Posted: Mon Mar 29, 2004 10:00 pm
Hello everyone!
I'm working on a project for school, in which I'm recreating the first scene of Hamlet using the Myth II engine.
It's a bit annoying in some ways, as for it to display each line I have to make a sound action activate, etc. Right now, that's not the problem, it work's fine (although time consuming!).
What I'm wondering is in Fear what monster Sequence plays when the unit is asked to play a sound? It seems when the action plays they hold up their sword, but I want to make it more obvious who's speaking. Ideally, a light at their feet, but that sounds really tricky.
Also, whenever I am done using Fear/Loathing (in classic), I quit them and run Myth II to test it (OS 10.3.3, Myth II 1.4.4 i think). After, I find I have to restart the classic environment if I want to use Fear/Loathing again. Is there a way to fix this?
Great work on the site, looks sweet!
I'm working on a project for school, in which I'm recreating the first scene of Hamlet using the Myth II engine.
It's a bit annoying in some ways, as for it to display each line I have to make a sound action activate, etc. Right now, that's not the problem, it work's fine (although time consuming!).
What I'm wondering is in Fear what monster Sequence plays when the unit is asked to play a sound? It seems when the action plays they hold up their sword, but I want to make it more obvious who's speaking. Ideally, a light at their feet, but that sounds really tricky.
Also, whenever I am done using Fear/Loathing (in classic), I quit them and run Myth II to test it (OS 10.3.3, Myth II 1.4.4 i think). After, I find I have to restart the classic environment if I want to use Fear/Loathing again. Is there a way to fix this?
Great work on the site, looks sweet!