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Posted: Sun Nov 04, 2007 11:25 pm
by Death's Avatar
Orlando the Axe wrote:
Amadeus wrote:4+ years to produce a 'game', wait sorry no, a mod to a game?
Duke Nukem Forever.
TAKING FOREVER

Posted: Mon Nov 05, 2007 2:26 am
by carlinho
I've been like 3 years now with the greek tagset and I could well be a while more... :roll:
yes, it takes forever....

Posted: Mon Nov 05, 2007 10:29 am
by Archer
JOHN ROMERO WILL MAKE YOU HIS BITCH!

~J

Posted: Mon Nov 05, 2007 3:00 pm
by Amadeus
A-Red wrote:
Amadeus wrote:4+ years to produce a 'game', wait sorry no, a mod to a game?
Considering mod developers aren't on a salary, it sounds fair to me. Myth is a complicated game to map for.
Not really, compared to any modern engine.
There have been single level mods (like Mazz) that took over a year to make, and the proposed project has a lot more than one level. But I might just be biased on this matter.

True.
Then again, it sounds like some of these guys are on a salary. :P
Exactly.

Posted: Mon Nov 05, 2007 3:03 pm
by Amadeus
Orlando the Axe wrote:
Amadeus wrote:4+ years to produce a 'game', wait sorry no, a mod to a game?
Duke Nukem Forever.
A perfect example of another project plagued with bad management and which is paying for it.

Except it can at least stand on a modern engine and a well recognized name.

Posted: Mon Nov 05, 2007 4:35 pm
by Archer
Not to harp on John Romero or bitch-making, but exactly the same could have been (and was!) said about Daikatana.

~J

Posted: Mon Nov 05, 2007 11:15 pm
by carlinho
excuse my ignorance but who the hell is john romero or daikatana?

Posted: Sat Nov 17, 2007 10:57 am
by Archer
carlinho wrote:excuse my ignorance but who the hell is john romero or daikatana?
John Romero co-founded iD Software with John Carmack and did much of the game design for Wolfenstein 3D, Doom, Doom II, Quake, and a few other earlier games. He left and created Ion Storm, which he tried to make a paradise for game development. His being involved was enough to cause large amounts of attention to be directed towards the company, and such was his certainty that the game he was developing (Daikatana) would be a success that he took out ads like this one.

Daikatana was announced in 1997 and supposed to ship for the holiday season that year. It was at the time based on the Quake engine. In November 1997, development switched to the Quake II engine, resulting in the rewriting of most of the code base. More release dates came and went, until finally the game shipped in 2000 to mixed reviews which were turned solidly negative by the missed release dates and other PR missteps.

You do not get a more modern engine than Quake II was in 1998, nor do you get a more well-recognized name than John Romero was at the time.

~J

Posted: Sat Nov 17, 2007 2:31 pm
by carlinho
I guess many of us are john romeros hehehehe

by the time I release the greek plugin it will be a bore...but at least I don't want anybody to be my bitch :wink:

Posted: Sun Nov 18, 2007 11:03 am
by William Wallet
carlinho wrote:I've been like 3 years now with the greek tagset and I could well be a while more... :roll:
yes, it takes forever....
There's a crucial difference here. You've always had an awesome attitude towards people and the previews of your work have spoken for themselves.

You could take ten years and I still wouldn't complain, seriously.

Posted: Sun Nov 18, 2007 8:08 pm
by carlinho
thanks william, really appreciate that
:wink:
I promise though it will be less than ten years...hehehe

here here...

Posted: Fri Nov 23, 2007 11:27 am
by Point
here here.... all hail myth four the greek years ;) lol ... ;)

plug looks great carlino... a true total conversion tagset ;)

Posted: Mon Nov 26, 2007 1:52 am
by Zaknafein
William Wallet wrote:
carlinho wrote:I've been like 3 years now with the greek tagset and I could well be a while more... :roll:
yes, it takes forever....
There's a crucial difference here. You've always had an awesome attitude towards people and the previews of your work have spoken for themselves.

You could take ten years and I still wouldn't complain, seriously.
So you are complaining because you don't like renwood?

Posted: Mon Nov 26, 2007 9:55 am
by Death's Avatar
Zaknafein wrote: So you are complaining because you don't like renwood?
Stop flame baiting mb.

Posted: Tue Nov 27, 2007 6:22 pm
by oogaBooga
DRAMA-B-GON(tm)