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Posted: Wed Oct 19, 2005 1:00 pm
by Guest of all Guests and t
Hello...
How do you assign a block chance to a monster? The absorbed fraction is plain, but there is no block fraction around, not in monsters, not anywhere. Then how do I assign and/or manipulate a monster's block chance? I can change the sequence used for blocking, I can change the projectile group called. Does giving a unit both of these also automatically give it a block chance, which is always at a fixed %?
Help! :O
Posted: Wed Oct 19, 2005 7:59 pm
by Horus
http://projectmagma.net/1.4mapguide.shtml
It's in that list.
Edited By Horus â„¢ on 1129769982
Posted: Wed Oct 19, 2005 11:37 pm
by Industry
"...value of 0 will be the default behaviour..."
It is but what the heck is default behavior. Do all the units have an equal default chance to block? Even those without a blocking sequence?
Posted: Thu Oct 20, 2005 1:38 am
by Horus
Default behaviour for those with set blocking seq and set block projectile group
And yes their all the same, as long as their sequences are setup exactly the same as each other in Amber...
Edited By Horus â„¢ on 1129790383
Posted: Thu Oct 20, 2005 12:00 pm
by Industry
Oh wow. So I guess that means that the blocker's recovery time (after blocking) is limited by how long it takes their blocking sequence to run. Or more correctly it will always take a unit the exact same amount of time to block since the sequence itself doesn't change, since recovery time is really the amount of time the unit stands there in its idle sequence before he next attack sequence kicks it.
Posted: Sat Oct 22, 2005 4:44 am
by lank
i think the time between blocks, though, is tied to the unit's experience, possibly the attack time delta. i don't know for sure, but it's obvious that more experienced units block faster than inexperienced units.
Posted: Wed Nov 02, 2005 6:53 am
by haravikk
Not faster, but more frequently.
That's what this option does is makes a unit more or less likely to block, but they're ability to block at all still depends on having a sequence set for it.
ie - every time a unit is hit with a melee attack they have say 50% chance of blocking (this is likely not the correct value), if you increase their block chance then this might go up to 75%, if you reduce it it'll go down to 25%.
[edit]
Also, if a unit is blocking and hit by another attacker, I'm fairly sure they can still block that second (or third etc.) attack even though they are still in the middle of their sequence. But the chance of blocking is relatively low (even with the setting at max) so this is quite unlikely.
Edited By haravikk on 1130932465