Posted: Tue Mar 30, 2004 9:54 am
I've made this two-team level where there's a drain (from Creep) on the outside of the wall, and a tunnel leading out of a fountain on the inside of the castle.
This is all very imperious thinking, but I have a problem. I'm not sure how to script it so that troops can go on a return journey after they've snuck into the city. Same problem with the baddies.
Should I just make the tunnel a one way ticket for whoever goes in? Or should I try to find a way to make it two-way-able?
Once more, for clarity. (I'm worried I'm being indecipherable here).
DUDE > walks into drain > pops up on other side.
I'm worried that if I script it so that he can walk back through, he'll get caught in an endless chain of back and forward between tunnels.
This is all very imperious thinking, but I have a problem. I'm not sure how to script it so that troops can go on a return journey after they've snuck into the city. Same problem with the baddies.
Should I just make the tunnel a one way ticket for whoever goes in? Or should I try to find a way to make it two-way-able?
Once more, for clarity. (I'm worried I'm being indecipherable here).
DUDE > walks into drain > pops up on other side.
I'm worried that if I script it so that he can walk back through, he'll get caught in an endless chain of back and forward between tunnels.