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Posted: Wed Nov 17, 2004 1:56 pm
by Sam The Butcher
What is the tag or thing that makes the net game ball sceneries able to be pushed by units? I am trying to make the netgame balls look different. I have that part. I can select a unit to go to it like a normal ball the green box appears, but it doesnt move when they walk into it. Duff bombs do though move it. Any ideas? Thanks
Posted: Wed Nov 17, 2004 3:06 pm
by Brainbug
just change the netball sprites
Posted: Wed Nov 17, 2004 5:17 pm
by lank
i think it may need to be flagged as being solid.
Posted: Wed Nov 17, 2004 8:09 pm
by Sam The Butcher
Thanks for helping. What I am trying to do is. I want to use the 19 barrier key projectile instead of the ball projectile. I have been able to make the new scenery tag. It is same as net game captures ball scenery. It is marked solid. Except I have the tain keys as the collection and for the projectiles. On the map they look like the tain keys and they can be moved with bombs, I can select them with a unit the green box appears and the unit goes to it but it doesn't move.
I just DLed Tahoe and have made a copy of the net game scenery tag with diff name. Then I exchanged the tain key sprites for the sprites that were in it (flags balls) ect. I put it back in Fear. Now the original net game scenery collection is gone. I put it back in the collections flag, but it still isnt showing in fear. Plus all the projectiles the b4 referenced to the net game scenery tag now go to the new 1. I have been working on this for 2 days now and cant get it right. Basially all I want is to substitute the ball sprite for the tain key sprite, and it still function as a ball.
Another question. How do you get a projectile to use the local projectile group flag? I have set projectiles to have LPG's but the never show. Thanks
Posted: Tue Nov 23, 2004 1:19 pm
by mauglir
If memory serves, a ball is only "scenery" when it's at rest. When it's flying through the air (i.e. moving) it's a "projectile." Make sure you have both sets of tags set up accordingly.