Posted: Wed May 18, 2005 11:01 am
I'm trying to use the new burn feature. I am testing it out with a thrall. So far I have the burn checked and for the projectile I used a thrall collection with walk for flight sequence. What happens is the thrall monster is burned then turns into the thrall projectile. The prob is it barely moves. I have set a pretty high random velocity tried different inertias. Still with the same result. What am I doing wrong.
Second question, I'm trying to use the overide monster artifact tag. Does this change the look of the unit? In the Fear Docs it mentions a bazooka unit, "you can have a soldier pick up a bazooka and have its graphics, speed and attacks change to that of a soldier holding a bazooka." It says though that you have to use the same collection. What I'm wondering is like in bazooka example. Would the unit look like it has the bazooka the whole time even before picking up the bazooka artifact?
Or would the unit not look like it is carring a bazooka then when it picks up the bazooka it changes and then looks like it is carrying the bazooka? If this is right how do you do that using the same collection? Thanks for the help.
Second question, I'm trying to use the overide monster artifact tag. Does this change the look of the unit? In the Fear Docs it mentions a bazooka unit, "you can have a soldier pick up a bazooka and have its graphics, speed and attacks change to that of a soldier holding a bazooka." It says though that you have to use the same collection. What I'm wondering is like in bazooka example. Would the unit look like it has the bazooka the whole time even before picking up the bazooka artifact?
Or would the unit not look like it is carring a bazooka then when it picks up the bazooka it changes and then looks like it is carrying the bazooka? If this is right how do you do that using the same collection? Thanks for the help.