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Posted: Thu Mar 16, 2006 10:06 pm
by William Wallet
Right on District Attorney- I mean... Death's Avatar.

I dunno, but M2 Trow never struck me as... massive badarses. Maybe I was desensitised by all the pathetic 'power units' in that game... (Maul, Myrk giants, whatever).

Posted: Fri Mar 17, 2006 1:50 pm
by Welly
wuite likely, quite undubitalybly

hahah it sant pattys day u go done havea good saint pattys day ,my man!

Posted: Fri Mar 17, 2006 3:30 pm
by Gleep
Trow were impressive in TFL. Especially since their first appearance in Bagrada had its very own cutscene. Combine that with the non-clumping melee(which I prefer) and a Trow could lay waste to an entire horde of berzerks improperly played.

Posted: Fri Mar 17, 2006 10:32 pm
by William Wallet
Indeed.
And those pussy M2 Trow shed *dust* of all things! It's so narrow minded to say a creature molded from stone can't bleed... man.

Posted: Fri Mar 17, 2006 10:52 pm
by Pyro
William Wallet wrote:Indeed.
And those pussy M2 Trow shed *dust* of all things! It's so narrow minded to say a creature molded from stone can't bleed... man.

This from a person who said...
... one man's "bug" is another man's "artistic decision"...

Sure they could make a Trow bleed but maybe it was an "artistic decision"... don't you think, William? :D

Posted: Fri Mar 17, 2006 11:06 pm
by Zeph
Trow Iron Warrior local beta! Please do not use this version in your map or upload it anywhere. Final will come soon :)

Post feedbacks please!

TIW Local b1.sit

Posted: Fri Mar 17, 2006 11:06 pm
by William Wallet
Again- you've got it all wrong Pyro.

"Sure they could make a Trow bleed but maybe it was an "artistic decision"... don't you think, William?"

See I never said it wasn't an artistic decision. I implied that it was a *shit* artistic decision.

Posted: Fri Mar 17, 2006 11:33 pm
by William Wallet
Zeph wrote:Trow Iron Warrior local beta! Please do not use this version in your map or upload it anywhere. Final will come soon :)

Post feedbacks please!

TIW Local b1.sit
Zeph.... WOW. This thing rocks!

It looks great, I'm not sure if you made it bigger or not but regardless it looks pretty friggin' great.
I'm not sure if it's deliberate, but there only seems to be one footstep sound for each two footsteps. Also one might look for bigger sounding foley for the hammer strikes...

But this is a masterstroke, I can't wait to see if anyone makes any kickarse maps out of this! Rock on!

Posted: Fri Mar 17, 2006 11:38 pm
by Zeph
oh yea, its still in beta, i need to fix these footstep and give it a good hammer bash sound :)

try it on willow creek or stair of grief for maximum effect :D

Posted: Sat Mar 18, 2006 6:06 am
by William Wallet
Also, maybe make it not puff dust every time it gets hit. This makes me want to make a sword trow out of that fat unused one even more. :P

-TGP- AHHH what the hell. Will is logged onto my computer.

Posted: Sat Mar 18, 2006 9:11 am
by Zeph
i want a fat sword wielding trow!

Posted: Sat Mar 18, 2006 12:08 pm
by William Wallet
William Wallet wrote:Also, maybe make it not puff dust every time it gets hit. This makes me want to make a sword trow out of that fat unused one even more. :P

-TGP- AHHH what the hell. Will is logged onto my computer.
Cid this is your 2nd unforgivable breach of protocol.
I made it very fucking clear - you want to post on Magma, use Nutscrape, where it's always logged into CID, I use Internet Exploiter where it's always logged into Will.

I made that impossibly simple for you. Fail me again and you will suffer the consequences.

Posted: Sat Mar 18, 2006 12:30 pm
by Zeph
I have a little amber question :
for the footstep sound, I can'T seem to be able to put 2 sounds in a sequence, yet, amber seems to be able to do that.

first sound
key sound
last sound

each with index. That's what I see in amber...

Posted: Sat Mar 18, 2006 12:36 pm
by GodzFire
Zeph and I are working together on this, and have already addressed some of the mentioned issues:

- Trow size will be increased 1.5X
- Bitmaps now 300
- Walking and animation will be slowed down a bit
- The dust hit will be replaced with the stygian night spark (just like M3); Zeph contact me if u need help finding it
- Portrait right from M3 will be added
- Object levels will be decreased to make him tougher, and not able to be stoned
- Idle transition time will be marginally increased (right now he's a figeting rabbit)
- Attack damage will be increased a bit
- String flavors are fixed

That's all I can think of right now.

Posted: Sat Mar 18, 2006 12:45 pm
by Zeph
- Trow size will be increased 1.5X
Already did this a long time ago. And 1.5x is too much, 1.2 was enough.

- Bitmaps now 300
Yes, I reimported the whole thing into amber with 300 bitmaps a while ago :P

- Walking and animation will be slowed down a bit
No can do, he's fine. If I slow him down he'll be like a super strong thrall... he needs to be able to catch warriors at least..

- The dust hit will be replaced with the stygian night spark (just like M3); Zeph contact me if u need help finding it
I know fear enough to know where Stygian Knight spark is :)

- Portrait right from M3 will be added
Already done, thx for the image by the way

- Object levels will be decreased to make him tougher, and not able to be stoned
Oops, I kept 1.000 for stone in the object :) Thank you.

- Idle transition time will be marginally increased (right now he's a figeting rabbit)
Transition time set to 48 instead of 12 now.

- Attack damage will be increased a bit
What? He can kill 50 warriors before getting killed..

- String flavors are fixed
M3 flavors are 4 lines long, ill cut them a little.