Posted: Mon Sep 20, 2004 12:08 pm
Hey All,
I've got an asymmetrical map that I want to be sure is "tourney capable" and I'm wondering what the written/unwritten requirements are for this?
Specifically:
I've tested running each start's entire army to the flag in KotH and notice that on "auto-pilot" one army tends to get there about 3 seconds before the other. Is this close enough or should it be closer? I will test it again with micro-managing the fast troops to see what the diff is. It's tricky to get a matched time with the varied terrain and what if one team picks 10 ghols vs. 5, etc.
Right now one start is 3 seconds slower if no Trow are picked, but 3 seconds *faster* if the Trow are picked - DOH! Maybe I should script something to trip the Trow and catapult the ghols a little?
Seriously though, trying to get these two teams matched is starting to drive me a little nuts...
The reason I ask is that I noticed Caer Cadarn in the MWC tourney had one start that allowed one team to tag the center Flag Rally flag faster than the other (just barely). If you drew the "slower start" you were hosed because that center flag could make the difference in a game.
I'm not sure how to ensure this type of thing is "fair enough for a tournament". I need a Mesh Measuring Tape that accounts for different units' movements over different terrain...
Any/all feedback - especially from those that know - is greatly appreciated!
I've got an asymmetrical map that I want to be sure is "tourney capable" and I'm wondering what the written/unwritten requirements are for this?
Specifically:
I've tested running each start's entire army to the flag in KotH and notice that on "auto-pilot" one army tends to get there about 3 seconds before the other. Is this close enough or should it be closer? I will test it again with micro-managing the fast troops to see what the diff is. It's tricky to get a matched time with the varied terrain and what if one team picks 10 ghols vs. 5, etc.
Right now one start is 3 seconds slower if no Trow are picked, but 3 seconds *faster* if the Trow are picked - DOH! Maybe I should script something to trip the Trow and catapult the ghols a little?
Seriously though, trying to get these two teams matched is starting to drive me a little nuts...
The reason I ask is that I noticed Caer Cadarn in the MWC tourney had one start that allowed one team to tag the center Flag Rally flag faster than the other (just barely). If you drew the "slower start" you were hosed because that center flag could make the difference in a game.
I'm not sure how to ensure this type of thing is "fair enough for a tournament". I need a Mesh Measuring Tape that accounts for different units' movements over different terrain...
Any/all feedback - especially from those that know - is greatly appreciated!