?
I will to use some musics of lotr in the plug in the pre games...i have some musics in format (mid and mp3) but fear only acept sounds in wav format (wav 16 mono).
I have here a Software called WinGroove, but it is shareware i only permit converter 30 second of sound.
Someone can help me plz?
Thank you Hamurabi!
Posted: Tue Oct 17, 2006 1:29 pm
by Eddaweaver
Posted: Wed Oct 18, 2006 10:41 am
by Tireces
Eddaweaver wrote:LOL... wait until Grim sees this
Hehe Grimli is nice but dont forget about previous Leveler - Moagrim ( found it when browsing old polish m3 forum )
BTW v cool project Hammurabi
Posted: Thu Oct 19, 2006 12:58 pm
by Bieithons
Thank you Eddaweaver!
This software is Awesome!
Can converter mp3 and another...
But not work with mid archives
Posted: Thu Oct 19, 2006 1:20 pm
by Bieithons
I have a problem with a map....
I exported the bmp of a map and a flip the image, after i imported for loathing and put the respective Terrain paint (Terrain type)... but some part of map in (grass and steep terrain etc) move look like water efect and where have water no do it...
How i do for take off it of the terrain efect and put it where have water?
Thank you Hamurabi!
Posted: Thu Oct 19, 2006 2:43 pm
by gugusm
Bieithons wrote:I have a problem with a map....
I exported the bmp of a map and a flip the image, after i imported for loathing and put the respective Terrain paint (Terrain type)... but some part of map in (grass and steep terrain etc) move look like water efect and where have water no do it...
How i do for take off it of the terrain efect and put it where have water?
I think you have to invert colors on your reflection map. Black is a water and white is a ground.
Posted: Mon Oct 23, 2006 12:31 pm
by Bieithons
Guys do you know what i do for rotate a model animation?
I using the l03 closing gate (reg).
I tried rotate it like a standart object or unit... but i didn't sucess
Posted: Mon Oct 23, 2006 1:58 pm
by gugusm
I've never had a problem while rotating models. Just like a unit. Maybe try to make larger rotations.
Posted: Mon Oct 23, 2006 2:04 pm
by Zeph
you cant rotate an animated model.
Posted: Tue Oct 24, 2006 12:07 pm
by Bieithons
Zeph wrote:you cant rotate an animated model.
i dont believe Zeph...
because if you look some maps like TSG Level 5 "The fall of Markon" or the reg map before of the Baron's Level... you can see 2 gates, both animated...1 in front for west and another for the soulth.
In 2 maps the gates open during the game...
...
Posted: Tue Oct 24, 2006 1:16 pm
by TheHelmet
Confirmed, it's impossible to rotate animated models.
TSG featured new models, created for that project, so it's not the same model..
You could tweak the bitmap to use one of those gates I suppose, or ask someone to create a new one for you, which I guess would mean a lot of work for that someone..