Posted: Sat Dec 31, 2005 9:26 am
In the fear read me it really doesnt say much about these settings. Just that it really doesnt do much but upon further review..I think it does.
Ive made a few different projectiles for SF2 but Ill use my nade launchers as an example.
The original projectile is NAde Launcher (init)
it promotes into the actual nade launcher (round).
Now...the actual nade launcher round only does explosive damage on direct hits but within its detonation group there is another projectile that has "AoE" explosive damage. The reason I did it this way is because by just setting the "nade launcher(round) to do "AoE" explosive damage head shots wouldnt always kill and to me a nade launcher to the head should kill you. So after talkign with jagman he advised me on this new way of doing it...
ANYWAY!...
After toying around with the nade launcher and stuff...I started noticing that if the enemy I was atacking had 1/4 health and I shot a nade launcher "near" him the nade launcher would explode but then the strangest thing would happen...the enemies body would blow up using the nade launchers detonation group as if the body was an explosive item. Well I started scratching my head as to why this was happening. I tried different units that use the same dbl damage technique and I noticed that the tank shell wasnt makign the bodies explode like the nade launcher. For a few hours I tweaked and tweaked but couldnt figure it out. Then I realized that the nade launchers projectile class was set to "Explosive" were as the tank shell was set to lethal.
So I changed the nade launchers class to "lethal" and my problem is solved...
so what Im asking is what do those class settings actually do?
Ive made a few different projectiles for SF2 but Ill use my nade launchers as an example.
The original projectile is NAde Launcher (init)
it promotes into the actual nade launcher (round).
Now...the actual nade launcher round only does explosive damage on direct hits but within its detonation group there is another projectile that has "AoE" explosive damage. The reason I did it this way is because by just setting the "nade launcher(round) to do "AoE" explosive damage head shots wouldnt always kill and to me a nade launcher to the head should kill you. So after talkign with jagman he advised me on this new way of doing it...
ANYWAY!...
After toying around with the nade launcher and stuff...I started noticing that if the enemy I was atacking had 1/4 health and I shot a nade launcher "near" him the nade launcher would explode but then the strangest thing would happen...the enemies body would blow up using the nade launchers detonation group as if the body was an explosive item. Well I started scratching my head as to why this was happening. I tried different units that use the same dbl damage technique and I noticed that the tank shell wasnt makign the bodies explode like the nade launcher. For a few hours I tweaked and tweaked but couldnt figure it out. Then I realized that the nade launchers projectile class was set to "Explosive" were as the tank shell was set to lethal.
So I changed the nade launchers class to "lethal" and my problem is solved...
so what Im asking is what do those class settings actually do?