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Re: So, what are we all working on?
Posted: Sat Mar 09, 2013 5:56 pm
by carlinho
really cool Ron!
keep it up dude!!!
Re: So, what are we all working on?
Posted: Sun Apr 21, 2013 4:43 pm
by Point
@zombie dog with carlinho and Jon God...
Re: So, what are we all working on?
Posted: Sun Apr 21, 2013 7:59 pm
by GHOST®
New Look, New Functions, New Layouts.
Coming sOOnâ„¢
Re: So, what are we all working on?
Posted: Mon Apr 22, 2013 7:05 am
by paladin MAIK
GHOST® wrote:
New Look, New Functions, New Layouts.
Coming sOOnâ„¢
How soon?
Re: So, what are we all working on?
Posted: Mon Apr 22, 2013 11:35 am
by Point
nice fontage.... Ghost....
got you some dogs...
and u some zombie dogs...
Re: So, what are we all working on?
Posted: Tue Apr 23, 2013 2:41 am
by Point
still need to do a little hue change and collection ref work... though furry wolves for fury are sniffing out willow creek.
Re: So, what are we all working on?
Posted: Tue Apr 23, 2013 11:39 pm
by Point
The Ubber dogs and wolves... full of all kinds of possibilities for map makers..
plenty of sequences and plenty of fear customization opportunities
simple or go all inventory yoUr dogz
Re: So, what are we all working on?
Posted: Wed Apr 24, 2013 2:12 pm
by carlinho
hahaha, you are a freak, that's freaking insane!!!
amazing job dude!!!
did the sequences and links I sent worked?
you did that since we talked on saturday? wtf, that's incredible!!!!
good job!!!!!
Re: So, what are we all working on?
Posted: Thu Apr 25, 2013 1:23 am
by Point
ya started started sunday afternoon on the zombie textures... found a wolf model on monday morning.... your animations got the ball rolling still could use fine tuning on animations, I plan on doing a new walk and a better color table on index ended up with 65 frames to work with could of used a 100 to smooth things out though its myth... textures, sequences, batches, oak sequences and a fear dabbles about 22hrs I budgeted 20hrs of time so any further fear work etc... I'll have to try and dig out of my other real world responsibilities ...
Re: So, what are we all working on?
Posted: Thu Apr 25, 2013 6:34 pm
by carlinho
ha! amazing
you are becoming a pro
Re: So, what are we all working on?
Posted: Thu Apr 25, 2013 7:52 pm
by Point
Re: So, what are we all working on?
Posted: Sat Apr 27, 2013 12:07 am
by carlinho
ha! I hanged the gloves my friend
too many hours and such a tiny ripple in the water
but glad you are a living factory! I applaud and take my hat off!
Re: So, what are we all working on?
Posted: Sat Apr 27, 2013 1:29 am
by Point
carlinho wrote:ha! I hanged the gloves my friend
too many hours and such a tiny ripple in the water
but glad you are a living factory! I applaud and take my hat off!
yes i hear you on that one... though I said I would finish this stuff and I meant what I said and I said what I meant point is relentless 100% so drips and drops instead of waves and seas I vow at least to release some of these.... wAvA Maps for 1.8 CWR campaign update for 1.8 AoM tagset and CPR update for 1.8 and some dogs and a wolf.... ; ) hopefully others will chime in and help a bit so I don't end up with head injuries from staying in the ring .... When you get the bug put on the gloves and we will go a few rounds on mnet...
Re: So, what are we all working on?
Posted: Sat Apr 27, 2013 10:47 pm
by Point
AoM unit re renders continue...
Re: So, what are we all working on?
Posted: Sun Apr 28, 2013 9:38 am
by bluseychris2
WW1 & Archers Remix. Remix is progressing nicely. WW1 has the poacher successfully modified and setup for unit replacement aside from collections which I need to sort out, otherwise on hold.
Then there is Doom...another I have to sort out collections for...