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Posted: Tue Mar 21, 2006 8:26 pm
by ChrisP
That's outstanding, Zeph. Awesome work. If it's really alright, I'd love to use it on a future map, release estimate early Summer.

Posted: Tue Mar 21, 2006 9:35 pm
by Zeph
nice :)

Posted: Wed Mar 22, 2006 5:36 am
by Soulytfs_1
Good work Zeph!
I know you shed use him so i will, but still only if its ok with you !
Rock on! :p

Posted: Wed Mar 22, 2006 8:35 am
by Zeph
directly from the trow readme
"This unit is free of use to the community. I don't even ask for permission. "

Posted: Wed Mar 22, 2006 3:37 pm
by ChrisP
It's very generous of you to offer your hard work for free use, Zeph. Thanks.

Posted: Wed Mar 22, 2006 4:34 pm
by iron
way to go zeph, great job :)

Posted: Tue Mar 28, 2006 4:12 am
by :) Da Cid (: McCl
I gots some suggestions (for either an update or a bug fix):

1. He can't hurt Stygians. Maybe you've got his attack set as kinnetic (arrows).

2. He doesn't stone/fall apart when he dies. Now I know stoning would be hard (because when he would stone, the armour would turn grey), but I think the falling apart would... well, it would be nice. It would make sense. Either that, or make the impact of his whole body hurt units nearby.

Other than that, awesome unit Zeph. :)
-TGP-

Posted: Tue Mar 28, 2006 4:26 am
by Pyro
:) Da Cid (: McCl wrote:I gots some suggestions (for either an update or a bug fix):

1. He can't hurt Stygians. Maybe you've got his attack set as kinnetic (arrows).

2. He doesn't stone/fall apart when he dies. Now I know stoning would be hard (because when he would stone, the armour would turn grey), but I think the falling apart would... well, it would be nice. It would make sense. Either that, or make the impact of his whole body hurt units nearby.

Other than that, awesome unit Zeph. :)
-TGP-
I've messed with the unit and it does hurt units nearby when it dies... I used a mahir to kill that Iron Trow and then it died... poof went the mahir. lol

Posted: Tue Mar 28, 2006 1:19 pm
by GodzFire
:) Da Cid (: McCl wrote:He doesn't stone/fall apart when he dies. Now I know stoning would be hard (because when he would stone, the armour would turn grey), but I think the falling apart would... well, it would be nice. It would make sense. Either that, or make the impact of his whole body hurt units nearby.
That would require all new animations, projectiles, proj groups, etc, etc. Personally I think his death sequence works just fine. Zeph did above and beyond.

Posted: Tue Mar 28, 2006 4:59 pm
by Zeph
i found out about not hitting stygian knights and thought it was pretty funny hehehe. Ill fix it one day, but i guess anyone can do the fix himself... just set the dmg type to something else like magical

Posted: Tue Apr 11, 2006 11:17 am
by Tireces
Zeph, Avatara has edited your unit a bit:
"Avtara" wrote:Iron Trow Warrior v1.1

This plugin replaces all your dwarfs with Iron Trow Warriors.It was made mainly
for testing purposes. All credits concerning unit creation are in the file "Trow Iron Lunch.txt".
Plugin file and tweaks made by "Avatara =IX=".

You are free to use this file as you see fit.



- Changes from last version:
-> Iron Trow Warrior can now hurt Stygian Knights (damage type was changed to
explosive from slashing metal).
-> Unist cost reduced to 32 from 64 in multyplayer games.
-> Some damage type modifiers were changed. Arrows now do very low damage to the
Iron Trow and he is somewhat vunerable to lightning.

I hope you have fun using this plugin.


Download = Trow Iron Warrior v1.1

Explovisive dmg hmmm... now SB can own army of TIWs ;)

Posted: Tue Apr 11, 2006 11:19 am
by Tireces
Zeph, Avatara has edited your unit a bit.

Avatara wrote:
Iron Trow Warrior v1.1

This plugin replaces all your dwarfs with Iron Trow Warriors.It was made mainly
for testing purposes. All credits concerning unit creation are in the file "Trow Iron Lunch.txt".
Plugin file and tweaks made by "Avatara =IX=".

You are free to use this file as you see fit.



- Changes from last version:
-> Iron Trow Warrior can now hurt Stygian Knights (damage type was changed to
explosive from slashing metal).
-> Unist cost reduced to 32 from 64 in multyplayer games.
-> Some damage type modifiers were changed. Arrows now do very low damage to the
Iron Trow and he is somewhat vunerable to lightning.

I hope you have fun using this plugin.[/quote]

Download = Trow Iron Warrior v1.1


Explovisive dmg hmmm... now SB can own army of TIWs ;)

Re:

Posted: Tue Nov 24, 2009 9:26 am
by Eddaweaver
:) Da Cid (: McCl wrote:I gots some suggestions (for either an update or a bug fix):

1. He can't hurt Stygians. Maybe you've got his attack set as kinnetic (arrows).
In Fear,

* Select "Melee Attack" in the trow iron bash projectile
* Duplicate the trow iron bash projectile, to something like trow iron bash CTRL C
* Edit the Flags in the new projectile and deselect Centered On Target
* Duplicate the trow iron bash attack in the trow iron monster and select trow iron bash CTRL C as the Projectile for the new attack
* Deselect Is Primary Attack for the duplicate attack

Re: Trow Iron Warrior - Work in Progress (800x600) Pictures

Posted: Tue Nov 24, 2009 11:18 am
by vinylrake
A 'how to' reply to a post from Tue Apr 11, 2006 11:19 am?

3 years, 7 months and 13 days... Is that a new record?

Re: Trow Iron Warrior - Work in Progress (800x600) Pictures

Posted: Wed Nov 25, 2009 7:01 am
by haravikk
Was this the same unit used by The Great Journey II? I found the Trow Iron Warrior in that to be very overpowered as pretty much nothing can stop it besides a huge melee mob, but the Iron Warrior will easily kill five or six beserks before it dies, and probably more when it does die due to the damage from its death. In spite of the hints for that map too, the dwarves do almost no damage :P

If it is the same unit though, I'd strongly recommend toning it down for use in multiplayer, as all it has to do is avoid unfavourable melee engagements and it will easily wrack up every point you spent on it in kills.

It does look great though, and it's otherwise a brilliant unit, it just plays a bit horribly :)