Re: Myth II 1.7 Final
Posted: Thu Jul 23, 2009 6:11 pm
In The Forge (25 soulblighter), the lava bubbles that are supposed to run on the lava media aren't being drawn (except for the small region under Soulblighter's cliff model). Under 1.3, the lava bubbles correctly draw, but with 1.7 (any rendering under Mac OS 9 and Mac OS X), they don't show up. If you edit the lava media and disable "Doesn't reflect," the bubbles then correctly appear in 1.7. (The fish and small fish for water media do appear correctly in the maps that use them.)
This 1.3 film for the Relic level (18 Tain Shard) goes out of sync two minutes in and ends in a loss. It seems like the movement of the mauls may be different from 1.3 (I only watched it once in 1.3, but I think the mauls don't rush up the hill there). (Here's another 1.3 film of the same map which OOSs under the same circumstances but at a different time and place.)
"OOS occurred at line 1132 in /Myth/Myth2Code/monster_commands.c - game time: 3604"
This 1.3 film for The Ibis Crown (16 catacombs mesh) also goes out of sync around 22 minutes in. Also, if you hit Caps Lock when the taunting myrkridia are encountered (around the 2:30 mark) with the default settings ("Selection Boxes"), the red selection boxes will sometimes stick around even when the ghost myrkridia fade all the way out (there are a couple whose boxes stick around for a good amount of time 3 minutes in); not really a big deal, though.
"OOS occurred at line 1132 in /Myth/Myth2Code/monster_commands.c - game time: 39071"
(The originals of these films can be found here. All the other films in the single.sit archive play back successfully. Some are also pretty funny to boot.)
If possible, should the hit by friend and hit friend sounds not trigger when the damager and damagee are the same object (i.e., a dwarf that gets caught by his own bottle explosion)?
On slower systems at least, it's easy to make Loathing crash by quickly closing a map after opening it (always while it's still executing draw_good_guys, it seems). An example crash log.
Unlike Fear 1.2, tags inside plugins now show up in bold text, but when you first edit them, the text isn't made plain (if you close and reopen the group window, the tag name will then correctly be plain instead of bold). If the tag comes from one of the monolithic archives, then the text is immediately made plain when the tag edit window is closed.
Can Fear be made to read poweruser.txt and have an option there so that it always launches as if the Shift key were being held down (or just make Fear always load everything, because there's no real reason not to)? Fear should also load 1.7 templates (Loathing already does, of course).
When Command+Tabbing out of Myth, the text fields (in the Multiplayer Setup dialog, for example) are responding to the Tab (focus shifts to the next field).
The hardcoded "Servers..." button in the Multiplayer Setup (net select protocol) dialog doesn't need and shouldn't have the ellipsis... button label not fit its button make me sad. :-)
This 1.3 film for the Relic level (18 Tain Shard) goes out of sync two minutes in and ends in a loss. It seems like the movement of the mauls may be different from 1.3 (I only watched it once in 1.3, but I think the mauls don't rush up the hill there). (Here's another 1.3 film of the same map which OOSs under the same circumstances but at a different time and place.)
"OOS occurred at line 1132 in /Myth/Myth2Code/monster_commands.c - game time: 3604"
This 1.3 film for The Ibis Crown (16 catacombs mesh) also goes out of sync around 22 minutes in. Also, if you hit Caps Lock when the taunting myrkridia are encountered (around the 2:30 mark) with the default settings ("Selection Boxes"), the red selection boxes will sometimes stick around even when the ghost myrkridia fade all the way out (there are a couple whose boxes stick around for a good amount of time 3 minutes in); not really a big deal, though.
"OOS occurred at line 1132 in /Myth/Myth2Code/monster_commands.c - game time: 39071"
(The originals of these films can be found here. All the other films in the single.sit archive play back successfully. Some are also pretty funny to boot.)
Just to note, this is also the case in Mac OS 9 with software rendering (but not with RAVE).I wrote:BTW, in the PowerPC build, when Interface Transparency is enabled and the software renderer is used, the dominating selected unit portrait, unit spelling and names, and the minimap toggle button are fully opaque.
If possible, should the hit by friend and hit friend sounds not trigger when the damager and damagee are the same object (i.e., a dwarf that gets caught by his own bottle explosion)?
On slower systems at least, it's easy to make Loathing crash by quickly closing a map after opening it (always while it's still executing draw_good_guys, it seems). An example crash log.
Unlike Fear 1.2, tags inside plugins now show up in bold text, but when you first edit them, the text isn't made plain (if you close and reopen the group window, the tag name will then correctly be plain instead of bold). If the tag comes from one of the monolithic archives, then the text is immediately made plain when the tag edit window is closed.
Can Fear be made to read poweruser.txt and have an option there so that it always launches as if the Shift key were being held down (or just make Fear always load everything, because there's no real reason not to)? Fear should also load 1.7 templates (Loathing already does, of course).
When Command+Tabbing out of Myth, the text fields (in the Multiplayer Setup dialog, for example) are responding to the Tab (focus shifts to the next field).
The hardcoded "Servers..." button in the Multiplayer Setup (net select protocol) dialog doesn't need and shouldn't have the ellipsis... button label not fit its button make me sad. :-)