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Posted: Sat May 13, 2006 8:35 pm
by Point
maybe this is just because I've switched to making stuff from a mac to a pc... but when i build plugs with pc version fear 1.52 they dont when i try to activate them...
what did i forget or have yet to learn about 1.52 pc fear?
Posted: Sat May 13, 2006 11:03 pm
by Pyro
Sorry, Point, not sure what you said. Having problems building a local folder into plugin form? Or can't activate the plugin in Myth to play it? Or maybe none of those?
Posted: Sun May 14, 2006 10:29 pm
by Point
the plugin gets created it just doenst show to be activated... I assume some of the check boxes need to be checked...
Posted: Mon May 15, 2006 3:48 am
by Pyro
Point wrote:the plugin gets created it just doenst show to be activated... I assume some of the check boxes need to be checked...
Well assuming you DID check some boxes when creating the plugin it should be seen in the plugins section... unless you surpassed the limit of plugins... which is really big.
Posted: Mon May 15, 2006 5:34 am
by :) Da Cid (: McCl
On the mesh (in Fear) it has "Is Complete" and "Is Single-Player". That might have something to do with it.
-TGP-
Posted: Mon May 15, 2006 4:50 pm
by Graydon
Are you still carrying the local around in your folder too? The plugin WILL NOT show up if you have the local in. And some other coops that use similar tags will turn Red and unjoinable. For example, if I've got The Fallen's Vengeance local in, I can only play REALLY early betas of TFV (which have entirely different tags than the current version) as well as the fact that Mazz V is red, but is still just the normal Mazz V v2 plugin.
Check your local!
Posted: Thu May 18, 2006 11:22 am
by Point
Error: Data Corrupted in .\Myth2Code\tag_files\tag_files.c, line #3520: found an invalid tag in the monolithic file 'plugins\CWR-alphatest-a2.m2t'
this error data corrupted seems to be what i get when i build any plugs with fear 1.52
ill try it with old fear and see.