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Taelactin wrote:
That is a really big relief, thanks for the help GHOST, looks like I'm gonna have to grab up my ancient PC from up inside the closet.
No problem, now start digging in that closet mb. ;op
One more question about the scripting, this is my whole plan-->
::wonders where he has heard that before ??
"One more question about scripting"::
Theres ALWAYS 1 more question when it comes to scripting. Hell I've been doing it for over 5 years now and I still havent answered all the questions *I* have. ;op
I'm just going to script a group of thrall (about 20 or so) and then double click each one and check the "respawning via script" so the thrall group is going to mozy on down on their way. Now... do I HAVE to have the thrall die? I basically am trying to respawn the thrall, without having the original units in their places actually getting blown to pieces.
Hmmm, seems youre thinking of using 20 units to create more than 20 units at once ?? ie
"I basically am trying to respawn the thrall, without having the original units in their places actually getting blown to pieces."
If this is the case, youre thinking in the wrong terms for respawn. It works the same as Deathmatch in Multi-Play, (with a few extra options of course via script/flags), where as when a Unit is killed, it then reappears at its starting location.
So basically if you only place 20 Thrall, you will only ever have 20 Thrall to attack with/respawn.
My other question is, to "respawn via script" If the thing I said above doesn't work, do I have to use the good ol' Test to check if the thrall are dead, activates on success--> unit control make thrall respawn.… and is respawning just making the thrall visible again via the unit control I just described?
OK, some Respawn Basics . . .
1: Double clicking a unit pulls up the option box for that unit. Inside are 4 new Flags.
A: Respawns
B: Respawns via Script
C: Respawns at Death Loc'n
D: Use Monster Entrance
2: Checking Just A: Respawns, will cause the unit to immediately reappear where it was originally placed in Loathing via the Tain FX.
3: Checking A: Respawns and D: Use Monster Entrance, will cause the unit to immediately reappear where it was originally placed in Loathing via it Monster Entrance PRGR. ie Thrall/Ghasts rising out of the ground.
4: Using C: Respawns at Death Loc'n with any of the other 3 flags will cause that unit to respawn where it died and not where it was placed originally in Loathing.
5: Using B: Respawns via Script means none of these units set with this Flag will respawn until a Unit Control (CTRL) is used to make them visible again. In which case youre gonna want to set up a Test Unit (TUNI) to see when they are all dead, then activate a CTRL to make them visible again. The reason for this is if you make them visible while some are still alive, they will ALL appear via the Respawn or Monster Entrance FX.
6: Using B: Respawns via Script will override D: Use Monster Entrance, so there is no need to check that flag in the Mons Option when using B: Respawns via Script.
So, if you want it to use the Mons Entrance, you will then have to set the Use Monster Entrance Parameter in the CTRL making them visible.
Respawn basically has the advantage of reusing the same units over and over without having to place hundreds/thousands as well as Respawned units carry on with the last orders they were given, so if they were told to attack, died, then respawned, they will pick up on attacking again until scripted to stop.
I am not totally sure what youre trying to accomplish, but this should give you enough to mess around with to do what youre attemtping to do.
Thanks for all the help, I should probably test out all these things by myself... but I'm a very lazy person and it's gonna take a while for me to trek into my closet to find the remnants of my old PC if also to only find my long journey into it was all for naught seeing as some things I'm asking about might not even work out exactly the way I'm visualizing them……
-Jeazinii
No Problem, kinda ran into a brain fart while scripting, so I needed the diversion. And yes, its much easier to help someone who has tried to do things for themselves first. Saves time and effort trying to explain some of the basics that are easily learned on ones own.
As for things not working out the way youre visualizing them, welcome to Myth Map Making. :o) We all run into those situations and at times theres nothing you can do, but most times, there is a work around *somehow* to *make* things work close to how things were originally intended. ;op
GL, HF, Die Well !![/color]
Edited By GHOST® on 1091287007