Bug reports.... I want to compile a final list to go through and adjust things prior to another release...
let me know your thoughts.. and thanks in advance for helping make this a fun plug...
READ ME CWR Civil War Reloaded 2008
For use with Myth II version 1.6 or later
-- Civil War Reloaded --
Point-
http://hl.udogs.net/files/Uploads/%20Us ... ds/Points/
http://hl.udogs.net/files/Uploads/%20Us ... betas/CWR/
Known bugs in alpha and beta test versions.
note: alpha tests are tagset developement tests beta tests are maps and game play
active test meshes.... Alpha/Beta tests
--------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
MAPS:
multiplayer:
B32- Field of Battle -1792
B32- Field of Battle -2048
B32- Field of Battle -2304
3 terries flags on map show...
B32- Deer Creek Valley -2560
YHMPY- Battleground -2048
YHMPY- Antetum Town
YHMPY- ammo depot -2048
B&G- Antetum
B&G- North & South
CWR- Fort Donelson
CWR- Hapers Ferry
CWR- Sharpsburg
CWR- Fredricksburg
CWR- Chancelorsville
CWR- Vicksburg
CWR- BullRun
CWR- Gettysburg
Coop:
Gettysburg CoOp
Munitions Dump CoOp
Requiem of the South CoOp
LIttle Flat Top CoOp
Myth I coops:B32 -- converted from TFL v2
Myth II Coops:B32--- convert from mythical solos
Village-
Graveyard-
town gates-
outside keep-
hunting party-
inside keep-
destroy bridge-
repair wold knot-
library-
escape madrigal-
landing-
ambushed night-
mountain pass-
deceiver-
trow-
capture murithemne-
catacombs-
defend muirthemne-
tain shard-
inside the tain-
soulblighters camp-
munitions dump-
dam-
battle 1-
battle 2-
soulblighter-
-------------------------------------------------------------------------------------
CWR BETA TEST version CWR-1-01-2008-Mbeta
Known Map issues...
-------------------------------------------------------------------------------------
TAGSET:
CWR BETA TEST version CWR-1-01-2008-Talpha
--------------------------------------------------------------------------------------
MYTH ISSUES:
Fear PC and MAC do not appear to be the same several missing check boxes etc... what happens when we are working on both do these values get zapped corrupted etc...? im trying to conolidate all this onto my macbook from pc and old mac... and getting frustrated... amber wont in osx wont read the pc local files says they are unix files... or something and now concerned about which fear is the one to use... pc or mac...os9 osx? to edit and especially build new plugins (mac osx cant seem to select files to put in plug like pc so you have to manually take all the map files out of local to split tagset in mac..??? PC cant seem to make a patch like mac...
fortunately i can i guess run both pc mac 9 and osx versions on the same macbook pro though still clueless on which to shuffle this through safely
Known tagset issues...
--------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------
HELP WITH CWR Civil War Reloaded....
---------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------
--- Features to add...
-- soldier ammo limits... for non ai...
ammo pick up to recharge. from supply wagon.
--- add in additional mug shots and weapon icons to the other unit collections...
- skirmishers charge artifact to easily start a charge via inventory
---------------------------------------------------------------------------------------------
--- Adjustments--- see what they do...
---------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------
Collections adjustments to be made....
---------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------
HELP WITH CWE Epic Civil War...
---------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------
--- Unit musket accuracy at different distances
--- cwe shrink shadows of units...
---------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------
HELP WITH Refining Artillery attacks...
---------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------
parrot cannons
10 lb shot explosive cannon ball -primary attack
10 lb solid shot rolling cannon ball
10 lb shell high explosive
10 lb shell fused detonates on time fuse -special attack i
10 lb case round -special attack i
10 grape shot...
rail cannon fixed cannon -- long range
12 lb shot explosive cannon ball -primary attack
12 lb solid shot rolling cannon ball
12 lb shell highly explosive (click half distance to increase range?)
12 lb shell fused detonates on time fuse
12 lb air burst case round... (timer promote maybe)
12 lb case round
Cohorn Mortor
mortor round
Case round
bag of nails
- Projectiles.... trying to explore the anantomy of a cannon shot...
this is what i hope the final will look something like...
though so far its not working so well...
#AT1- triger A -10lb-PJ
--->#AT02- flash A- 10lb-PJ (fire flash at shot)
--->#AT03- fSmoke A-10lb-PJ (smoke from barrel)
+ mesh efect of cannon firing.. small and harmless...
--->#AT04a- shell A1-10lb-PJ (projectile)
--->#AT04b- shell A2-10lb-PJ ( Promotions for range)
--->#AT04c- shell A3-10lb-PJ ( Promotions for range)
--->#AT05-Contrail-10lb-PJ (projectile contrail)
--->#AT06-Impact hit-10lb-PJ (does damage)
--->#AT07-impact dent-10lb-PJ (or crater)
+ mesh effect dent or crater in mesh
---> #AT08-impact burst flash-10lb-PJ (fire flash)
---> #AT09-impact burst debri-10lb-PJ (promotes to sand dirt etc..)
---> #AT10-impact stain10lb-PJ (scare on mesh)
---> #AT11-impact explosion-10lb-PJ (if explosive round boom)
---> #AT12-impact fire-10lb-PJ (not always initiated) ground burned
---> #AT13-impact smoke-10lb-PJ (b&g pillowing smoke)
--->#AT14-impact fragments-10lb-PJ ( big chunks)
--->#AT14-impact shrapnell -10lb-PJ (small chunks)
---> #AT15-fragments contrail-10lb-PJ
---> #AT16-impact smoke fade-10lb-PJ (smoulder in crater)
Pojectile Groups.....
#attack-Arty Shoot-10lb-PG
#attack-Arty Flight-10lb-PG
#attack-Arty Impact-10lb-PG
Objects....
#AT-Arty Shell-OBJ
#AT-Arty Shrap metal-OBJ
#AT-Arty effects-OBJ
#AT- Smoke-obj
#AT- Vapor S-obj
#AT- Vapor M-obj
#AT- Vapor L-obj
#AT- Vapor Rise-obj
#AT- Contrail-obj
Local projectile groups...
#AT- Arty smoke shoot -LPG
#AT- Arty smoke Hit 1 -LPG
#AT- Arty smoke Hit 2-LPG
#AT- Arty smoke Hit 3-LPG
#AT- Arty smoke smoulder - LPg
#AT- explosion fire started-LPG use archer arrow flaming explosion
Local Physics
#AT- Smoke Burst-LPY
#AT- Smoke Rising-LPY
#AT- Smoke linger-LPY
Mesh Effects....
#AT- arty shoot shockwave-ME
#AT- arty explode Shockwave-ME
#AT- impact dent--ME
#AT- impact Crater--ME
- trigger-flash-smoke-projectile accurate fast- projectile less accurate slower- projectile not accurate slowing --- with impact in any three promotions... = impact burst-mesh dent-stain-smoke- fragment projectiles..
- 10 lb shell... trigger-flash-smoke-projectile accurate fast- projectile less accurate slower- projectile not accurate slowing --- with impact in any three promotions... = impact burst-mesh dent-stain-smoke- fragment projectiles..
- 12 lb shell... trigger-flash-smoke-projectile accurate fast- projectile less accurate slower- projectile not accurate slowing --- with impact in any three promotions... = impact burst-mesh crater and stain-smoke- fragment projectiles..
- mortor shell... arched projectile... improve
- bullet... promotions for CWE... still need help aswell..
thanks to anyone that can try to help with these...
---------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------
PREVIOUS TESTS and Adjustments
---------------------------------------------------------------------------------------------------------------------
add arty wagons already loaded with cannons
add arty wagons loaded with arty shells
supply wagons artifacts actually have stuff in them...
--------------------------------------------------------------------------------------
CWR-12-01-07-Beta.tm2
cavalry misspelled ... cavalry
boat is sunk
add in artifact starting with for 1 cannon self destruct and amo
create pick ups for ammo
wagon barricades attack places baricades
FLAG BEARER ATTACKS
wagon shrinks when new driver takes it over
arty wagon can pick and carry arty shells... maybe give some at start
Ammo for gatlin gun box
Arty amo box
adjust vetrans sols up a bit in ability
adjust skirmishers attack dmg
horse body parts for union alric confed soulblighter still promote wrong.
-------------------------------------------------------------------------------------------------------------------------
CWR-12-01-2007-Alpha.tm2
hints list game level hints use requim ones instead...
fixed cannon case round still non transparent..
x fd canon inventory fire sequences jacked
BODY OF DEAD LT IS TOO BIG... again still too big
12-1 beta
x tried to make gatlin gun pick up by wagon
x added artifact group to fixed canon... check flags in pc...
x added artifacts to maps
x took out wagon shawdows
captain shrunk...major also shrunk civi cav officer allso maybe a bit obj size... oops... dead body change shrunk it... main body may of shrunk on civi also...? that was fix gone array
check cannon artifact attacks
x maps issues
--------------------------------------------------------------------------------------
Tagset Version CWR-4-09-2007 alphatest
Known tagset issues...
soulblighter wrong horse death unit ref...
projectile from canon doesnt work as texture... no transparency red shows.
mortor too strong
x BODY OF DEAD LT IS TOO BIG... again still too big
medic body chunk hue?
xhue of officer cav 1861 body parts.. chunks
x tuant sequence with wagon cannons has no canons switch..
Wagons need sound when moving
xcav guys need rifle attack as special maybe?
uniform hue change problem still.... check other hue changes that use same collection maybe ones messed
cavilry spelling? heavy etc...
x map terrain model passability... units walk through models..
x add mesh shadows for models
1 still having issues with cannon attacks artifact attack overide didnt work since it can reference the units sequences so it has to be monster overide.
2 still issues with hue change on replacement
xmap3 cannon crews can be traded away ... fix
xmap4 2304 map secondary positions need to be raised so they dont blow up first position when firing... check terrain passability
=5 mortor needs it's real attack... add i projectiles
=6 cannon still a bit too powerful
7 in game hints should be finalized.
x8 make a veterain soldier object a bit stronger than regular
x9 increase single bullet dmg a little bit... at the close range setting. how not sure?
=10 scout pistol attack seems to be way off now check
x11 decrease cannon wagons path finding a little bit
xmap12 game flag make invisible in yhmpy maps
13 check flag contest settings for lmoth...
xmap14 cannons when close together cant be picked up... path finding radius maybe
15 horse body parts..
16. arty attacks are still wacked... and the impact smoke I was going for isnt showing all the time. it seems it randomly deploys the projectiles in the impact lpg rather then having them all act.
17. Cannons and mortors when picked up don't use ammunition correctly.. only work from the ammunition of the unit not the monster overide...
18. cwr horse death animations... still corupt so removed
19. union can pick up rebel flags visa versa (add rebel monster... though then monster restriction on other items wouldnt work)
20. pick up of canon tender item by replacement soldier collection tweaks since the collections had to be split in two due to corupt tag or sequence limits.
x21. wagon shadows look bad?
x22. sheep shrunk... obj size from epic ?
x23. Add wagon attacks in...
xadjusted shiver object size... from 398 for sheep
xincreased grapeshot dmg.
xswitched mortor attack specials.
x strengthened skirmisher attack
x sol attack frequency adjusted 0.95- 1.00
x added more colection references to units that had wrong colors random
x speed... adjustment... (finish with rest of the units) do they move too slow on grass check...
x adjusted cannons inertia trying to make them bounce around less
x tried to adjust promotions
x---Collections- in sol A --
remove shadows from wagons?
x HOrse parts
x Wagon noc move animation is wrong one.. also needs an idle...
---Collections- in sol S --
Check body parts
------------------------------------------------------------------------------------------------------------------------------
Tagset Version CWR-4-05-2007 alphatest
Known tagset issues...
1 still having issues with cannon attacks artifact attack overide didnt work since it can reference the units sequences so it has to be monster overide.
2 still issues with hue change on replacement
xmap3 cannon crews can be traded away ... fix
xmap4 2304 map secondary positions need to be raised so they dont blow up first position when firing... check terrain passability
=5 mortor needs it's real attack... add i projectiles
=6 cannon still a bit too powerful
7 in game hints should be finalized.
x8 make a veterain soldier object a bit stronger than regular
x9 increase single bullet dmg a little bit... at the close range setting. how not sure?
=10 scout pistol attack seems to be way off now check
x11 decrease cannon wagons path finding a little bit
xmap12 game flag make invisible in yhmpy maps
13 check flag contest settings for lmoth...
xmap14 cannons when close together cant be picked up... path finding radius maybe
15 horse body parts..
16. arty attacks are still wacked... and the impact smoke I was going for isnt showing all the time. it seems it randomly deploys the projectiles in the impact lpg rather then having them all act.
xx17. Cannons and mortors when picked up don't use ammunition correctly.. only work from the ammunition of the unit not the monster overide...
18. cwr horse death animations... still corupt so removed
19. union can pick up rebel flags visa versa (add rebel monster... though then monster xrestriction on other items wouldnt work)
20. pick up of canon tender item by replacement soldier collection tweaks since the collections had to be split in two due to corupt tag or sequence limits.
x21. wagon shadows look bad?
x22. sheep shrunk... obj size from epic ?
x23. Add wagon attacks in...
adjusted shiver object size... from 398 for sheep
increased grapeshot dmg.
switched mortor attack specials.
--------------------------------------------------------------------------------------
Tagset Version CWR- 3-25-2007 alphatest
1game flags on 1792 and 2048 messed up...
2x cav saber attack cant hit canons... increase range dvdw
3x check dead body object... wagons seem to not want to drive around and u can pick up...
cannons when close together cant be picked up... path finding radius maybe...
4x horse body parts..
--------------------------------------------------------------------------------------
Tagset Version CWR- 3-21-2007 alphatest
1.arty attacks are still wacked... still doesnt do much damage... and the impact smoke I was going for isnt showing all the time. it seems it randomly deploys the projectiles in the impact lpg rather then having them all act.
2. Cannons and mortors when picked up don't use ammunition correctly.. only work from the ammunition of the unit not the monster overide...
3. need new artilery and mortor variation attacks... via i
4. cwr horse death animations... still corupt so removed
5. new additional unit flavor text needed for instructions..
6= collection references sometimes have the wrong uniform on. or no uniform hue. made some adjustments...
7= union can pick up rebel flags visa versa (add rebel monster... though then monster restriction on other items wouldnt work)
8= pick up of canon tender item by replacement soldier collection tweaks since the collections had to be split in two due to corupt tag or sequence limits.
x9= wagon shadows look bad?
10. in game hints and level info needs to be updated for cwr.
11. when soldier gets back in wagon obj shrinks...
--------------------------------------------------------------------------------------
Tagset Version CWR- 3-20-2007
Known tagset bugs...
x arty attack is wacked... still doesnt do much damage...
x now when taking over cannon or mortor.. only 1 shot then out...
the dormant state for wagon pick ups i think added this... though
not sure...
x adjusted impact flash
--------------------------------------------------------------------------------------
Tagset Version CWR- 3-17-2007
Known tagset bugs...
x1 wagon soft deaths dont seem to promote to body? (key frame in soft death needed? or value somewhere?)
x2 supply wagon item drops needs help.. probably monster overide attack... add in a non special and see.. mortor dropped by supply wagon dont change monster.
x3. wagon hd has wrong horse pieces'
4. cwr horse death animations... still corupt? so removed.
x5. cannons no longer seem to do much damage
6= collection references sometimes have the wrong uniform on. or no uniform hue. (maybe change color table so when it happens its not so bad?)
7= union can pick up rebel flags visa versa (add rebel monster... though then monster restriction on other items wouldnt work)
8= pick up of canon tender item by replacement soldier collection tweaks since the collections had to be split in two due to corupt tag or sequence limits.
x9. wagon shadows look bad?
x10. gatlin gun reload T special doesn't seem to work.
11. when soldier gets back in wagon obj shrinks...
---------------------------------------------------------------------------------
2-20-2007
x 1= Cannons cant move on slopped terain? maybe the - value in cost field? can target flying units caused error
x 2= confed volunteer skirmisher? attack or pause animation references uniformed soldier
3= collection references sometimes have the wrong uniform on. or no uniform added more cr's to units that switch often
x 4= artilery attacks via i invetory dont work (holster a cannon?)
x5= gatling gun reload isn't working
x 6= body parts generate headshots sequence instead of parts
-7= mortor rounds case rounds attacks ...
x8= MAPS CONVERTED terrain passability
9= union can pick up rebel flags visa versa (add rebel monster... though then monster restriction on other items wouldnt work)
x10= S wagons pick up and drop off
x12= C wagons pick up and drop off
13= pick up of canon tender item
x14= pick up of shovel turns to cannon
x 15= game level text that rotd messed up+
16= adding in requium and little flat top messed with several things ...check...
x17 shovel translates into a canon
x18 s wagon becomes a big cannon ...when picking up ammo...
---------------------------------------------------------------------------------------------
3-15-2007 pc
x1 body object shrunk bigtime
2 cannons no longer seem to do much damage
x 3 noc wagon move animation
4 collection reference still sometimes not showing
---------------------------------------------------------------------------------------------
3-16-2007
x 1 scavenger can shoot like a canon if picks up ammo...
x2 wagon soft deaths dont seem to promote to body? (key frame in soft death needed? or value somewhere?)
x3 supply wagon item drops needs help.. probably monster overide attack... add in a non special and see..
-4. Swagon drops on death still... try unchecking does not drop on death
x5. wagon hd has wrong horse pieces'
x6 scavenger attack animation is wrong its just a keg..
-7. dig up needs a mesh stain for scavenger dig
x8. change player flag to drapped one.
9 cwr horse death animations... still corupt?
10 cannons no longer seem to do much damage
x11 team flag flap needs to be shrunk
---------------------------------------------------------------------------------------------