Page 1 of 1

Posted: Tue Nov 02, 2004 8:53 am
by Phex
Hey,

I will soon finish my first plugin. The only problem I am facing yet is the crashing of myth everytime I try to play online. All needed tags are in my local folder and in single player mode everything works fine. But when I try to start an online game on pmnet (the pregame screen shows quite well), myth crashes while loading the map with the following myth_log message:

Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for mesh definition '30e0'.

Thank you for your help,
Phex.

Posted: Tue Nov 02, 2004 9:02 am
by Myrd
Anything in your local folder is ignored when playing on a metaserver. You need to build an actual plugin with Fear, and activate it to play it on PlayMyth.

Posted: Tue Nov 02, 2004 4:30 pm
by Graydon
What Myrd said... locals dont work online. Do it in a TCP/IP game and you'll be fine.. as it's run off your computer like solos are.. but pmnet and mnet ignore locals so that if you accidentally have a local in, and try to play a map with the same headers.. you dont go OOS with the others :)

If you're doing local tests.. keep it in solo mode, or build a plug every time (if its not a big local this isnt much of a problem :))

Posted: Thu Nov 04, 2004 7:02 am
by Phex
Ok, it works now. Thank you.

Phex.