Posted: Tue Aug 10, 2004 11:02 pm
I'm doing a total conversion with new units, melee units from ancient times.
I was wondering if you guys know how can I set different vulnerability to attacks from different units...
example: horse units have more punch against archers and sword units and are vulnerable to spearmen.
and otherwise spearmen are stronger against horse units but against archers and swordsmen are more vulerable.
I guess I could set a complicated difference in the projectiles tag where spearmen do kinetic damage and let's say horses do slashing damage and etc and set the object damage of each units tag in accordance to this...but when the units fight against regular myth units I guess it would look ridiculous...
(or maybe they never fight against them...hehe)
With health I guess it wouldn't work that swiftly.
Anyway, always interested in knowledge, and any ideas welcomed,
thanks!
carlinho
I was wondering if you guys know how can I set different vulnerability to attacks from different units...
example: horse units have more punch against archers and sword units and are vulnerable to spearmen.
and otherwise spearmen are stronger against horse units but against archers and swordsmen are more vulerable.
I guess I could set a complicated difference in the projectiles tag where spearmen do kinetic damage and let's say horses do slashing damage and etc and set the object damage of each units tag in accordance to this...but when the units fight against regular myth units I guess it would look ridiculous...
(or maybe they never fight against them...hehe)
With health I guess it wouldn't work that swiftly.
Anyway, always interested in knowledge, and any ideas welcomed,
thanks!
carlinho