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Posted: Sat Jul 10, 2004 8:42 am
by man
Hey,
I know magma made the Watcher unit in Mazzarin and I was thinking if I could use it. Its just for a non serious map with special units. I've looked in the files but its hard to see what files are for the Watcher. So I can't really ''rip'' it. If you guys approve, I'd also appriciate if I could download him somewhere.
Posted: Sat Jul 10, 2004 11:51 am
by ChrisP
The Watcher is Iron Duke's unit, and knowing him, I think he'll be happy to let you use him (might be the polite thing to wait for his permission anyway).
You may be on your own as far as grabbing the right tags though. Since its been a year since I've looked at him, it probably would take me as long as it would you to seperate the right tags. It shouldn't be that hard though, and if you have any questions, feel free to ask.
Posted: Sun Jul 11, 2004 7:17 pm
by iron
I have no problem with it being reused
Posted: Sat Jul 24, 2004 9:14 pm
by trickstapriest
Ooh? If I may inquire, may I use a different unit for a project, one more likely to be used more often? I think you know which unit, the scourge of all mankind, the Wraith? Or, the peculiar "powerups" used in both Mazarrin and the Five Legends. It'd also be helpful in giving me a glimpse of how to create unusual new units. ^^ Since I can't even do enough graphics for a color map, I could use all the help at looking at other manipulations that I can get.
Posted: Sun Jul 25, 2004 12:12 am
by ChrisP
The Wraith is Khellek's unit and because it will figure prominently in Laws of Evil, I'm not sure if we want it to be released yet. Another, thing about the Wraith is that the "level drain" attack it uses is scripted, not tag based, hence slightly difficult to recreate if that's your intention.
The good news is that Laws of Evil will have tons of very cool new monsters made by Khellek, and the plan as it stands now is to eventually allow other map makers to use them freely.
As for the multi-colored crystals in Mazz, ooga made the collection for them, and I don't expect he'll have a problem with anyone re-using it. However, I made the tag settings for them and they're specific for Mazz units. With some adjustments I'm sure you'll be able to tailor them to your own needs though.
Posted: Sun Jul 25, 2004 2:20 am
by trickstapriest
Always good to know. And yeah, I figured that the Wraith's attack was scripted, but I am still trying to understand how you can script a unit's attack. I'm patient, like I said, I can't even do a color map. But yes, those new monsters sound very interesting. I'm mostly interested in "monster level" type things as opposed to "Hero level" (that is, like Watcher, Maz, and such), as what I'm tinkering around with is supposed to be a tactical level. Thus, "bosses" for the moment aren't a major feature.
Posted: Sun Jul 25, 2004 9:17 am
by GHOST®
[color=DFC99B]
trickstapriest wrote:Always good to know. And yeah, I figured that the Wraith's attack was scripted, but I am still trying to understand how you can script a unit's attack. :D I'm patient, like I said, I can't even do a color map.
Heh, we all started out same as you. ;o)
As for the level drain script, this is the basic outline of it, though you will have to adjust it some to suit your purposes.
+++++ Begin Level Drain Script +++++
>>>Find Level Drain Projectile CENT<<< [Geometry Filter]
deactivates_never
0.07, 0.07
{
Object Type
prwl
Entire Map
Results Action Identifier
>>>Find Unit To Level Drain SUBJ<<<
Tested Items Inside Location Field Name
cent
Maximum Number of Items
10
Activates on Success
>>>Find Unit To Level Drain SUBJ<<<
}
>>>Find Unit To Level Drain SUBJ<<< [Geometry Filter]
deactivates_on_execution
0.00, 0.00
{
Link
-----Player Units LINK-----
Circle Radius
1.000
Results Action Identifier
Drain Found SUBJ of Experience
Tested items Inside Field Name
subj
Maximum Number of Items
10
Activates on Success
Drain Found SUBJ of Experience
}
Drain Found SUBJ of Experience [Unit Control]
deactivates_on_trigger
0.00, 0.00
{
Experience
0
+++++ End Level Drain Script ++++
2 key things to remember with this script . . .
1: The Obje Type
prwl is the 4 letter code of the projectile (PROJ) the wraith attacks with and the
>>>Find Level Drain Projectile CENT<<< GEOM is looking for in this script. This will need modification dependant on the PROJ you create for its attack as this one was specifically created for LoE.
2: The actual PROJ you use/create, needs to have a lifespan of at least 1.00 to 1.00 seconds, with the
Is Only Destroyed by Lifespan and the
Centered on Target flags checked as well for this script to work properly.
A good way to learn some of this stuff is to disassemble plugins that do things you want to recreate and see how they were done, or better yet, check out Bungies stock levels for insights on how to accomplish certain set-ups you may be trying to accomplish.
Sorry, I cant help with CMapping as I sOOk at that and havent created my own CMap since my first map way back when. I rely on the talents of others for that part and concentrate on scripting, and as of late, special FX tag monkeying. ;op
GL, HF, Die well. ;o)[/color]
Edited By GHOST® on 1090765609
Posted: Sun Jul 25, 2004 5:52 pm
by teepens
GHOST® wrote:Sorry, I cant help with CMapping as I sOOk at that and havent created my own CMap since my first map way back when. I rely on the talents of others for that part and concentrate on scripting, and as of late, special FX tag monkeying. ;op)
What are ya talking about GHOST? The Journey Continues' CMap Rocks! :laugh:
Posted: Sun Jul 25, 2004 6:38 pm
by trickstapriest
GHOST® wrote:A good way to learn some of this stuff is to disassemble plugins that do things you want to recreate and see how they were done, or better yet, check out Bungies stock levels for insights on how to accomplish certain set-ups you may be trying to accomplish.
yes, "how" would be the operative word. I'm not sure how one would disassemble a plugin. You can't open them in loathing or fear, right?
Posted: Sun Jul 25, 2004 7:39 pm
by teepens
Get Topaz, tricksta. It's the program for PC, so if you're on a Mac, you'll need Tag Extractor. Basically you open that program, then open a plugin with that program, select the disassemble option and locate an empty folder in your myth folder. this folder must be called local for loathing or fear to read. Topaz/Tag Extractor will automatically categorize all files to their appropriate sections (ie: meshes, collection references, sounds, etc...)
Posted: Mon Jul 26, 2004 6:44 pm
by trickstapriest
Where would I find it? I've been looking around, and I can't find neither it nor Amber.
Posted: Mon Jul 26, 2004 6:54 pm
by trickstapriest
Where would I find it? I've been looking around, and I can't find neither it nor Amber.
Posted: Tue Jul 27, 2004 12:37 am
by teepens
we have it available at MagmaHl, which you can access if you got a program like hotline connect
Posted: Fri Jul 30, 2004 7:00 pm
by trickstapriest
What's the address, and where's the location?
Posted: Fri Jul 30, 2004 7:04 pm
by trickstapriest
That is, the folder location? I've been poking around a few hotline myth groups, can't find anything.