Page 7 of 13
Posted: Tue May 18, 2004 5:18 am
by Brainbug
i allready found the otehr easter egg, but i played on cheatmode before,..
so i didn't really had to run around, and my guess is you first have to do the other one, am i correct?
about the cheat: is it a small area allready? never noticed, i just go stand on head, maybe always on noseor chin, thats a possibility
if the enemy mort can't drop their own airstrikes, can't you make em drop a non exploding airstrike (= extra ammo for your pf) which is also set off when something explodes near it... much like mazz's orbs, and make it a 10% chance or so, thats about 1-2 extra strikes each game...
Posted: Tue May 18, 2004 8:37 am
by Brainbug
aaaaaaaaaaargh i crashed
crash log (both myth and osX) is in my folder and called "crashed.rtf", that 228 film is WRONG, it's from another game which didn't crash
Posted: Tue May 18, 2004 10:58 am
by Krusader
How do you play in cheatmode BB?
Sincerely,
Krusader
Posted: Tue May 18, 2004 11:09 am
by Archer
It's a delicate operation that involves cutting out your heart and most of your face.
~J
Posted: Tue May 18, 2004 3:13 pm
by Brainbug
indeed: "kalimar shaktide"
you'll have to play a coop with me or ghost to find out
Posted: Tue May 18, 2004 3:24 pm
by GHOST®
[color=DFC99B]
i allready found the otehr easter egg, but i played on cheatmode before,..
so i didn't really had to run around, and my guess is you first have to do the other one, am i correct?
Correct !! :o)
about the cheat: is it a small area allready? never noticed, i just go stand on head, maybe always on noseor chin, thats a possibility
Sounds about where I told you to stand to activate it. ;o)
if the enemy mort can't drop their own airstrikes, can't you make em drop a non exploding airstrike (= extra ammo for your pf) which is also set off when something explodes near it... much like mazz's orbs, and make it a 10% chance or so, thats about 1-2 extra strikes each game...
Working on resolving Ghost Mort Ghostly Airstrike, and I have been considering adding an ammo to be had for the PF as well, we will see on that one though. ;op
aaaaaaaaaaargh i crashed
crash log (both myth and osX) is in my folder and called "crashed.rtf", that 228 film is WRONG, it's from another game which didn't crash
GAH !! BB !!
Youre trying to kill me arent jOO ? ;op Ill DL the logs when I get back in a few, these are Mythlogs correct ?? (BTW, can just save as .txt too mb), and were you running with the test cheat activated ?? Running faster than 4x speed ??
::sees the end of the tunnel filled in with a landslide:: :o(
It's a delicate operation that involves cutting out your heart and most of your face.
ROFL !! :o)
Thanks , I needed that. ;o)
you'll have to play a coop with me or ghost to find out
Use it while you can BB, its been changed in the version in my local. ;o)
But yes, you will have to come play, Id like to get some 8+ player tests in sOOnâ„¢ and see if we can smoke RotD for lunch mb. ;o)[/color]
Posted: Wed May 19, 2004 2:49 am
by Brainbug
i WAS playing in cheat mode, but on normal speed i think
my duffs (pf and mort, i deleted all other units at start) we're fully vetted though,
so my mort shoots 4-5 times before first impact,
my pf throws about 6-8 bottles before impact.... :laugh:
talk about faaast
Posted: Wed May 19, 2004 2:51 am
by Brainbug
oh, and the crash had to do with playing a sound, i asked Iron, so was nothing with propelling
Posted: Wed May 19, 2004 3:35 pm
by GHOST®
[color=DFC99B]
Brainbug wrote:oh, and the crash had to do with playing a sound, i asked Iron, so was nothing with propelling
Phew !!!
Aye, after I gave Fe your crash log he zeroed in on it after about, ohhhh, 5 seconds. :o) Something to do with a sound and a obstructed by media check ?? ;op
Ghost Satchel Airstrike is *almost* there, just a few kinks to work out still mb. ;op
::looks for crowbar of persuassion::
Any other issues I should be aware of ?? Look in to ?? So far, so good ??[/color]
Posted: Thu May 20, 2004 3:34 pm
by Brainbug
found a spot in your mesh where duffs go under water, it's near "the hand" i'll make s screenshot next time i play
Posted: Thu May 20, 2004 5:45 pm
by GHOST®
[color=DFC99B]
RotD FC4 to Magma RotD1 Omni.zip is up, full version to follow shortly.
This is it folks, there is only one outstanding issue left that I am aware of, its cosmetic, and there may be no solution to it.
Anyways, this fixes the passability issue BB stumbled upon that allowed scuba diving dorfs, and readds Airstrike Ammo Drops from enemy Morts. THese have been ghostified, though one bottle still remains a normal duff bottle in the Promotion scheme (hopefully will be able to find a solution for this, but currently it has to be this way).
Also, touched up Propel a tad, and messed with detonations FX of some attacks, oh and dorf ghost attacks no longer scar the mesh.
So, get it, patch up and give it a good run thru. I am moving on to LoE scripting now and other than the occasional test games I wont be revising/messing with RotD any further as I see this map as being done barring any major issue(s) that creep up.
BTW, 8:00pm GMT on either a Sat or Sun Haravikk, Brainbug, and I are looking to get a good large coop testing or 2 in on RotD, all are welcome, though you will need the latest build, (Currently Build 230), to play.
Stop by HL or post here if youre interested in joining us in some mass carnage. :o)[/color]
Posted: Thu May 20, 2004 6:04 pm
by Archer
I'd be glad to join, but I'm not a member of the oh-so-privileged group of 230-havers. If this were rectified (hint hint ) I could give you some backup.
Lemme know if you need the extra or if you're fine with who you have.
~J
Posted: Fri May 21, 2004 5:14 am
by Brainbug
update -> 230 is only 1Mb, if we need more ppl, Ghost can probably put it in his UL folder on HL for a few minutes
Posted: Fri May 21, 2004 7:41 am
by lank
i'll look to try and join, but we'll simply have to see. 8pm gmt on saturday may be too early for me on a sunday morn... it puts me getting up at 5:30am or so in order to be ready by 6am. :p
i found that i froze some way through (and i was doing really well, too!) while playing rotd solo just earlier. as far as i know nothing extraordinary was happening... the log says nothing and i haven't played anything since to record over the last recording. i'll upload the film for you if you like, ghost, in case it was because of something happening that i couldn't see. otherwise i guess it needs to go to iron quicksmart (if it'll even happen again...).
Posted: Fri May 21, 2004 11:44 am
by GHOST®
[color=DFC99B]
Brainbug wrote:update -> 230 is only 1Mb, if we need more ppl, Ghost can probably put it in his UL folder on HL for a few minutes
Build 230 will be the released v of FC1 which should be released very sOOnâ„¢, so that should nullify this issue. :o)
i'll look to try and join, but we'll simply have to see. 8pm gmt on saturday may be too early for me on a sunday morn... it puts me getting up at 5:30am or so in order to be ready by 6am.
The things you`ll do for your Clan-Mate Eh ?? ;o) It`d be great if you can make it lank, though I do next expect, nor would want you to get out of bed at that ungodly hour to play. ;op
i found that i froze some way through (and i was doing really well, too!) while playing rotd solo just earlier. as far as i know nothing extraordinary was happening... the log says nothing and i haven't played anything since to record over the last recording. i'll upload the film for you if you like, ghost, in case it was because of something happening that i couldn't see. otherwise i guess it needs to go to iron quicksmart (if it'll even happen again...).
Aye, please UL the film lank, and how far in were you when it froze ?? You still on that archaic machine/OS ?? ;op Or is this with the new rig you got ?? :o)
::should know better than to think he`d get RotD done without more issues ariseing::[/color]