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Posted: Sat Apr 08, 2006 4:43 pm
by Floyd is Pink
the arrows the archers shoot only uses one bitmap, and it uses it to cover all angles. i made a projectile of my own, and i want to make it work like the arrows (without the arc). is there a check box for how you do this? (my bitmap projectile has 3 different bitmaps, and they randomly changes into each other in air, on mac osx)

Posted: Sun Apr 09, 2006 12:38 am
by lank
you need both dimensions to be powers of 2 in size (i.e. 1, 2, 4, 8, 16, 32, 64, 128 or 256 are the sizes we can use) and you need to check a button in amber to say that this bitmap is a texture.

there may be more i'm forgetting, but hopefully others can cover the details i missed.

Posted: Sun Apr 09, 2006 5:40 am
by haravikk
The bitmap must also NOT use the background colour (first colour in your colour table), instead it must use the transparent (3rd) colour. Don't know why, but it won't import as .raw and thus can't be used as a texture otherwise :)

Posted: Sun Apr 09, 2006 5:17 pm
by Floyd is Pink
so when i index it and the first 3 colors are blue, yellow and pink, i have to make the background color pink instead of blue? or can i make the first color pink and make blue the 3rd color, keeping the background blue?

Posted: Sun Apr 09, 2006 7:21 pm
by haravikk
You'd use pink, otherwise the colour tables wouldn't match. I mean in theory, you could just have the colour tables the same but for the first three colours, but I wouldn't recommend it. Just use whatever your 3rd colour is atm, you won't notice once it's imported anyway =)

Posted: Sun Apr 09, 2006 11:34 pm
by carlinho
you can see also this threads that I started and the guys answered, it migh help:

http://projectmagma.net/cgi-bin....=arrows

http://projectmagma.net/cgi-bin....=arrows