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Posted: Sun Nov 13, 2005 10:11 am
by William Wallet
Ehm, I'm trying to change some monster tags in the Unity file. It's not going to let me, is it?

(Namely, I'm trying to make it so that when I get my warriors to initiate friendly beatdown on Cid's men in co-op, they shout happily).

Posted: Wed Nov 16, 2005 6:15 am
by William Wallet
Hmm.

Well I hexedited the start of the plugin so it was the same as the Unity one (as in, 0001 0001). Is there more that I must do? Basically, when I put in my own unity file, TFL Gameplay is dimmed out and that's pathetic. I just want it to work but I'm guessing there's something in the 1.5 application itself that is noticing the Unity file is changed somehow?

I'm guessing that if it's impossible to do without modifying the application, then I'm boned. But if there's some other way of doing it, lemme know because everything I try is not working.

Posted: Thu Nov 17, 2005 11:37 am
by William Wallet
of course, I could just make a TFL-esque plugin where the melee units have a special attack that can be used on friendlies.
This unfortunately takes away the spontaneity (ah crap.. can't spell) of an option-shift click during a co-op game.

Most unfortunate.