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Re: WW II 1944 Normandy -high res

Posted: Sat Oct 16, 2010 9:42 pm
by carlinho
I rendered a medic w/shotgun that looked similar to the US soldier I did

Image

Now I need to make it playable and maybe do some more tweaks and it should be ready for testing
3 more weeks at least as I'm working in real life the next 3 weekends...

Re: WW II 1944 Normandy -high res

Posted: Mon Oct 18, 2010 10:05 pm
by Deqlyn
medics didnt carry guns in ww2, i like accruacy not trying to be a stickler oh and im back, mexico was great

Re: WW II 1944 Normandy -high res

Posted: Mon Oct 18, 2010 11:04 pm
by carlinho
sure, but to have a unit just to cure friendly units is a waste of a unit.
at least have him carry a shotgun to defend itself...
if not at least it should be a non-targetable unit...

well that would be interesting...

maybe we need to start a poll...hehehe

Re: WW II 1944 Normandy -high res

Posted: Tue Oct 19, 2010 11:36 am
by Point
some medics carried carbine rifles.... at least in the movies... Combat medics... the doctors did not carry guns ... square cross vs round cross maybe :)

anycase the War is coming be it armed with a bandaid, shot gun or carbine grab a unit and get busy.... um well that sounded wrong but you get the idea... lets play some myth :)


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Rangers Lead The Way!!!

Re: WW II 1944 Normandy -high res

Posted: Mon Nov 08, 2010 5:57 pm
by Point
this is kinda double dipping with a since the projects share a few things... though here's a look at the Wava and 1944 mesh at all costs ...

Image

Re: WW II 1944 Normandy -high res

Posted: Mon Nov 08, 2010 10:16 pm
by Jon God
Look great, but a nightmare to dtex. :P

Re: WW II 1944 Normandy -high res

Posted: Wed Nov 10, 2010 3:01 am
by carlinho
sooo, back to plan A
1944 normandy testing

dday map on coop and Carentan map multiplayer 2 teams

who's up for testing this weekend?
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Re: WW II 1944 Normandy -high res

Posted: Wed Nov 10, 2010 3:43 pm
by Jon God
I may be busy, folks from out of town are visiting, I will see closer to the weekend though.

Re: WW II 1944 Normandy -high res

Posted: Wed Nov 10, 2010 3:54 pm
by vinylrake
that's really amazing looking - it's hard to believe that's rendered by the Myth 2 engine. ( a compliment )

Re: WW II 1944 Normandy -high res

Posted: Wed Nov 10, 2010 5:05 pm
by carlinho
thanks Vinyl! It's actually a compliment to Magma
they are the ones that made the myth engine go modern!
:mrgreen:

there's ton of new things that can be implemented.

Jon, don't worry, if not let me know which week day at PST night time you can, and we can implement something...
or move it until next week

I just don't want to delay anymore this.
as dec 6th I'm leaving for a whole month...
so ideally would like to release plug then

Re: WW II 1944 Normandy -high res

Posted: Wed Nov 10, 2010 9:28 pm
by Point
ok the time is 6:24 pm I'm going to tackle dtexing that map.. at 7pm... after fueling up on some tacos... lol

anyway testing this weekend sounds good... I'll see how much i can get done tonight...

-at all costs needs -detail texturing...
-Allied tanks need shadows...
-Tiger tank needs oak and fear...
-- german and allied artillery going to try to make a gun crew member out of Carlinho's soldier... thus he wont have to use my all in one crew renders ... thinking it could recharge the manna of the gun with some sorta reload attack... i think that will work... either that or a crew member lpg that follows the artillery around.. :) or scripted follow...

lol ok to the tacos i go...

catch you all on the weekend or before...

Re: WW II 1944 Normandy -high res

Posted: Thu Nov 11, 2010 1:18 pm
by bigbro
Hi,
I may be avalaible for testing on friday and/or saturday evening, if needed.
Cheers,
Big Brother

Re: WW II 1944 Normandy -high res

Posted: Thu Nov 11, 2010 6:05 pm
by Point
Well distractions like a big game of mazz and such aside I got a bit done on the map ... adding detail textures did lag it a bit ... though I guess the real test would be online gameplay... for 1944 the detail textures will have to be improved... though for gameplay I think im good with how it looks with my fast dtex...

enjoy veterans day.... bummer if ya had to work...


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Point wrote:ok the time is 6:24 pm I'm going to tackle dtexing that map.. at 7pm... after fueling up on some tacos... lol

anyway testing this weekend sounds good... I'll see how much i can get done tonight...

-at all costs needs -detail texturing...
-Allied tanks need shadows...
-Tiger tank needs oak and fear...
-- german and allied artillery going to try to make a gun crew member out of Carlinho's soldier... thus he wont have to use my all in one crew renders ... thinking it could recharge the manna of the gun with some sorta reload attack... i think that will work... either that or a crew member lpg that follows the artillery around.. :) or scripted follow...

lol ok to the tacos i go...

catch you all on the weekend or before...

Re: WW II 1944 Normandy -high res

Posted: Sat Nov 13, 2010 8:12 pm
by carlinho
so here's a render of the German Medic

yes, it carries the same USA shotgun...hahaha
only model I have...sorry...

but looks different from normal troops so should be ok
Image

and ok, I'll do a new bunker for 1944 dday map....it will take me couple of weeks...so once I implement this 2 medic units and that bunker we'll test it....open test it....

Re: WW II 1944 Normandy -high res

Posted: Sat Nov 13, 2010 9:39 pm
by Chicken Berel
YAY! can't want to see it in action!