Posted: Wed Sep 21, 2005 1:01 pm
Hey everyone,
As some of you may already know, I am working on my final plugin project which involves flexible multiplayer teams.
I have scripted a few levels successfully, and they all load beautifully on Mac and work quite well, but they crash PC's.
I am going to post my scripting here for anyone to look at, but basically I have given up on trying to fix it, as I have taken out all but the essential scripting, and it still crashes. If I take out any more, there would be no flexible teams and thus no point in continuing with my project.
Thanks for your help.
If it turns out to be an unfixable problem, that's ok too.
As this is my last plugin project I would like to thank everyone who has ever helped me.
Bye,
Lothar
-----------------------------------------------------------
Team 0 Light Defender Army
{
(subj, monster_identifier)
10261 (7warrior-new)
10259 (7warrior-new)
10257 (7warrior-new)
10255 (7warrior-new)
10254 (7warrior-new)
10256 (7warrior-new)
10258 (7warrior-new)
10260 (7warrior-new)
10000 (poacher)
10001 (poacher)
10002 (poacher)
10003 (poacher)
10005 (poacher)
10004 (poacher)
10028 (dwarf)
10247 (deer (explosive))
10246 (deer (explosive))
10024 (thrall)
10020 (thrall)
10016 (thrall)
10017 (thrall)
10021 (thrall)
10025 (thrall)
10026 (thrall)
10022 (thrall)
10018 (thrall)
10027 (thrall)
10023 (thrall)
10019 (thrall)
10035 (heron guard hero)
}
Team 0 Dark Defender Army
{
(subj, monster_identifier)
10000 (poacher)
10001 (poacher)
10002 (poacher)
10003 (poacher)
10004 (poacher)
10005 (poacher)
10006 (stygian knight (netplay))
10007 (stygian knight (netplay))
10008 (stygian knight (netplay))
10009 (stygian knight (netplay))
10012 (stygian knight (netplay))
10013 (stygian knight (netplay))
10014 (stygian knight (netplay))
10015 (stygian knight (netplay))
10016 (thrall)
10024 (thrall)
10020 (thrall)
10025 (thrall)
10021 (thrall)
10017 (thrall)
10018 (thrall)
10022 (thrall)
10026 (thrall)
10027 (thrall)
10023 (thrall)
10019 (thrall)
10034 (wight)
10035 (heron guard hero)
10033 (ghol)
10032 (ghol)
10031 (ghol)
10246 (deer (explosive))
10247 (deer (explosive))
}
Team 0 Light Attacker Army
{
(subj, monster_identifier)
10312 (poacher)
10313 (poacher)
10314 (poacher)
10315 (poacher)
10316 (poacher)
10317 (poacher)
10343 (heron guard hero)
10334 (thrall)
10330 (thrall)
10326 (thrall)
10327 (thrall)
10331 (thrall)
10335 (thrall)
10336 (thrall)
10332 (thrall)
10328 (thrall)
10329 (thrall)
10333 (thrall)
10337 (thrall)
10338 (dwarf)
10348 (7warrior-new)
10344 (7warrior-new)
10345 (7warrior-new)
10349 (7warrior-new)
10350 (7warrior-new)
10346 (7warrior-new)
10347 (7warrior-new)
10351 (7warrior-new)
10352 (deer (explosive))
10353 (deer (explosive))
}
Team 0 Dark Attacker Army
{
(subj, monster_identifier)
10342 (wight)
10343 (heron guard hero)
10326 (thrall)
10327 (thrall)
10328 (thrall)
10329 (thrall)
10333 (thrall)
10332 (thrall)
10331 (thrall)
10330 (thrall)
10334 (thrall)
10335 (thrall)
10336 (thrall)
10337 (thrall)
10341 (ghol)
10340 (ghol)
10339 (ghol)
10353 (deer (explosive))
10352 (deer (explosive))
10322 (stygian knight (netplay))
10318 (stygian knight (netplay))
10319 (stygian knight (netplay))
10323 (stygian knight (netplay))
10324 (stygian knight (netplay))
10320 (stygian knight (netplay))
10321 (stygian knight (netplay))
10325 (stygian knight (netplay))
10312 (poacher)
10313 (poacher)
10314 (poacher)
10315 (poacher)
10316 (poacher)
10317 (poacher)
}
-------------------------------------------------------------------
Team 1 Light Defender Army
{
(subj, monster_identifier)
10308 (7warrior-new)
10304 (7warrior-new)
10309 (7warrior-new)
10305 (7warrior-new)
10310 (7warrior-new)
10306 (7warrior-new)
10311 (7warrior-new)
10307 (7warrior-new)
10296 (dwarf)
10275 (poacher)
10274 (poacher)
10273 (poacher)
10272 (poacher)
10271 (poacher)
10270 (poacher)
10295 (thrall)
10291 (thrall)
10284 (thrall)
10285 (thrall)
10290 (thrall)
10294 (thrall)
10293 (thrall)
10289 (thrall)
10286 (thrall)
10287 (thrall)
10288 (thrall)
10292 (thrall)
10301 (heron guard hero)
10302 (deer (explosive))
10303 (deer (explosive))
}
Team 1 Dark Defender Army
{
(subj, monster_identifier)
10283 (stygian knight (netplay))
10279 (stygian knight (netplay))
10282 (stygian knight (netplay))
10278 (stygian knight (netplay))
10281 (stygian knight (netplay))
10277 (stygian knight (netplay))
10276 (stygian knight (netplay))
10280 (stygian knight (netplay))
10275 (poacher)
10274 (poacher)
10273 (poacher)
10272 (poacher)
10271 (poacher)
10270 (poacher)
10295 (thrall)
10294 (thrall)
10293 (thrall)
10292 (thrall)
10288 (thrall)
10289 (thrall)
10290 (thrall)
10291 (thrall)
10284 (thrall)
10285 (thrall)
10286 (thrall)
10287 (thrall)
10300 (wight)
10301 (heron guard hero)
10299 (ghol)
10298 (ghol)
10297 (ghol)
10303 (deer (explosive))
10302 (deer (explosive))
}
Team 1 Light Attacker Army
{
(subj, monster_identifier)
10109 (poacher)
10110 (poacher)
10111 (poacher)
10112 (poacher)
10113 (poacher)
10114 (poacher)
10142 (heron guard hero)
10263 (7warrior-new)
10262 (7warrior-new)
10135 (dwarf)
10264 (7warrior-new)
10265 (7warrior-new)
10269 (7warrior-new)
10268 (7warrior-new)
10267 (7warrior-new)
10266 (7warrior-new)
10131 (thrall)
10127 (thrall)
10123 (thrall)
10124 (thrall)
10132 (thrall)
10128 (thrall)
10129 (thrall)
10125 (thrall)
10133 (thrall)
10134 (thrall)
10130 (thrall)
10126 (thrall)
10252 (deer (explosive))
10253 (deer (explosive))
}
Team 1 Dark Attacker Army
{
(subj, monster_identifier)
10109 (poacher)
10110 (poacher)
10111 (poacher)
10112 (poacher)
10113 (poacher)
10114 (poacher)
10141 (wight)
10142 (heron guard hero)
10115 (stygian knight (netplay))
10116 (stygian knight (netplay))
10117 (stygian knight (netplay))
10118 (stygian knight (netplay))
10122 (stygian knight (netplay))
10121 (stygian knight (netplay))
10120 (stygian knight (netplay))
10119 (stygian knight (netplay))
10138 (ghol)
10139 (ghol)
10140 (ghol)
10253 (deer (explosive))
10252 (deer (explosive))
10131 (thrall)
10127 (thrall)
10123 (thrall)
10128 (thrall)
10124 (thrall)
10132 (thrall)
10133 (thrall)
10129 (thrall)
10125 (thrall)
10126 (thrall)
10130 (thrall)
10134 (thrall)
}
-------------------------------------------------------------------
Team 0 Forfeit Unit Selector
{
(subj, monster_identifier)
10354 (zForfeit Monster)
}
Team 1 Forfeit Unit Selector
{
(subj, monster_identifier)
10359 (zForfeit Monster)
}
-------------------------------------------------------------------
Team 0 Light Defender Unit Selector
{
(subj, monster_identifier)
10356 (zLight Defender)
}
Team 0 Dark Defender Unit Selector
{
(subj, monster_identifier)
10358 (zDark Defender)
}
Team 0 Light Attacker Unit Selector
{
(subj, monster_identifier)
10355 (zLight Attacker)
}
Team 0 Dark Attacker Unit Selector
{
(subj, monster_identifier)
10357 (zDark Attacker)
}
-------------------------------------------------------------------
Team 1 Light Defender Unit Selector
{
(subj, monster_identifier)
10361 (zLight Defender)
}
Team 1 Dark Defender Unit Selector
{
(subj, monster_identifier)
10363 (zDark Defender)
}
Team 1 Light Attacker Unit Selector
{
(subj, monster_identifier)
10360 (zLight Attacker)
}
Team 1 Dark Attacker Unit Selector
{
(subj, monster_identifier)
10362 (zDark Attacker)
}
-------------------------------------------------------------------
Test for Team 0 Forfeit Unit [Test Unit]
activates_only_once, initially_active
deactivates_on_execution
15.00, 15.00
{
Unit Count Greater Than
0
Link
Team 0 Forfeit Unit Selector
Activates on Success
Test for Team 1 Forfeit Unit
Activates on Failure
Test for Team 1 Forfeit Unit
}
Test for Team 1 Forfeit Unit [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Unit Count Greater Than
0
Link
Team 1 Forfeit Unit Selector
Activates on Success
Test for Team 0 Light Defender Unit Selector
Activates on Failure
Test for Team 0 Light Defender Unit Selector
}
-------------------------------------------------------------------
Test for Team 0 Light Defender Unit Selector [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Link
Team 0 Light Defender Unit Selector
Unit Count Greater Than
0
Activates on Success
Test for Team 1 Dark Attacker Unit Selector
Activates on Failure
Test for Team 0 Dark Defender Unit Selector
}
Test for Team 0 Dark Defender Unit Selector [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Link
Team 0 Dark Defender Unit Selector
Unit Count Greater Than
0
Activates on Success
Test for Team 1 Light Attacker Unit Selector
Activates on Failure
Test for Team 0 Light Attacker Unit Selector
}
Test for Team 0 Light Attacker Unit Selector [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Link
Team 0 Light Attacker Unit Selector
Unit Count Greater Than
0
Activates on Success
Test for Team 1 Dark Defender Unit Selector
Activates on Failure
Test for Team 0 Dark Attacker Unit Selector
}
Test for Team 0 Dark Attacker Unit Selector [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Link
Team 0 Dark Attacker Unit Selector
Unit Count Greater Than
0
Activates on Success
Test for Team 1 Light Defender Unit Selector
Activates on Failure
<deleted action>
}
-------------------------------------------------------------------
Test for Team 1 Light Defender Unit Selector [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Link
Team 1 Light Defender Unit Selector
Unit Count Greater Than
0
Activates on Success
Make Team Combo Four Appear
Selection Unit Cleanup
Activates on Failure
<deleted action>
}
Test for Team 1 Dark Defender Unit Selector [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Link
Team 1 Dark Defender Unit Selector
Unit Count Greater Than
0
Activates on Success
Make Team Combo Three Appear
Selection Unit Cleanup
Activates on Failure
<deleted action>
}
Test for Team 1 Light Attacker Unit Selector [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Link
Team 1 Light Attacker Unit Selector
Unit Count Greater Than
0
Activates on Success
Make Team Combo Two Appear
Selection Unit Cleanup
Activates on Failure
<deleted action>
}
Test for Team 1 Dark Attacker Unit Selector [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Link
Team 1 Dark Attacker Unit Selector
Unit Count Greater Than
0
Activates on Success
Make Team Combo One Appear
Selection Unit Cleanup
Activates on Failure
<deleted action>
}
-------------------------------------------------------------------
Make Team Combo One Appear [Unit Control]
activates_only_once, no_initial_delay
deactivates_on_successful_execution
0.00, 0.00
{
Visible Flag
true
Link
Team 0 Light Defender Army
Team 1 Dark Attacker Army
World Knot Visibility Flag
true
Reinforcements Alert
true
}
Make Team Combo Two Appear [Unit Control]
activates_only_once, no_initial_delay
deactivates_on_successful_execution
0.00, 0.00
{
Visible Flag
true
Link
Team 0 Dark Defender Army
Team 1 Light Attacker Army
World Knot Visibility Flag
true
Reinforcements Alert
true
}
Make Team Combo Three Appear [Unit Control]
activates_only_once, no_initial_delay
deactivates_on_successful_execution
0.00, 0.00
{
Visible Flag
true
Link
Team 0 Light Attacker Army
Team 1 Dark Defender Army
World Knot Visibility Flag
true
Reinforcements Alert
true
}
Make Team Combo Four Appear [Unit Control]
activates_only_once, no_initial_delay
deactivates_on_successful_execution
0.00, 0.00
{
Visible Flag
true
Link
Team 0 Dark Attacker Army
Team 1 Light Defender Army
World Knot Visibility Flag
true
Reinforcements Alert
true
}
-------------------------------------------------------------------
Selection Unit Cleanup [Unit Control]
activates_only_once, only_initial_delay
deactivates_on_successful_execution
10.00, 10.00
{
Link
Team 0 Forfeit Unit Selector
Team 1 Forfeit Unit Selector
Team 0 Light Defender Unit Selector
Team 0 Dark Defender Unit Selector
Team 0 Light Attacker Unit Selector
Team 0 Dark Attacker Unit Selector
Team 1 Light Defender Unit Selector
Team 1 Dark Defender Unit Selector
Team 1 Light Attacker Unit Selector
Team 1 Dark Attacker Unit Selector
Fade Flag
true
Invisible Flag
true
}
As some of you may already know, I am working on my final plugin project which involves flexible multiplayer teams.
I have scripted a few levels successfully, and they all load beautifully on Mac and work quite well, but they crash PC's.
I am going to post my scripting here for anyone to look at, but basically I have given up on trying to fix it, as I have taken out all but the essential scripting, and it still crashes. If I take out any more, there would be no flexible teams and thus no point in continuing with my project.
Thanks for your help.
If it turns out to be an unfixable problem, that's ok too.
As this is my last plugin project I would like to thank everyone who has ever helped me.
Bye,
Lothar
-----------------------------------------------------------
Team 0 Light Defender Army
{
(subj, monster_identifier)
10261 (7warrior-new)
10259 (7warrior-new)
10257 (7warrior-new)
10255 (7warrior-new)
10254 (7warrior-new)
10256 (7warrior-new)
10258 (7warrior-new)
10260 (7warrior-new)
10000 (poacher)
10001 (poacher)
10002 (poacher)
10003 (poacher)
10005 (poacher)
10004 (poacher)
10028 (dwarf)
10247 (deer (explosive))
10246 (deer (explosive))
10024 (thrall)
10020 (thrall)
10016 (thrall)
10017 (thrall)
10021 (thrall)
10025 (thrall)
10026 (thrall)
10022 (thrall)
10018 (thrall)
10027 (thrall)
10023 (thrall)
10019 (thrall)
10035 (heron guard hero)
}
Team 0 Dark Defender Army
{
(subj, monster_identifier)
10000 (poacher)
10001 (poacher)
10002 (poacher)
10003 (poacher)
10004 (poacher)
10005 (poacher)
10006 (stygian knight (netplay))
10007 (stygian knight (netplay))
10008 (stygian knight (netplay))
10009 (stygian knight (netplay))
10012 (stygian knight (netplay))
10013 (stygian knight (netplay))
10014 (stygian knight (netplay))
10015 (stygian knight (netplay))
10016 (thrall)
10024 (thrall)
10020 (thrall)
10025 (thrall)
10021 (thrall)
10017 (thrall)
10018 (thrall)
10022 (thrall)
10026 (thrall)
10027 (thrall)
10023 (thrall)
10019 (thrall)
10034 (wight)
10035 (heron guard hero)
10033 (ghol)
10032 (ghol)
10031 (ghol)
10246 (deer (explosive))
10247 (deer (explosive))
}
Team 0 Light Attacker Army
{
(subj, monster_identifier)
10312 (poacher)
10313 (poacher)
10314 (poacher)
10315 (poacher)
10316 (poacher)
10317 (poacher)
10343 (heron guard hero)
10334 (thrall)
10330 (thrall)
10326 (thrall)
10327 (thrall)
10331 (thrall)
10335 (thrall)
10336 (thrall)
10332 (thrall)
10328 (thrall)
10329 (thrall)
10333 (thrall)
10337 (thrall)
10338 (dwarf)
10348 (7warrior-new)
10344 (7warrior-new)
10345 (7warrior-new)
10349 (7warrior-new)
10350 (7warrior-new)
10346 (7warrior-new)
10347 (7warrior-new)
10351 (7warrior-new)
10352 (deer (explosive))
10353 (deer (explosive))
}
Team 0 Dark Attacker Army
{
(subj, monster_identifier)
10342 (wight)
10343 (heron guard hero)
10326 (thrall)
10327 (thrall)
10328 (thrall)
10329 (thrall)
10333 (thrall)
10332 (thrall)
10331 (thrall)
10330 (thrall)
10334 (thrall)
10335 (thrall)
10336 (thrall)
10337 (thrall)
10341 (ghol)
10340 (ghol)
10339 (ghol)
10353 (deer (explosive))
10352 (deer (explosive))
10322 (stygian knight (netplay))
10318 (stygian knight (netplay))
10319 (stygian knight (netplay))
10323 (stygian knight (netplay))
10324 (stygian knight (netplay))
10320 (stygian knight (netplay))
10321 (stygian knight (netplay))
10325 (stygian knight (netplay))
10312 (poacher)
10313 (poacher)
10314 (poacher)
10315 (poacher)
10316 (poacher)
10317 (poacher)
}
-------------------------------------------------------------------
Team 1 Light Defender Army
{
(subj, monster_identifier)
10308 (7warrior-new)
10304 (7warrior-new)
10309 (7warrior-new)
10305 (7warrior-new)
10310 (7warrior-new)
10306 (7warrior-new)
10311 (7warrior-new)
10307 (7warrior-new)
10296 (dwarf)
10275 (poacher)
10274 (poacher)
10273 (poacher)
10272 (poacher)
10271 (poacher)
10270 (poacher)
10295 (thrall)
10291 (thrall)
10284 (thrall)
10285 (thrall)
10290 (thrall)
10294 (thrall)
10293 (thrall)
10289 (thrall)
10286 (thrall)
10287 (thrall)
10288 (thrall)
10292 (thrall)
10301 (heron guard hero)
10302 (deer (explosive))
10303 (deer (explosive))
}
Team 1 Dark Defender Army
{
(subj, monster_identifier)
10283 (stygian knight (netplay))
10279 (stygian knight (netplay))
10282 (stygian knight (netplay))
10278 (stygian knight (netplay))
10281 (stygian knight (netplay))
10277 (stygian knight (netplay))
10276 (stygian knight (netplay))
10280 (stygian knight (netplay))
10275 (poacher)
10274 (poacher)
10273 (poacher)
10272 (poacher)
10271 (poacher)
10270 (poacher)
10295 (thrall)
10294 (thrall)
10293 (thrall)
10292 (thrall)
10288 (thrall)
10289 (thrall)
10290 (thrall)
10291 (thrall)
10284 (thrall)
10285 (thrall)
10286 (thrall)
10287 (thrall)
10300 (wight)
10301 (heron guard hero)
10299 (ghol)
10298 (ghol)
10297 (ghol)
10303 (deer (explosive))
10302 (deer (explosive))
}
Team 1 Light Attacker Army
{
(subj, monster_identifier)
10109 (poacher)
10110 (poacher)
10111 (poacher)
10112 (poacher)
10113 (poacher)
10114 (poacher)
10142 (heron guard hero)
10263 (7warrior-new)
10262 (7warrior-new)
10135 (dwarf)
10264 (7warrior-new)
10265 (7warrior-new)
10269 (7warrior-new)
10268 (7warrior-new)
10267 (7warrior-new)
10266 (7warrior-new)
10131 (thrall)
10127 (thrall)
10123 (thrall)
10124 (thrall)
10132 (thrall)
10128 (thrall)
10129 (thrall)
10125 (thrall)
10133 (thrall)
10134 (thrall)
10130 (thrall)
10126 (thrall)
10252 (deer (explosive))
10253 (deer (explosive))
}
Team 1 Dark Attacker Army
{
(subj, monster_identifier)
10109 (poacher)
10110 (poacher)
10111 (poacher)
10112 (poacher)
10113 (poacher)
10114 (poacher)
10141 (wight)
10142 (heron guard hero)
10115 (stygian knight (netplay))
10116 (stygian knight (netplay))
10117 (stygian knight (netplay))
10118 (stygian knight (netplay))
10122 (stygian knight (netplay))
10121 (stygian knight (netplay))
10120 (stygian knight (netplay))
10119 (stygian knight (netplay))
10138 (ghol)
10139 (ghol)
10140 (ghol)
10253 (deer (explosive))
10252 (deer (explosive))
10131 (thrall)
10127 (thrall)
10123 (thrall)
10128 (thrall)
10124 (thrall)
10132 (thrall)
10133 (thrall)
10129 (thrall)
10125 (thrall)
10126 (thrall)
10130 (thrall)
10134 (thrall)
}
-------------------------------------------------------------------
Team 0 Forfeit Unit Selector
{
(subj, monster_identifier)
10354 (zForfeit Monster)
}
Team 1 Forfeit Unit Selector
{
(subj, monster_identifier)
10359 (zForfeit Monster)
}
-------------------------------------------------------------------
Team 0 Light Defender Unit Selector
{
(subj, monster_identifier)
10356 (zLight Defender)
}
Team 0 Dark Defender Unit Selector
{
(subj, monster_identifier)
10358 (zDark Defender)
}
Team 0 Light Attacker Unit Selector
{
(subj, monster_identifier)
10355 (zLight Attacker)
}
Team 0 Dark Attacker Unit Selector
{
(subj, monster_identifier)
10357 (zDark Attacker)
}
-------------------------------------------------------------------
Team 1 Light Defender Unit Selector
{
(subj, monster_identifier)
10361 (zLight Defender)
}
Team 1 Dark Defender Unit Selector
{
(subj, monster_identifier)
10363 (zDark Defender)
}
Team 1 Light Attacker Unit Selector
{
(subj, monster_identifier)
10360 (zLight Attacker)
}
Team 1 Dark Attacker Unit Selector
{
(subj, monster_identifier)
10362 (zDark Attacker)
}
-------------------------------------------------------------------
Test for Team 0 Forfeit Unit [Test Unit]
activates_only_once, initially_active
deactivates_on_execution
15.00, 15.00
{
Unit Count Greater Than
0
Link
Team 0 Forfeit Unit Selector
Activates on Success
Test for Team 1 Forfeit Unit
Activates on Failure
Test for Team 1 Forfeit Unit
}
Test for Team 1 Forfeit Unit [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Unit Count Greater Than
0
Link
Team 1 Forfeit Unit Selector
Activates on Success
Test for Team 0 Light Defender Unit Selector
Activates on Failure
Test for Team 0 Light Defender Unit Selector
}
-------------------------------------------------------------------
Test for Team 0 Light Defender Unit Selector [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Link
Team 0 Light Defender Unit Selector
Unit Count Greater Than
0
Activates on Success
Test for Team 1 Dark Attacker Unit Selector
Activates on Failure
Test for Team 0 Dark Defender Unit Selector
}
Test for Team 0 Dark Defender Unit Selector [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Link
Team 0 Dark Defender Unit Selector
Unit Count Greater Than
0
Activates on Success
Test for Team 1 Light Attacker Unit Selector
Activates on Failure
Test for Team 0 Light Attacker Unit Selector
}
Test for Team 0 Light Attacker Unit Selector [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Link
Team 0 Light Attacker Unit Selector
Unit Count Greater Than
0
Activates on Success
Test for Team 1 Dark Defender Unit Selector
Activates on Failure
Test for Team 0 Dark Attacker Unit Selector
}
Test for Team 0 Dark Attacker Unit Selector [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Link
Team 0 Dark Attacker Unit Selector
Unit Count Greater Than
0
Activates on Success
Test for Team 1 Light Defender Unit Selector
Activates on Failure
<deleted action>
}
-------------------------------------------------------------------
Test for Team 1 Light Defender Unit Selector [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Link
Team 1 Light Defender Unit Selector
Unit Count Greater Than
0
Activates on Success
Make Team Combo Four Appear
Selection Unit Cleanup
Activates on Failure
<deleted action>
}
Test for Team 1 Dark Defender Unit Selector [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Link
Team 1 Dark Defender Unit Selector
Unit Count Greater Than
0
Activates on Success
Make Team Combo Three Appear
Selection Unit Cleanup
Activates on Failure
<deleted action>
}
Test for Team 1 Light Attacker Unit Selector [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Link
Team 1 Light Attacker Unit Selector
Unit Count Greater Than
0
Activates on Success
Make Team Combo Two Appear
Selection Unit Cleanup
Activates on Failure
<deleted action>
}
Test for Team 1 Dark Attacker Unit Selector [Test Unit]
activates_only_once, no_initial_delay
deactivates_on_execution
0.00, 0.00
{
Link
Team 1 Dark Attacker Unit Selector
Unit Count Greater Than
0
Activates on Success
Make Team Combo One Appear
Selection Unit Cleanup
Activates on Failure
<deleted action>
}
-------------------------------------------------------------------
Make Team Combo One Appear [Unit Control]
activates_only_once, no_initial_delay
deactivates_on_successful_execution
0.00, 0.00
{
Visible Flag
true
Link
Team 0 Light Defender Army
Team 1 Dark Attacker Army
World Knot Visibility Flag
true
Reinforcements Alert
true
}
Make Team Combo Two Appear [Unit Control]
activates_only_once, no_initial_delay
deactivates_on_successful_execution
0.00, 0.00
{
Visible Flag
true
Link
Team 0 Dark Defender Army
Team 1 Light Attacker Army
World Knot Visibility Flag
true
Reinforcements Alert
true
}
Make Team Combo Three Appear [Unit Control]
activates_only_once, no_initial_delay
deactivates_on_successful_execution
0.00, 0.00
{
Visible Flag
true
Link
Team 0 Light Attacker Army
Team 1 Dark Defender Army
World Knot Visibility Flag
true
Reinforcements Alert
true
}
Make Team Combo Four Appear [Unit Control]
activates_only_once, no_initial_delay
deactivates_on_successful_execution
0.00, 0.00
{
Visible Flag
true
Link
Team 0 Dark Attacker Army
Team 1 Light Defender Army
World Knot Visibility Flag
true
Reinforcements Alert
true
}
-------------------------------------------------------------------
Selection Unit Cleanup [Unit Control]
activates_only_once, only_initial_delay
deactivates_on_successful_execution
10.00, 10.00
{
Link
Team 0 Forfeit Unit Selector
Team 1 Forfeit Unit Selector
Team 0 Light Defender Unit Selector
Team 0 Dark Defender Unit Selector
Team 0 Light Attacker Unit Selector
Team 0 Dark Attacker Unit Selector
Team 1 Light Defender Unit Selector
Team 1 Dark Defender Unit Selector
Team 1 Light Attacker Unit Selector
Team 1 Dark Attacker Unit Selector
Fade Flag
true
Invisible Flag
true
}